" First Solo PK " (Kanwulf)back
* CW HP:Fine> 
Forsaken Nuln Road
Exits: =north=, east, =south=, west.

* CW HP:Fine> 
You search the area for tracks...


   There are fresh tracks of an Orc coming from the north.
   There are fresh tracks of *a Human* leading west.

   There are distinct tracks of a small rabbit leading south.
   There are distinct tracks of a ghoul leading east.
   There are distinct tracks of a ghoul leading east.
   There are distinct tracks of a ghoul leading south.

   There are recent tracks of an Orc leading west.
   There are recent tracks of an Orc leading west.

   There are recent tracks of *a Human* leading north.


Those were all the tracks you managed to identify.

* CW HP:Fine> 
You search the area for human's tracks...



   There are fresh tracks of *a Human* leading west.

* CW HP:Fine> 
Plateau Overlooking a Road
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: north, =east=, west.

You are following the tracks of *a Human*...


   There are fresh tracks of *a Human* leading west.

* CW HP:Fine> 
Climbing Plateau
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: north, east, south, west.

You are following the tracks of *a Human*...



   There are fresh tracks of *a Human* leading west.

* CW HP:Fine> 
High on a Plateau
An icy mist a few feet thick with a bluish tinge covers the ground.
A spirit lingers here, disturbed from its tomb.
A whimpering haunt is here, gazing into your soul.
Exits: east, south, west.

You are following the tracks of *a Human*...



   There are fresh tracks of *a Human* leading west.

* CW HP:Fine> 
They don't seem to be here.

* CW HP:Fine> 
Overlooking a Fissure
Exits: east, south.

You are following the tracks of *a Human*...



   There are fresh tracks of *a Human* leading south.

* CW HP:Fine> 
A Dangerous Slope
Exits: north, east, south, west.

You are following the tracks of *a Human*...



   There are fresh tracks of *a Human* leading west.

* CW HP:Fine> 
Above a Mausoleum
Exits: east, -south-, down.

You are following the tracks of *a Human*...



   There are fresh tracks of *a Human* leading down.

* CW HP:Fine> 
Sinister Mausoleum 
Exits: north, east, (south), west.

You are following the tracks of *a Human*...


You drop into the darkness and land with a thump.



   There are fresh tracks of *a Human* leading south.

* CW HP:Hurt> 
Vicious Gulley
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: (north), -south-.

You are following the tracks of *a Human*...



   There are fresh tracks of *a Human* leading south.

* CW HP:Hurt> 
They don't seem to be here.

* CW HP:Hurt> 
*a Human* has arrived from the north.
A large boulder sits against an entrance of some sort. Rusty stains spoil the
stone behind the boulder.
The boulder is open.

* CW HP:Hurt> 
#   $doorname is now set to {boulder} [local]

*a Human* looks at you.

* CW HP:Hurt> 
You start to use all your weight to close the boulder.

|

*a Human* tries to crush you but you block his attack with your shield.

-

Ok.
You lightly stab *a Human*'s head, barely prickling it.

* CW HP:Hurt *a Human*:Hurt> 
Cast what?!?

* CW HP:Hurt *a Human*:Hurt> 
[bash]


*a Human* sends you sprawling on the ground.


*a Human* crushes your left shoulder hard.


You recover your senses and get back on your feet.
[bash]


*a Human* tries to crush you but you block his attack with your shield.


[bash]


* CW HP:Hurt *a Human*:Hurt> 
It seems that he is heavier than you.
It also appears he is shorter than you.
*a Human* a youthful male Human has quite a few wounds.
You would need some luck in a fight with him!

* CW HP:Hurt *a Human*:Hurt> 
You attempt to kick *a Human* but miss.

* CW HP:Hurt *a Human*:Hurt> 
* CW HP:Hurt *a Human*:Hurt> 
You desperately search for an escape route.

* CW HP:Hurt *a Human*:Hurt> 

You flee in panic.
A Rocky Gully
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: -north-, -south-, up.

* CW HP:Hurt> 
Vicious Gulley
An icy mist a few feet thick with a bluish tinge covers the ground.
*a Human* is standing here.
Exits: [north], -south-.

* CW HP:Hurt> 
*a Human* leaves south.
They don't seem to be here.

* CW HP:Hurt> 
[bash]
Bash who?

* CW HP:Hurt> 

*a Human* has arrived from the south.

* CW HP:Hurt> 

*a Human* crushes your left leg hard.

* CW HP:Wounded *a Human*:Hurt> 
You stab *a Human*'s torso, but his armour absorbs the damage.

* CW HP:Wounded *a Human*:Hurt> 
No way! You're fighting for your life!

* CW HP:Wounded *a Human*:Hurt> 
You do the best you can!

* CW HP:Wounded *a Human*:Hurt> 
[bash]


* CW HP:Wounded *a Human*:Hurt> 
* CW HP:Wounded *a Human*:Hurt> 

You land a kick solidly on *a Human*.

* CW HP:Wounded *a Human*:Hurt> 
You desperately search for an escape route.

* CW HP:Wounded *a Human*:Hurt> 
PANIC!  You couldn't escape!

