" Something new! " (Cecil)back
=~=~=~=~=~=~=~=~=~=~=~= PuTTY log 2005.04.21 14:51:46 =~=~=~=~=~=~=~=~=~=~=~=

On the Shore of an Underground Lake
Exits: north, ~east~, south, west.

* CW Mana:Burning> tr
You search the area for tracks...

   There are fresh tracks of a Human coming from the west.
   There are distinct tracks of *a Goblin* leading north.
   There are distinct tracks of a pale, agitated lizard leading north.
   There are recent tracks of a pale, agitated lizard leading north.

You stop searching the ground for tracks.

* CW Mana:Burning> n
On the Shore of an Underground Lake
The corpse of a pale, agitated lizard is lying here.
The corpse of a pale, agitated lizard is lying here.
A thick island of moss, light-green in its colour, covers a moist rock.
Exits: north, ~east~, south.

* CW Mana:Burning> n
On the Shore of an Underground Lake
A clump of a dark-green moss has been renounced here.
Exits: ~east~, south.

* CW Mana:Burning> tr
You search the area for tracks...

The refreshing energy leaves your limbs.

   There are fresh tracks of a Human coming from the south.
   There are distinct tracks of a pale, agitated lizard leading south.
   There are recent tracks of a pale, agitated lizard leading south.

You stop searching the ground for tracks.

* CW Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...

-
Your spell backfired!

* CW Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...

-
Saving Cecil.

|
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.

* CW Mana:Hot> e
You take a deep breath and plunge in the water.
Shallows of an Underground Lake
A fervid, dark-scaled fish is here, fighting *a Goblin*.
*a Goblin* is here, fighting a fervid, dark-scaled fish.
A small, white fish is swimming here peacefully.
Exits: ~south~, west.

* CW Mana:Hot> 
A fervid, dark-scaled fish feebly bites *a Goblin*'s torso, barely grazing it.

* CW Mana:Hot> kk
[kill one]
They don't seem to be here.

* CW Mana:Hot> kg
[kill *goblin*]
You smite *a Goblin*'s torso very hard.

* CW Mana:Hot *a Goblin*:Fine a fervid, dark-scaled fish:Hurt> b
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW Mana:Hot> 
[bash]
Bash who?

* CW Mana:Hot> s
kgNo way! You're fighting for your life!

* CW Mana:Hot A fervid, dark-scaled fish:Hurt> 

A fervid, dark-scaled fish feebly bites your right arm, barely grazing it.

* CW HP:Fine Mana:Hot A fervid, dark-scaled fish:Hurt> [kill *goblin*]
They don't seem to be here.

* CW HP:Fine Mana:Hot A fervid, dark-scaled fish:Hurt> 
You swim easily and stay above the water's surface.

* CW HP:Fine Mana:Hot A fervid, dark-scaled fish:Hurt> f
You desperately search for an escape route.

* CW HP:Fine Mana:Hot A fervid, dark-scaled fish:Hurt> 
With determined hand-strokes you glide above the surface of the water.
You flee in panic.
A Warm Underground Lake
The butchered corpse of a fervid, dark-scaled fish is lying here.
A small, white fish is swimming here peacefully.
A large, sleek fish glides through the water.
Exits: ~north~, ~east~, ~south~, west.

* CW HP:Fine Mana:Hot> s
wWith determined hand-strokes you glide above the surface of the water.
A Warm Underground Lake
A large, sleek fish glides through the water.
A dark fish darts through the water, looking for prey.
A small, white fish is swimming here peacefully.
A small, white fish is swimming here peacefully.
A small, white fish is swimming here peacefully.
A small, white fish is swimming here peacefully.
A small, white fish is swimming here peacefully.
A small, white fish is swimming here peacefully.
Exits: ~north~, ~east~, ~south~, west.

* CW Mana:Hot> 

A black, sleek pohurgol feebly bites your head, barely grazing it.
You smite a black, sleek pohurgol's body forcefully.

* CW HP:Fine Mana:Hot A black, sleek pohurgol:Fine> f
No way! You're fighting for your life!

* CW HP:Fine Mana:Hot A black, sleek pohurgol:Fine> You desperately search for an escape route.

