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" First Solo PK " (Kanwulf) | back |
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* CW HP:Fine>
Forsaken Nuln Road
Exits: =north=, east, =south=, west.
* CW HP:Fine>
You search the area for tracks...
There are fresh tracks of an Orc coming from the north.
There are fresh tracks of *a Human* leading west.
There are distinct tracks of a small rabbit leading south.
There are distinct tracks of a ghoul leading east.
There are distinct tracks of a ghoul leading east.
There are distinct tracks of a ghoul leading south.
There are recent tracks of an Orc leading west.
There are recent tracks of an Orc leading west.
There are recent tracks of *a Human* leading north.
Those were all the tracks you managed to identify.
* CW HP:Fine>
You search the area for human's tracks...
There are fresh tracks of *a Human* leading west.
* CW HP:Fine>
Plateau Overlooking a Road
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: north, =east=, west.
You are following the tracks of *a Human*...
There are fresh tracks of *a Human* leading west.
* CW HP:Fine>
Climbing Plateau
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: north, east, south, west.
You are following the tracks of *a Human*...
There are fresh tracks of *a Human* leading west.
* CW HP:Fine>
High on a Plateau
An icy mist a few feet thick with a bluish tinge covers the ground.
A spirit lingers here, disturbed from its tomb.
A whimpering haunt is here, gazing into your soul.
Exits: east, south, west.
You are following the tracks of *a Human*...
There are fresh tracks of *a Human* leading west.
* CW HP:Fine>
They don't seem to be here.
* CW HP:Fine>
Overlooking a Fissure
Exits: east, south.
You are following the tracks of *a Human*...
There are fresh tracks of *a Human* leading south.
* CW HP:Fine>
A Dangerous Slope
Exits: north, east, south, west.
You are following the tracks of *a Human*...
There are fresh tracks of *a Human* leading west.
* CW HP:Fine>
Above a Mausoleum
Exits: east, -south-, down.
You are following the tracks of *a Human*...
There are fresh tracks of *a Human* leading down.
* CW HP:Fine>
Sinister Mausoleum
Exits: north, east, (south), west.
You are following the tracks of *a Human*...
You drop into the darkness and land with a thump.
There are fresh tracks of *a Human* leading south.
* CW HP:Hurt>
Vicious Gulley
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: (north), -south-.
You are following the tracks of *a Human*...
There are fresh tracks of *a Human* leading south.
* CW HP:Hurt>
They don't seem to be here.
* CW HP:Hurt>
*a Human* has arrived from the north.
A large boulder sits against an entrance of some sort. Rusty stains spoil the
stone behind the boulder.
The boulder is open.
* CW HP:Hurt>
# $doorname is now set to {boulder} [local]
*a Human* looks at you.
* CW HP:Hurt>
You start to use all your weight to close the boulder.
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*a Human* tries to crush you but you block his attack with your shield.
-
Ok.
You lightly stab *a Human*'s head, barely prickling it.
* CW HP:Hurt *a Human*:Hurt>
Cast what?!?
* CW HP:Hurt *a Human*:Hurt>
[bash]
*a Human* sends you sprawling on the ground.
*a Human* crushes your left shoulder hard.
You recover your senses and get back on your feet.
[bash]
*a Human* tries to crush you but you block his attack with your shield.
[bash]
* CW HP:Hurt *a Human*:Hurt>
It seems that he is heavier than you.
It also appears he is shorter than you.
*a Human* a youthful male Human has quite a few wounds.
You would need some luck in a fight with him!
* CW HP:Hurt *a Human*:Hurt>
You attempt to kick *a Human* but miss.
* CW HP:Hurt *a Human*:Hurt>
* CW HP:Hurt *a Human*:Hurt>
You desperately search for an escape route.
* CW HP:Hurt *a Human*:Hurt>
You flee in panic.
A Rocky Gully
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: -north-, -south-, up.
* CW HP:Hurt>
Vicious Gulley
An icy mist a few feet thick with a bluish tinge covers the ground.
*a Human* is standing here.
Exits: [north], -south-.
* CW HP:Hurt>
*a Human* leaves south.
They don't seem to be here.
* CW HP:Hurt>
[bash]
Bash who?
* CW HP:Hurt>
*a Human* has arrived from the south.
* CW HP:Hurt>
*a Human* crushes your left leg hard.
* CW HP:Wounded *a Human*:Hurt>
You stab *a Human*'s torso, but his armour absorbs the damage.
* CW HP:Wounded *a Human*:Hurt>
No way! You're fighting for your life!
* CW HP:Wounded *a Human*:Hurt>
You do the best you can!
* CW HP:Wounded *a Human*:Hurt>
[bash]
* CW HP:Wounded *a Human*:Hurt>
* CW HP:Wounded *a Human*:Hurt>
You land a kick solidly on *a Human*.
* CW HP:Wounded *a Human*:Hurt>
You desperately search for an escape route.