* CW HP:Wounded *a Human*:Hurt> *a Human* sends you sprawling on the ground.


You recover your senses and get back on your feet.
You flee in panic.
A Rocky Gully
An icy mist a few feet thick with a bluish tinge covers the ground.
Exits: -north-, -south-, up.
A Gully of Dead Wood
Exits: -north-, -south-, up.

* CW HP:Wounded> 
* CW HP:Wounded> 

*a Human* has arrived from the north.

* CW HP:Wounded> 

*a Human* crushes your right leg meagerly, prickling it.

* CW HP:Wounded *a Human*:Hurt> 

You weakly stab *a Human*'s torso, grazing it.

* CW HP:Wounded *a Human*:Hurt> You tell Lei, 'found human'

* CW HP:Wounded *a Human*:Hurt> 
No way! You're fighting for your life!

* CW HP:Wounded *a Human*:Hurt> 
You desperately search for an escape route.

* CW HP:Wounded *a Human*:Hurt> 

PANIC!  You couldn't escape!

* CW HP:Wounded *a Human*:Hurt> 

PANIC!  You couldn't escape!

* CW HP:Wounded *a Human*:Hurt> 
You are already trying to flee!

* CW HP:Wounded *a Human*:Hurt> 
No way! You're fighting for your life!

* CW HP:Wounded *a Human*:Hurt> 

You flee in panic.
A Gully of Dead Wood
Exits: -north-, (south).

* CW HP:Wounded> 
You flee in panic.
Rocky Slopes
Exits: (north), east, south.

* CW HP:Wounded> 
[change style balanced]
Ok.

* CW HP:Wounded> 
A Gully of Dead Wood
*a Human* is standing here.
Exits: -north-, (south).

* CW HP:Wounded> 

*a Human* leaves south.

* CW HP:Wounded> 
Rocky Slopes
*a Human* is standing here.
Exits: (north), east, south.

* CW HP:Wounded> 
*a Human* quickly approaches, trying to crush you.

* CW HP:Wounded *a Human*:Hurt> 
You feebly stab *a Human*'s torso, grazing it.

* CW HP:Wounded *a Human*:Hurt> 
No way! You're fighting for your life!

* CW HP:Wounded *a Human*:Hurt> 
You desperately search for an escape route.

* CW HP:Wounded *a Human*:Hurt> 

You flee in panic.
Rocky Slopes
Exits: north, east.

* CW HP:Wounded> 
Rocky Slopes
*a Human* is standing here.
Exits: (north), east, south.

* CW HP:Wounded> 

*a Human* tries to crush you, but you parry readily.

* CW HP:Wounded *a Human*:Hurt> 
You land a solid kick on *a Human* and send him staggering.
No way! You're fighting for your life!

* CW HP:Wounded *a Human*:Wounded> 
You desperately search for an escape route.

* CW HP:Wounded *a Human*:Wounded>

You flee in panic.
Dangerous Slopes
Exits: north, south, west.

* CW HP:Wounded> 
Recent Landslide
Exits: north, west.

* CW HP:Wounded> 
They don't seem to be here.

* CW HP:Wounded> 

*a Human* has arrived from the north.

* CW HP:Wounded> 

*a Human* crushes your right leg meagerly, prickling it.

* CW HP:Wounded *a Human*:Wounded> 

You feebly stab *a Human*'s torso, grazing it.

* CW HP:Wounded *a Human*:Wounded> 
You desperately search for an escape route.

* CW HP:Wounded *a Human*:Wounded> 

You flee in panic.
Dangerous Slopes
Exits: north, south, west.

* CW HP:Wounded> 

*a Human* has arrived from the south.

* CW HP:Wounded> 
[bash]
Bash who?

* CW HP:Wounded> 

*a Human* tries to crush you, but you parry skillfully.

* CW HP:Wounded *a Human*:Wounded>
*a Human* swiftly dodges your attempt to stab him.

* CW HP:Wounded *a Human*:Wounded> 
* CW HP:Wounded *a Human*:Wounded> 
You desperately search for an escape route.

* CW HP:Wounded *a Human*:Wounded> 

You flee in panic.
Recent Landslide
Exits: north, west.

* CW HP:Wounded> 

*a Human* has arrived from the north.

* CW HP:Wounded> 
[bash]
Bash who?

* CW HP:Wounded> 

You swiftly dodge *a Human*'s attempt to crush you.

* CW HP:Wounded *a Human*:Wounded> 
You weakly stab *a Human*'s torso, barely prickling it.

* CW HP:Wounded *a Human*:Wounded> 
You desperately search for an escape route.

* CW HP:Wounded *a Human*:Wounded> 

You flee in panic.
Rocky Slopes
Exits: north, east.

* CW HP:Wounded> 

*a Human* has arrived from the east.

* CW HP:Wounded> 
*a Human* tries to crush you, but you barely manage to parry.



You send *a Human* sprawling on the ground.
You strongly stab *a Human*'s right leg, jolting it.

* CW HP:Wounded *a Human*:Wounded> 
Ok.