* CW HP:Fine Mana:Hot A black, sleek pohurgol:Fine> 
You come out of the water, feeling wet and soaked.
You flee in panic.
On the Shore of an Underground Lake
*a Goblin* is standing here.
Exits: north, ~east~, south, west.

* CW HP:Fine Mana:Hot> k
*a Goblin* leaves north.

* CW Mana:Hot> g
[kill *goblin*]
They don't seem to be here.

* CW Mana:Hot> n

*a Goblin* has arrived from the north.

* CW Mana:Hot> 
*a Goblin* tries to crush you, but you barely manage to parry.

* CW Mana:Hot *a Goblin*:Fine> lNo way! You're fighting for your life!

* CW Mana:Hot *a Goblin*:Fine> 
You strongly smite *a Goblin*'s head.

* CW Mana:Hot *a Goblin*:Hurt> o
*a Goblin* attempts to kick you but misses.

* CW Mana:Hot *a Goblin*:Hurt> 
[label one]
Ok.

* CW Mana:Hot *a Goblin*(one):Hurt> b

*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW Mana:Hot> s
[bash]
Bash who?

* CW Mana:Hot> 
You hear some very far noise from the south.

* CW Mana:Hot> kAn Underground Passageway
*a Goblin* (one) is standing here.
Exits: north, south.

* CW Mana:Hot> k
[kill one]
You approach *a Goblin*, trying to smite him.

* CW Mana:Hot *a Goblin*(one):Hurt> 
*a Goblin* crushes your right foot meagerly, grazing it.

* CW HP:Fine Mana:Hot *a Goblin*(one):Hurt> 
You smite *a Goblin*'s right leg hard.

* CW HP:Fine Mana:Hot *a Goblin*(one):Hurt> b
[bash]


*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.
Your victim has disappeared!

* CW HP:Fine Mana:Hot> s
kAn Underground Passageway
*a Goblin* (one) is standing here.
Exits: north, up.

* CW HP:Fine Mana:Hot> k

*a Goblin* leaves north.

* CW HP:Fine Mana:Hot> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Hot> 
*a Goblin* has arrived from the north.

* CW HP:Fine Mana:Hot> n

*a Goblin* feebly crushes your torso, barely grazing it.

* CW HP:Fine Mana:Hot *a Goblin*(one):Hurt> No way! You're fighting for your life!

* CW HP:Fine Mana:Hot *a Goblin*(one):Hurt> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Hot> sn  kk

*a Goblin* has arrived from the north.

* CW HP:Fine Mana:Hot> n
[kill one]
You smite *a Goblin*'s left arm hard.

* CW HP:Fine Mana:Hot *a Goblin*(one):Hurt> 
*a Goblin* crushes your right leg forcefully.

* CW HP:Fine Mana:Hot *a Goblin*(one):Hurt> No way! You're fighting for your life!

* CW HP:Fine Mana:Hot *a Goblin*(one):Hurt> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves up.

* CW HP:Fine Mana:Hot> u
An Underground Avenue
*a Goblin* (one) is standing here.
Exits: west, down.

* CW HP:Fine Mana:Hot> kk
[kill one]
You approach *a Goblin*, trying to smite him.

* CW HP:Fine Mana:Hot *a Goblin*(one):Hurt> 
*a Goblin* crushes your left foot forcefully.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
You smite *a Goblin*'s torso hard.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves west.

* CW HP:Fine Mana:Burning> w
kAn Underground Avenue
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
Exits: east, south, west.

* CW HP:Fine Mana:Burning> k
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> w
An Underground Avenue
Exits: east, up.

* CW HP:Fine Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> u
An Underground Avenue
Exits: west, down.

* CW HP:Fine Mana:Burning> d
eAn Underground Avenue
Exits: east, up.

* CW HP:Fine Mana:Burning> 
sAn Underground Avenue
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
Exits: east, south, west.

* CW HP:Fine Mana:Burning> 
An Abandoned Hermit's Cave
A large, black bat is hanging here, always aware of its surroundings.
A bat flutters around here.
A bat flutters around here.
A bat flutters around here.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
Exits: north.

* CW HP:Fine Mana:Burning> n
An Underground Avenue
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
Exits: east, south, west.

* CW HP:Fine Mana:Burning> w
An Underground Avenue
Exits: east, up.

* CW HP:Fine Mana:Burning> w
Alas, you cannot go that way...