* CW HP:Wounded *a Human*:Hurt>
PANIC! You couldn't escape!
* CW HP:Wounded *a Human*:Hurt> *a Human* sends you sprawling on the ground.
You recover your senses and get back on your feet.
You flee in panic.
A Rocky Gully
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: -north-, -south-, up.
A Gully of Dead Wood
Exits: -north-, -south-, up.
* CW HP:Wounded>
* CW HP:Wounded>
*a Human* has arrived from the north.
* CW HP:Wounded>
*a Human* crushes your right leg meagerly, prickling it.
* CW HP:Wounded *a Human*:Hurt>
You weakly stab *a Human*'s torso, grazing it.
* CW HP:Wounded *a Human*:Hurt> You tell Lei, 'found human'
* CW HP:Wounded *a Human*:Hurt>
No way! You're fighting for your life!
* CW HP:Wounded *a Human*:Hurt>
You desperately search for an escape route.
* CW HP:Wounded *a Human*:Hurt>
PANIC! You couldn't escape!
* CW HP:Wounded *a Human*:Hurt>
PANIC! You couldn't escape!
* CW HP:Wounded *a Human*:Hurt>
You are already trying to flee!
* CW HP:Wounded *a Human*:Hurt>
No way! You're fighting for your life!
* CW HP:Wounded *a Human*:Hurt>
You flee in panic.
A Gully of Dead Wood
Exits: -north-, (south).
* CW HP:Wounded>
You flee in panic.
Rocky Slopes
Exits: (north), east, south.
* CW HP:Wounded>
[change style balanced]
Ok.
* CW HP:Wounded>
A Gully of Dead Wood
*a Human* is standing here.
Exits: -north-, (south).
* CW HP:Wounded>
*a Human* leaves south.
* CW HP:Wounded>
Rocky Slopes
*a Human* is standing here.
Exits: (north), east, south.
* CW HP:Wounded>
*a Human* quickly approaches, trying to crush you.
* CW HP:Wounded *a Human*:Hurt>
You feebly stab *a Human*'s torso, grazing it.
* CW HP:Wounded *a Human*:Hurt>
No way! You're fighting for your life!
* CW HP:Wounded *a Human*:Hurt>
You desperately search for an escape route.
* CW HP:Wounded *a Human*:Hurt>
You flee in panic.
Rocky Slopes
Exits: north, east.
* CW HP:Wounded>
Rocky Slopes
*a Human* is standing here.
Exits: (north), east, south.
* CW HP:Wounded>
*a Human* tries to crush you, but you parry readily.
* CW HP:Wounded *a Human*:Hurt>
You land a solid kick on *a Human* and send him staggering.
No way! You're fighting for your life!
* CW HP:Wounded *a Human*:Wounded>
You desperately search for an escape route.
* CW HP:Wounded *a Human*:Wounded>
You flee in panic.
Dangerous Slopes
Exits: north, south, west.
* CW HP:Wounded>
Recent Landslide
Exits: north, west.
* CW HP:Wounded>
They don't seem to be here.
* CW HP:Wounded>
*a Human* has arrived from the north.
* CW HP:Wounded>
*a Human* crushes your right leg meagerly, prickling it.
* CW HP:Wounded *a Human*:Wounded>
You feebly stab *a Human*'s torso, grazing it.
* CW HP:Wounded *a Human*:Wounded>
You desperately search for an escape route.
* CW HP:Wounded *a Human*:Wounded>
You flee in panic.
Dangerous Slopes
Exits: north, south, west.
* CW HP:Wounded>
*a Human* has arrived from the south.
* CW HP:Wounded>
[bash]
Bash who?
* CW HP:Wounded>
*a Human* tries to crush you, but you parry skillfully.
* CW HP:Wounded *a Human*:Wounded>
*a Human* swiftly dodges your attempt to stab him.
* CW HP:Wounded *a Human*:Wounded>
* CW HP:Wounded *a Human*:Wounded>
You desperately search for an escape route.
* CW HP:Wounded *a Human*:Wounded>
You flee in panic.
Recent Landslide
Exits: north, west.
* CW HP:Wounded>
*a Human* has arrived from the north.
* CW HP:Wounded>
[bash]
Bash who?
* CW HP:Wounded>
You swiftly dodge *a Human*'s attempt to crush you.
* CW HP:Wounded *a Human*:Wounded>
You weakly stab *a Human*'s torso, barely prickling it.
* CW HP:Wounded *a Human*:Wounded>
You desperately search for an escape route.
* CW HP:Wounded *a Human*:Wounded>
You flee in panic.
Rocky Slopes
Exits: north, east.
* CW HP:Wounded>
*a Human* has arrived from the east.
* CW HP:Wounded>
*a Human* tries to crush you, but you barely manage to parry.
You send *a Human* sprawling on the ground.
You strongly stab *a Human*'s right leg, jolting it.
* CW HP:Wounded *a Human*:Wounded>
Ok.
