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2004/12/07, 04:37, Lileath: | |
A staff is a part of a casters life. Weather it helps with mana loss or provides much needed pd or db in a weapon.
Using a staff as a weapon: The staff should be hard but light enough to let a caster to hold it comfortably. Using a staff as a mana boost: Many staves are empowered with magic that gives the holder a power boost where less mana would be used during casting. Using a staff as a shield: Would give db and or pb and should be light enough to hold in one hand. Now for my favorite type of staff one that can be all 3. Held 2-handed it would be a weapon. Held in one hand it would be a shield. If the staff has been empowered then in both cases it would give the caster a power boost. The empowered staves would be special and the ones to shoot for. Having a staff with just being a usable weapon would be a good start with the chance to improve it. |
2004/12/08, 23:19, Kiith: | |
My goblin spiritualist uses a staff simply because it looks good with the rest of the character and keeps within my own rp guidelines-too many casters in games have gone around using swords because they do more damage. I've done it many times, too many times (mainly when i was the witch lord of Draenor but thats immaterial).
Just as a crazy idea would it be possible that stave wielding classes priest/spiritualist/mage etc be able to build their own staff using magic. Messgorough begins forms a whirling vortex of energy in the air. He slowly begins to form the rough shape of a stave in the air..... You get the idea. I personally like the idea of a mana bonus <20-60> which would be a great help to most casters. Could this ammount depend on the skill level? *Has a perminent vision of Gandalf in ROTK using his staff against the orcs in minas tirith* Awesom! Kiith |
2004/12/09, 02:54, Lileath: | |
A caster should be able to find a branch and carve a useable staff out of it then later be able to give it some magic either by adding a magic item or taking it to a temple and asking a deity to bless or enchant it.
Having a quest to aquire the magic item or the blessing/enchantment would make the staves more into an RP'ish game play item. Carving a branch into a staff should IMO make it useable only to the maker giving it the imprint of the caster doing the carving. Fits only thier hands. |
2004/12/09, 11:51, Morr: | |
I also think that 'owning' a wizards staff is cool, in WH world there are a few 'known' famous staves as well as a few weapons --> the latter can also be an idea btw.
What I would like to see is a 'personified object': Give a wizard a class skill of crafting a wizards staff that will give him certain bonuses at a cost (like keeping a protection vs physical and mental damage). The cost can be from stat maluses to continuous mana costs (like aura of faith maintaining the focus of the staff will cost mana). - First of all the staves we got... should be made wieldable, atm wielding the staff gives such big maluses that it makes the wizard, which is one of the hardest classes out there, a meat-ball. This must be changed, staff is a wooden thing and compared to a steel sword it should not have at least so big maluses (give them more pb and even db. A quarterstaff is a long weapon you can use its length to balance your momentum therefore even pivot around and dodge with it) - A staff like Lile proposes should be at first place be a weapon, or wielded secondary act as a shield with small %of SB. Needless to say that the staves shield properties should not be applied to missiles when we introduce them. - A staff can be focused on to: * Make it harder or lighter: increase damage and ob or increase parry, dodge and SB (these can give malus to each other once focused) * Focus a magical element in it: increase an element's knowledge (perhaps decreasing some other element) * Focus certain spells increasing their affects but giving malus to the rest of the spells. * To maintain all the above always should require mana to maintain (-mana regen) * If you want to remove the focus the after effects should be terrible, probably leaving you manaless and moveless and having even stat maluses for 10 - 20 minutes irl depending on skills/stats * The focus should be maintained only in the game, if you rent... it is gone * Focusing should take some considerable time as well and at the beginning should give you a temporary dizziness: 1 RL min to form the focus leaving you manaless, moveless... 4 RL mins you have stat maluses, so it should take like 5 minutes to be first able to go out and cast a pyre with +200 fire magic affect :) |
2004/12/09, 12:10, Ulric: | |
Good idea there Morr:
But why cant we use already exisiting carpenting skill to form/add things to staves ? Just extend its abilities. Some of my thoughts: a warpstone on the staff - would improve chaos element considerably , but at cost of some random effects, not always pleasant. Fire ruby- Improves Fire element around +200 at cost of -100 to water... Blue sapphire- +200 Water at cost of -100 fire... If ruby + sapphire put into the same staff that would need some additional checks when casting spell as the fight between those would need to be overrulled by the caster's abilities (some int+wil check or so)? |
2004/12/09, 12:16, Slaanesh: | |
Interesting ideas for sure, but for a future date. We got alot of important stuff that needs adding first, such as shopkeepers, storytellers, ficing the equop we already got, etc. These would be great to add in though when we get around to balancing out the wizard class, also adding maybe specialized robes to show which part of the school of magic you were mastering etc. Anything that adds more atmosphere and uniqueness to classes would be great. |
2004/12/09, 12:53, Morr: | |
Slaanesh I agree my friend this is something to be done after even re-defining what a wizard is probably.
Ulric: I did not wanted to end up with ideas coming from -leave the name out- mud. :) |
2004/12/09, 16:18, Ulric: | |
Morr : Warpstone stave is a natural idea, and i Dont think these ideas were taken from any other mud :0 |
2004/12/09, 22:17, Kiith: | |
Could The skill not be based on 'demonblade' skill so readily used in godwars where the blades are better with level etc and clearly marked.
You wield Kiith's staff of power If it was made using carpentary and not magic could it be made out of componants and the better quality/different componants=different effects. Similar to SWR where the better componants used to make blasters the better they are. Construct staff: A staff is constructed by wizards to perform a specific task by its creator and thus to make the staff it will require; One material and one power source. Ie. Messgorough manages to do a dodgey deal with some skaven and gets hold of some warpstone and a fir branch.(though he could have used a really shiney gem or some other magical item) He then places the items in his inventory and goes to the forge/armoury etc. Construct staff <name> This would then pick the first material and power source items in his inventory. Kiith |
2004/12/10, 04:07, Lileath: | |
No one said that staves should be on top of the list of things to do.
I for one think any useable staff (not the one currently in game) should be one of the top since most casters first weapon skill is concussion. Most of these types of weapons are too heavy for a caster. It would only be fair to give them a weapon to use while the shops ect.... get going. Just asking for ONE useable concussion weapon for a class that can't use many weapons with any kind of skill till higher level. The better staves with magic ect.. can come later. |
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