* CW HP:Fine Mana:Burning> u

You hear some close noise from the east.

* CW HP:Fine Mana:Burning> wAn Underground Avenue
Exits: west, down.

* CW HP:Fine Mana:Burning>  w
An Underground Avenue
Exits: north, east, west, down.

* CW HP:Fine Mana:Burning> tr g
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading west.

* CW HP:Fine Mana:Burning> w
A Narrow Crevice
*a Goblin* (one) is standing here.
Exits: east, up.

You've found your victim!

* CW HP:Fine Mana:Burning> kk
b[kill one]
You smite *a Goblin*'s torso very hard.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 

*a Goblin* crushes your right arm hard.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> [bash]


*a Goblin* panics, and attempts to flee!
*a Goblin* leaves up.
Your victim has disappeared!

* CW HP:Fine Mana:Burning> u
A Narrow Crevice
*a Goblin* (one) is standing here.
Exits: west, down.

* CW HP:Fine Mana:Burning> kk
*a Goblin* leaves west.

* CW HP:Fine Mana:Burning> 
b[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> 
w
[bash]
Bash who?

* CW HP:Fine Mana:Burning> kk

*a Goblin* has arrived from the west.

* CW HP:Fine Mana:Burning> 
*a Goblin* tries to crush you but you block his attack with your buckler.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> No way! You're fighting for your life!

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> [kill one]
You do the best you can!

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
You smite *a Goblin*'s right leg hard.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
*a Goblin* attempts to kick you but misses.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves down.

* CW HP:Fine Mana:Burning> d
A Narrow Crevice
Exits: east, up.

* CW HP:Fine Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> e
kAn Underground Avenue
*a Goblin* (one) is standing here.
Exits: north, east, west, down.

* CW HP:Fine Mana:Burning> k
[kill one]
You approach *a Goblin*, trying to smite him.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
*a Goblin* feebly crushes your torso, barely grazing it.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
You smite *a Goblin*'s right leg meagerly, prickling it.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
You land a solid kick on *a Goblin* and send him staggering.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
You hear some far noise from the north.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
You hear some very far noise from the north.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
You smite *a Goblin*'s right foot very hard, jolting it.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
*a Goblin* recovers his senses.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning> n
kk
An Underground Avenue
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
*a Goblin* (one) is standing here.
Exits: south, up.

* CW HP:Fine Mana:Burning> k[kill one]
You approach *a Goblin*, trying to smite him.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
*a Goblin* says 'I loos'

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> k

*a Goblin* weakly crushes your left hand, barely grazing it.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
A thick-furred bat twitches and moves as it is disturbed from its sleep.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> [kill one]
You do the best you can!

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
A thick-furred bat yawns and twiches in its sleep.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
You smite *a Goblin*'s left foot very hard, jolting it.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
A thick-furred bat twitches and moves as it is disturbed from its sleep.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves up.

* CW HP:Fine Mana:Burning> u
kA Subterranean Entrancehall
A thick-furred bat hangs upside-down from the ceiling in a semi-sleep state.
*a Goblin* (one) is standing here.
Exits: north, west, down.

* CW HP:Fine Mana:Burning> k

*a Goblin* leaves north.

* CW HP:Fine Mana:Burning> cok[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning>    
A thick-furred bat yawns and twiches in its sleep.

* CW HP:Fine Mana:Burning> 
The refreshing energy leaves your limbs.

* CW HP:Fine Mana:Burning> n
kk
A Natural Cave-system
Exits: south, down.

* CW HP:Fine Mana:Burning> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> n
Alas, you cannot go that way...

* CW HP:Fine Mana:Burning> d
A Natural Cave-system
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
A large stone creature is here melding into the shadows.
Exits: up, down.

* CW HP:Fine Mana:Burning> kk
d
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> A Natural Cave-system
Exits: north, up, down.

* CW HP:Fine Mana:Burning> tr
You search the area for tracks...

   There are fresh tracks of a Human coming from above.
   There are fresh tracks of *a Goblin* leading north.
   There are distinct tracks of a predatory stonefiend leading up.
   There are distinct tracks of a predatory stonefiend leading up.
   There are distinct tracks of a predatory stonefiend leading up.
   There are distinct tracks of a predatory stonefiend leading up.

You stop searching the ground for tracks.