* CW HP:Wounded *a Human*(ded):Wounded> 

You stab *a Human*'s left foot forcefully, rupturing it.

* CW HP:Wounded *a Human*(ded):Bad> 

*a Human* recovers his senses.
*a Human* panics, and attempts to flee!
*a Human* leaves north.

* CW HP:Wounded> 
They don't seem to be here.

* CW HP:Wounded> 
Rocky Slopes
*a Human* (ded) is standing here.
Exits: (north), east, south.

* CW HP:Wounded> 
You approach *a Human*, trying to stab him.

* CW HP:Wounded *a Human*(ded):Bad> 

*a Human* panics, and attempts to flee!
*a Human* leaves east.

* CW HP:Wounded> 
Dangerous Slopes
*a Human* (ded) is standing here.
Exits: north, south, west.

* CW HP:Wounded> 
You strongly stab *a Human*'s left leg, rupturing it.

* CW HP:Wounded *a Human*(ded):Bad> 

*a Human* panics, and attempts to flee!
You swiftly dodge *a Human*'s attempt to crush you.

* CW HP:Wounded *a Human*(ded):Bad> 
[bash]


*a Human* panics, and attempts to flee!


*a Human* panics, and attempts to flee!


*a Human* panics, and attempts to flee!


*a Human* panics, and attempts to flee!



You send *a Human* sprawling on the ground.

* CW HP:Hurt *a Human*(ded):Bad> 

You land a kick solidly on *a Human*.

* CW HP:Hurt *a Human*(ded):Bad> 

You stab *a Human*'s left arm very hard, rupturing it.

* CW HP:Hurt *a Human*(ded):Awful> 

*a Human* recovers his senses.
*a Human* panics, and attempts to flee!
*a Human* leaves north.

* CW HP:Hurt> 
On a Narrow Corner
Exits: east, south.

* CW HP:Hurt> 

*a Human* has arrived from the east.

* CW HP:Hurt> 
You approach *a Human*, trying to hit him.

* CW HP:Hurt *a Human*(ded):Awful> 

You land a kick solidly on *a Human*.
*a Human* is stunned, but will probably regain consciousness again.

* CW HP:Hurt *a Human*(ded):Unconscious> 

You thrust forward in a lightning quick stab and skewer *a Human*.
Your blood freezes as you hear *a Human*'s death cry.
*a Human* is dead! R.I.P.
You gained 75831 experience points.
You gain some reputation for your abilities in battle!

* CW HP:Hurt> 
the corpse of *a Human* (here): 
a handful of coins
a small water skin
a brass-framed lantern
a simple leather belt (gashed)
a solid iron-shafted mace
a leather backpack
a many-coloured patchwork cloak (smooth)
a pair of gloss scale sleeves
a set of aged splint mail gauntlets (marred)
a pair of soft leather boots (spotless)
a pair of gloss scale leggings
a ring mail coif (battered)
an aged splint mail breastplate (scratched)
a glass beaded bracelet
a silver ring
a silver ring
a handful of gloss scales
a handful of gloss scales
a segment of stony grey hide
a well-tempered longsword (blunted)
a wooden bucket
a pair of blackened iron boots (mauled)
a reel of iron wire
a map of Altdorf

* CW HP:Hurt> 
You narrate, 'woot, my first solo pk'

* CW HP:Hurt> 

Sharmak narrates 'who died ;P?'

* CW HP:Hurt> 
* CW HP:Hurt> 
  1,  1%, #Samson                        1,  1%,  a ghoul

* CW HP:Hurt> 
the corpse of *a Human* (here): 
a handful of coins
a small water skin
a brass-framed lantern
a simple leather belt (gashed)
a solid iron-shafted mace
a leather backpack
a many-coloured patchwork cloak (smooth)
a pair of gloss scale sleeves
a set of aged splint mail gauntlets (marred)
a pair of soft leather boots (spotless)
a pair of gloss scale leggings
a ring mail coif (battered)
an aged splint mail breastplate (scratched)
a glass beaded bracelet
a silver ring
a silver ring
a handful of gloss scales
a handful of gloss scales
a segment of stony grey hide
a well-tempered longsword (blunted)
a wooden bucket
a pair of blackened iron boots (mauled)
a reel of iron wire
a map of Altdorf


2005/01/04, 03:56, Kanwulf: 
Doh, I didnt add the 'set up' part at the beginning because I thought there was going to be a review or option after it, im slow like that. But anyways, this was maybe 3 days ago or so, and like the title says it is my first solo pk of any mud, so needless to say I was shaking the whole time and pretty happy about the result.

I was so excited about getting a solo fight I got ahead of myself and jumped down and closed the door (I had little or no area knowledge, wasnt even sure where I was just saw the door and thought it was the only way out, had followed tracks there). I am irish so luck was on my side...Samson was exactly the same level as me, 16. So it was even a fair fight.

Hope you enjoy, I did.

2005/01/04, 04:31, Anak: 
Ha! Was thinking you were gonna byte it after I saw that consider on him. Then you got him really quick in the end. Very nice fighting and good spamming down.


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