* CW HP:Wounded *a Human*(ded):Wounded>
You stab *a Human*'s left foot forcefully, rupturing it.
* CW HP:Wounded *a Human*(ded):Bad>
*a Human* recovers his senses.
*a Human* panics, and attempts to flee!
*a Human* leaves north.
* CW HP:Wounded>
They don't seem to be here.
* CW HP:Wounded>
Rocky Slopes
*a Human* (ded) is standing here.
Exits: (north), east, south.
* CW HP:Wounded>
You approach *a Human*, trying to stab him.
* CW HP:Wounded *a Human*(ded):Bad>
*a Human* panics, and attempts to flee!
*a Human* leaves east.
* CW HP:Wounded>
Dangerous Slopes
*a Human* (ded) is standing here.
Exits: north, south, west.
* CW HP:Wounded>
You strongly stab *a Human*'s left leg, rupturing it.
* CW HP:Wounded *a Human*(ded):Bad>
*a Human* panics, and attempts to flee!
You swiftly dodge *a Human*'s attempt to crush you.
* CW HP:Wounded *a Human*(ded):Bad>
[bash]
*a Human* panics, and attempts to flee!
*a Human* panics, and attempts to flee!
*a Human* panics, and attempts to flee!
*a Human* panics, and attempts to flee!
You send *a Human* sprawling on the ground.
* CW HP:Hurt *a Human*(ded):Bad>
You land a kick solidly on *a Human*.
* CW HP:Hurt *a Human*(ded):Bad>
You stab *a Human*'s left arm very hard, rupturing it.
* CW HP:Hurt *a Human*(ded):Awful>
*a Human* recovers his senses.
*a Human* panics, and attempts to flee!
*a Human* leaves north.
* CW HP:Hurt>
On a Narrow Corner
Exits: east, south.
* CW HP:Hurt>
*a Human* has arrived from the east.
* CW HP:Hurt>
You approach *a Human*, trying to hit him.
* CW HP:Hurt *a Human*(ded):Awful>
You land a kick solidly on *a Human*.
*a Human* is stunned, but will probably regain consciousness again.
* CW HP:Hurt *a Human*(ded):Unconscious>
You thrust forward in a lightning quick stab and skewer *a Human*.
Your blood freezes as you hear *a Human*'s death cry.
*a Human* is dead! R.I.P.
You gained 75831 experience points.
You gain some reputation for your abilities in battle!
* CW HP:Hurt>
the corpse of *a Human* (here):
a handful of coins
a small water skin
a brass-framed lantern
a simple leather belt (gashed)
a solid iron-shafted mace
a leather backpack
a many-coloured patchwork cloak (smooth)
a pair of gloss scale sleeves
a set of aged splint mail gauntlets (marred)
a pair of soft leather boots (spotless)
a pair of gloss scale leggings
a ring mail coif (battered)
an aged splint mail breastplate (scratched)
a glass beaded bracelet
a silver ring
a silver ring
a handful of gloss scales
a handful of gloss scales
a segment of stony grey hide
a well-tempered longsword (blunted)
a wooden bucket
a pair of blackened iron boots (mauled)
a reel of iron wire
a map of Altdorf
* CW HP:Hurt>
You narrate, 'woot, my first solo pk'
* CW HP:Hurt>
Sharmak narrates 'who died ;P?'
* CW HP:Hurt>
* CW HP:Hurt>
1, 1%, #Samson 1, 1%, a ghoul
* CW HP:Hurt>
the corpse of *a Human* (here):
a handful of coins
a small water skin
a brass-framed lantern
a simple leather belt (gashed)
a solid iron-shafted mace
a leather backpack
a many-coloured patchwork cloak (smooth)
a pair of gloss scale sleeves
a set of aged splint mail gauntlets (marred)
a pair of soft leather boots (spotless)
a pair of gloss scale leggings
a ring mail coif (battered)
an aged splint mail breastplate (scratched)
a glass beaded bracelet
a silver ring
a silver ring
a handful of gloss scales
a handful of gloss scales
a segment of stony grey hide
a well-tempered longsword (blunted)
a wooden bucket
a pair of blackened iron boots (mauled)
a reel of iron wire
a map of Altdorf
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Doh, I didnt add the 'set up' part at the beginning because I thought there was going to be a review or option after it, im slow like that. But anyways, this was maybe 3 days ago or so, and like the title says it is my first solo pk of any mud, so needless to say I was shaking the whole time and pretty happy about the result.
I was so excited about getting a solo fight I got ahead of myself and jumped down and closed the door (I had little or no area knowledge, wasnt even sure where I was just saw the door and thought it was the only way out, had followed tracks there). I am irish so luck was on my side...Samson was exactly the same level as me, 16. So it was even a fair fight.
Hope you enjoy, I did. |
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Ha! Was thinking you were gonna byte it after I saw that consider on him. Then you got him really quick in the end. Very nice fighting and good spamming down. |
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