* CW HP:Fine Mana:Burning> n
At the Top of a Slope
Exits: south, down.

* CW HP:Fine Mana:Burning> d
An Underground Swamp
A thick island of moss, light-green in its colour, covers a moist rock.
A clump of a dark-green moss has been renounced here.
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
A quivering fungus lurches here, hanging down from above.
A quivering fungus lurches here, hanging down from above.
Exits: north, east, up.

* CW HP:Fine Mana:Burning> 
You nimbly dodge a black fungus's attempt to whip you.
You strongly smite a black fungus's upper trunk.

* CW HP:Fine Mana:Burning A black fungus:Fine> f
You desperately search for an escape route.

* CW HP:Fine Mana:Burning A black fungus:Fine> 
You flee in panic.
An Underground Swamp
A clump of a dark-green moss has been renounced here.
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
A quivering fungus lurches here, hanging down from above.
Exits: east, south.

* CW HP:Fine Mana:Burning> e
An Underground Swamp
A thick island of moss, light-green in its colour, covers a moist rock.
A tangle of dark green vines grows here, quivering constantly.
A tangle of dark green vines grows here, quivering constantly.
A tangle of dark green vines grows here, quivering constantly.
A tangle of dark green vines grows here, quivering constantly.
A tangle of dark green vines grows here, quivering constantly.
Exits: north, south, west.

* CW HP:Fine Mana:Burning> n
A Small Humid Cave
Exits: north, south.

* CW HP:Fine Mana:Burning> tr
You search the area for tracks...

   There are fresh tracks of a Human coming from the south.
   There are fresh tracks of *a Goblin* leading north.

You stop searching the ground for tracks.

* CW HP:Fine Mana:Burning> n
In A Natural Cave System
Exits: east, south, west.

* CW HP:Fine Mana:Burning> n
Alas, you cannot go that way...

* CW HP:Fine Mana:Burning> tr
You search the area for tracks...

   There are fresh tracks of a Human coming from the south.
   There are fresh tracks of *a Goblin* leading west.

w
w
You stop searching the ground for tracks.

* CW HP:Fine Mana:Burning> In A Natural Cave System
Exits: east, west.

* CW HP:Fine Mana:Burning> In A Natural Cave System
Exits: north, east, west.

* CW HP:Fine Mana:Burning> w
w
In A Natural Cave System
Exits: east, west.

* CW HP:Fine Mana:Burning> In A Natural Cave System
Exits: north, east.

* CW HP:Fine Mana:Burning> n
In A Natural Cave System
Exits: north, south, west.

* CW HP:Fine Mana:Burning> w
A Partially Collapsed Cave
Exits: east, west.

* CW HP:Fine Mana:Burning> w
A Tiled Stone Corridor
Exits: north, east, south.

* CW HP:Fine Mana:Burning> tr
You search the area for tracks...

   There are fresh tracks of a Human coming from the east.
   There are fresh tracks of *a Goblin* leading north.

You stop searching the ground for tracks.

* CW HP:Fine Mana:Burning> n
A Tiled Stone Corridor
Exits: north, south.

* CW HP:Fine Mana:Burning> n
A Tiled Stone Corridor
Exits: north, south.

* CW HP:Fine Mana:Burning> n
A Tiled Stone Corridor
Exits: south, west.

* CW HP:Fine Mana:Burning> w
A Tiled Stone Corridor
Exits: north, east.

* CW HP:Fine Mana:Burning> tr
You search the area for tracks...

   There are fresh tracks of a Human coming from the east.
   There are fresh tracks of *a Goblin* leading north.

You stop searching the ground for tracks.

* CW Mana:Burning> n
A Tiled Stone Corridor
Exits: south, west.

* CW Mana:Burning> w
A Tiled Stone Corridor
Exits: east, west.

* CW Mana:Burning> w
A Tiled Stone Corridor
Exits: north, east, west.

* CW Mana:Burning> n tr
You search the area for tracks...

   There are fresh tracks of a Human coming from the east.
   There are fresh tracks of *a Goblin* leading north.

n
You stop searching the ground for tracks.

* CW Mana:Burning> A Narrow Passageway
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
Exits: south, west.

* CW Mana:Burning> 
A black fungus tries to whip you, but you parry readily.
You strongly smite a black fungus's body.

* CW Mana:Burning A black fungus:Fine> w
No way! You're fighting for your life!

* CW Mana:Burning A black fungus:Fine> f
You desperately search for an escape route.

* CW Mana:Burning A black fungus:Fine> 
You flee in panic.
A Tiled Stone Corridor
Exits: north, east, west.

* CW Mana:Burning> n
wA Narrow Passageway
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
Exits: south, west.

* CW Mana:Burning> 
A Narrow Passageway
Exits: north, east.

* CW Mana:Burning> n
A Collapsed Chamber
Exits: south, up.

* CW Mana:Burning> u
In a Natural Cave System
Exits: north, down.

* CW Mana:Burning> n
In a Natural Cave System
Exits: north, south.

* CW Mana:Burning> n
In a Natural Cave System
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs upside-down from the ceiling in a semi-sleep state.
Exits: south, up.

* CW Mana:Burning> u
In a Natural Cave System
Exits: north, down.

* CW Mana:Burning> n
In a Natural Cave System
Exits: east, south.

* CW Mana:Burning> n e
The sharp stone shards cut into your feet as you step on them.
A Field of Shards
Exits: north, west.

* CW Mana:Burning> n
The sharp stone shards cut into your feet as you step on them.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
A large, pale worm-like creature lurches on the ground here.
A large, pale worm-like creature lurches on the ground here.
Exits: north, east, south.

* CW HP:Fine Mana:Burning> 
A pale stone worm leaves south.

* CW HP:Fine Mana:Burning> n
The sharp stone shards cut into your feet as you step on them.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
A large, pale worm-like creature lurches on the ground here.
Exits: east, south.

* CW HP:Fine Mana:Burning> e
The sharp stone shards cut into your feet as you step on them.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
A large, pale worm-like creature lurches on the ground here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning> n

A pale stone worm leaves east.

* CW HP:Fine Mana:Burning> In a Natural Cave System
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs upside-down from the ceiling in a semi-sleep state.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs upside-down from the ceiling in a semi-sleep state.
A giant wasp flies in several small circles.
Exits: south, up.

* CW HP:Fine Mana:Burning> t 
A thick-furred bat twitches and moves as it is disturbed from its sleep.

* CW HP:Fine> s
f

A thick-furred bat twitches and moves as it is disturbed from its sleep.

* CW HP:Fine> The sharp stone shards cut into your feet as you step on them.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
Exits: north, east, south, west.

* CW HP:Fine> You avoid stepping on the many sharp stone shards on the cavern floor.
You flee in panic.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
A large, pale worm-like creature lurches on the ground here.
Exits: east, south.

* CW HP:Fine> tr
You search the area for tracks...

   There are fresh tracks of a Human coming from the east.
   There are fresh tracks of a pale stone worm coming from the south.
   There are fresh tracks of a pale stone worm leading east.
   There are fresh tracks of a pale stone worm leading east.
   There are distinct tracks of a pale stone worm leading east.
   There are distinct tracks of a pale stone worm leading south.
   There are fresh tracks of *a Goblin* leading east.
   There are distinct tracks of a pale stone worm coming from the south.
   There are distinct tracks of a pale stone worm leading south.
   There are recent tracks of a pale stone worm leading south.

You stop searching the ground for tracks.

* CW HP:Fine> e
The sharp stone shards cut into your feet as you step on them.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
Exits: north, east, south, west.

* CW HP:Fine> tg
[track *goblin*]
You search the area for goblin's tracks...

A clatter of falling rocks echoes through the caves.

A pale stone worm has arrived from the west.

A pale stone worm leaves south.


   There are fresh tracks of *a Goblin* leading north.

* CW HP:Fine> n
In a Natural Cave System
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs upside-down from the ceiling in a semi-sleep state.
A bat flutters around here.
Exits: south, up.

You are following the tracks of *a Goblin*...

u
A thick-furred bat twitches and moves as it is disturbed from its sleep.


   There are fresh tracks of *a Goblin* leading up.

* CW HP:Fine> In a Natural Cave System
A giant wasp flies in several small circles.
A giant wasp flies in several small circles.
Exits: west, down.

You are following the tracks of *a Goblin*...


You nimbly dodge a giant wasp's attempt to sting you.

e f
You stop searching for tracks.

* CW HP:Fine A giant wasp:Healthy> 
You smite a giant wasp's abdomen forcefully, rupturing it.

* CW HP:Fine A giant wasp:Wounded> 
You land a solid kick on a giant wasp and send it staggering.
A giant wasp is stunned, but will probably regain consciousness again.

* CW HP:Fine A giant wasp:Unconscious> You desperately search for an escape route.

* CW HP:Fine A giant wasp:Unconscious> 
You flee in panic.
In a Natural Cave System
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A bat flutters around here.
Exits: south, up.

* CW HP:Fine> 
A thick-furred bat yawns.

* CW HP:Fine> 
A fluttering bat leaves up.

* CW HP:Fine> u
w
In a Natural Cave System
A giant wasp is here trying to get up from the ground.
A giant wasp flies in several small circles.
A bat flutters around here.
Exits: west, down.

* CW HP:Fine> 
A giant wasp has arrived from the west.

* CW HP:Fine> In a Natural Cave System
A giant wasp flies in several small circles.
Exits: north, east.

* CW HP:Fine> n
In a Natural Cave System
A bat flutters around here.
A giant wasp flies in several small circles.
Exits: -north-, south.

* CW HP:Fine> e
You nimbly dodge a fluttering bat's attempt to hit you.
You strongly smite a fluttering bat's body, rupturing it.

* CW HP:Fine A fluttering bat:Hurt>  n
No way! You're fighting for your life!

* CW HP:Fine A fluttering bat:Hurt> f
You desperately search for an escape route.

* CW HP:Fine A fluttering bat:Hurt> 
You flee in panic.
In a Natural Cave System
A giant wasp flies in several small circles.
Exits: north, east.

* CW HP:Fine> n

A giant wasp leaves north.

* CW HP:Fine> n
In a Natural Cave System
A bat flutters around here.
A giant wasp flies in several small circles.
A giant wasp flies in several small circles.
Exits: -north-, south.

* CW HP:Fine> Canyon Floor
Exits: -north-, south.

* CW HP:Fine> n
Canyon Floor
Exits: north, -south-.

* CW HP:Fine> n
Canyon Floor
Exits: north, east, -south-.

* CW HP:Fine> tr
You search the area for tracks...

   There are fresh tracks of a Human coming from the south.
   There are distinct tracks of *a Goblin* leading east.

e
You stop searching the ground for tracks.

* CW HP:Fine> Canyon Floor
*a Goblin* (one) is resting here.
Exits: north, west.

* CW HP:Fine> kk
b
[kill one]
You smite *a Goblin*'s right leg hard.

* CW HP:Fine *a Goblin*(one):Hurt> 
*a Goblin* tries to crush you but you block his attack with your buckler.

* CW HP:Fine *a Goblin*(one):Hurt> [bash]

lo 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.
Your victim has disappeared!

* CW HP:Fine>  n
*a Goblin* has arrived from the north.

* CW HP:Fine> 
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine> kk
s[kill one]
They don't seem to be here.

* CW HP:Fine> 
kCanyon Floor
*a Goblin* (one) is standing here.
Exits: north, west.

* CW HP:Fine> k

*a Goblin* leaves north.

* CW HP:Fine> w[kill one]
They don't seem to be here.

* CW HP:Fine>  n

*a Goblin* has arrived from the north.

* CW HP:Fine> kk
*a Goblin* crushes your left arm forcefully.

* CW HP:Fine *a Goblin*(one):Hurt> 
You land a solid kick on *a Goblin* and send him staggering.

* CW HP:Fine *a Goblin*(one):Hurt> 
You smite *a Goblin*'s left shoulder hard.

* CW HP:Fine *a Goblin*(one):Hurt> No way! You're fighting for your life!

* CW HP:Fine *a Goblin*(one):Hurt> 
[kill one]
You do the best you can!

* CW HP:Fine *a Goblin*(one):Hurt> 
*a Goblin* recovers his senses.

* CW HP:Fine *a Goblin*(one):Hurt> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine> kk
[kill one]
They don't seem to be here.

* CW HP:Fine> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Move:Tired> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Move:Tired> ref
[cast 'refresh']
You muster all your concentration...

-
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.

* CW HP:Fine Mana:Burning Move:Tired> s
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> w
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south.

* CW HP:Fine Mana:Burning Move:Tired> kk
[kill one]
You smite *a Goblin*'s left shoulder hard.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> 
*a Goblin* crushes your torso, but your armour absorbs the damage.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> *a Goblin* sends you sprawling on the ground.

*a Goblin* weakly crushes your right leg, barely grazing it.

ee
You recover your senses and get back on your feet.
[examine one]
*a Goblin* a youthful male Night Goblin has some big nasty wounds and scratches.

*a Goblin* is using:
<wielded 2-hands>    a spiked flail
<worn as buckler>    a round bronze-rimmed buckler
<worn on head>       a blood-smeared iron cap (scratched)
<worn on body>       an aged splint mail breastplate (marred)
<worn about body>    a dark, blood-stained fur
<worn on arms>       a set of aged splint mail vambraces (mauled)
<worn on hands>      a set of aged splint mail gauntlets (polished)
<worn on legs>       a set of aged splint mail greaves (scratched)
<worn on feet>       a pair of soft leather boots (spotless)
<worn around wrist>  a wide strap of leather
<worn as belt>       a belt of hemp
<worn on belt>       a small belt sack
<worn on belt>       a small belt sack

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
*a Goblin* crushes your right foot very hard.

* CW HP:Fine Mana:Burning *a Goblin*(one):Hurt> 
You smite *a Goblin*'s right arm forcefully, jolting it.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning> n
Canyon Floor
Exits: east, south.

* CW HP:Fine Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> e
kkCanyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning> 
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> n
Entrance to a Cave
*a Goblin* (one) is standing here.
Exits: south, west.
*a Goblin* leaves south.

* CW HP:Fine Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> s
kk
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning> [kill one]
You smite *a Goblin*'s torso hard.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
You attempt to kick *a Goblin* but miss.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> f
You desperately search for an escape route.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
You flee in panic.
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning> e
Canyon Floor
Exits: north, west.

* CW HP:Fine Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> n
Canyon Floor
Exits: east, south, west.

* CW HP:Fine Mana:Burning> w
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> n
Entrance to a Cave
Exits: south, west.

* CW HP:Fine Mana:Burning> w
A Dead End
Exits: east.

* CW HP:Fine Mana:Burning> s
Alas, you cannot go that way...

* CW HP:Fine Mana:Burning> e
sEntrance to a Cave
Exits: south, west.

* CW HP:Fine Mana:Burning> 
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> w
Canyon Floor
Exits: east, south.

* CW HP:Fine Mana:Burning Move:Tired> s
Canyon Floor
Exits: north, east, south.

* CW HP:Fine Mana:Burning Move:Tired> e
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> s
Canyon Floor
Exits: north, west.

* CW HP:Fine Mana:Burning Move:Slow> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Slow> tg
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading south.

* CW HP:Fine Mana:Burning Move:Tired> s
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, west.

You've found your victim!

* CW HP:Fine Mana:Burning Move:Tired> 
*a Goblin* tries to crush you but you block his attack with your buckler.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> kk

You smite *a Goblin*'s right leg hard.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> [kill one]
You do the best you can!

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning Move:Tired> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Tired> tg

*a Goblin* has arrived from the north.

* CW HP:Fine Mana:Burning Move:Tired> [track *goblin*]
You search the area for goblin's tracks...

*a Goblin* leaves south.


You stop searching for tracks.

* CW HP:Fine Mana:Burning Move:Tired> k

*a Goblin* has arrived from the south.

* CW HP:Fine Mana:Burning Move:Tired> Hit who?

* CW HP:Fine Mana:Burning Move:Tired> s kk
[kill one]
You smite *a Goblin*'s torso meagerly.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> w
No way! You're fighting for your life!

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> f
You desperately search for an escape route.

* CW HP:Fine Mana:Burning *a Goblin*(one):Wounded> 
You flee in panic.
Canyon Floor
Exits: north, east, south.

* CW HP:Fine Mana:Burning Move:Tired> e
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> kk

*a Goblin* leaves west.

* CW HP:Fine Mana:Burning Move:Tired> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Tired> 
*a Goblin* has arrived from the west.

* CW HP:Fine Mana:Burning Move:Tired> kk
*a Goblin* crushes your right arm forcefully.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> 
You smite *a Goblin*'s torso hard.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> 
[kill one]
You do the best you can!

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW HP:Fine Mana:Burning> s
kCanyon Floor
*a Goblin* (one) is standing here.
Exits: north, west.

* CW HP:Fine Mana:Burning Move:Tired> k

*a Goblin* leaves north.

* CW HP:Fine Mana:Burning Move:Tired> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Tired> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> bb
[bash one]
Bash who?

* CW HP:Fine Mana:Burning Move:Tired> bb
bb
b[bash one]
Bash who?

* CW HP:Fine Mana:Burning Move:Tired> b
[bash one]
Bash who?

* CW HP:Fine Mana:Burning Move:Tired> bb
[bash one]
Bash who?

* CW HP:Fine Mana:Burning Move:Tired> 
*a Goblin* has arrived from the south.

* CW HP:Fine Mana:Burning Move:Tired> [bash one]


*a Goblin* leaves west.
Your victim has disappeared!

* CW HP:Fine Mana:Burning Move:Tired> 
*a Goblin* has arrived from the west.

* CW HP:Fine Mana:Burning Move:Tired> kk

*a Goblin* crushes your left leg, but your armour absorbs the damage.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> 
You smite *a Goblin*'s torso meagerly.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW HP:Fine Mana:Burning Move:Tired> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Tired> s
kCanyon Floor
*a Goblin* (one) is standing here.
Exits: north, west.

* CW HP:Fine Mana:Burning Move:Tired> k

*a Goblin* leaves north.

* CW HP:Fine Mana:Burning Move:Tired> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Tired> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Tired> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Slow> kk
The refreshing energy leaves your limbs.

* CW HP:Fine Mana:Burning Move:Tired> 
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Tired> s
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Slow> re
*a Goblin* leaves south.

* CW HP:Fine Mana:Burning Move:Slow> f
[cast 'refresh']
You muster all your concentration...

-
*a Goblin* has arrived from the south.


You were unable to concentrate!
*a Goblin* feebly crushes your torso, barely grazing it.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Wounded> 
You smite *a Goblin*'s torso hard.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Bad> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning Move:Slow> ref
[cast 'refresh']
You muster all your concentration...


Ok.
You draw upon the power of nature and feel new energy flow into your limbs.

* CW HP:Fine Mana:Hot Move:Tired> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Hot Move:Slow> n
Entrance to a Cave
Exits: south, west.

* CW HP:Fine Mana:Hot Move:Slow> w
A Dead End
Exits: east.

* CW HP:Fine Mana:Hot Move:Slow> e
Entrance to a Cave
Exits: south, west.

* CW HP:Fine Mana:Hot Move:Slow> s

*a Goblin* yells from the south 'cloud?'

* CW HP:Fine Mana:Hot Move:Slow> Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Hot Move:Slow> yell negative
You yell, 'negative'

* CW HP:Fine Mana:Burning Move:Slow> s w
Canyon Floor
Exits: east, south.

* CW HP:Fine Mana:Burning Move:Tired> s
Canyon Floor
Exits: north, east, south.

* CW HP:Fine Mana:Burning Move:Slow> e
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Slow> s
Canyon Floor
Exits: north, west.

* CW HP:Fine Mana:Burning Move:Slow> w
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, -south-.

* CW HP:Fine Mana:Burning Move:Slow> e kk
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning Move:Slow> 
[kill one]
They don't seem to be here.

* CW Mana:Burning Move:Slow> n
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south.

* CW Mana:Burning Move:Slow> kk
[kill one]
You weakly smite *a Goblin*'s right leg, barely prickling it.

* CW Mana:Burning Move:Slow *a Goblin*(one):Wounded> 
*a Goblin* tries to crush you but you block his attack with your buckler.

* CW Mana:Burning Move:Slow *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW Mana:Burning Move:Slow> n
kCanyon Floor
*a Goblin* (one) is standing here.
Exits: east, south.

* CW Mana:Burning Move:Slow> k
[kill one]
You approach *a Goblin*, trying to smite him.

* CW Mana:Burning Move:Slow *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves east.

* CW Mana:Burning Move:Slow> yell mvless?
You yell, 'mvless?'

* CW Mana:Burning Move:Slow> e
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW Mana:Burning Move:Slow> kk

*a Goblin* leaves east.

* CW Mana:Burning Move:Slow> [kill one]
They don't seem to be here.

* CW Mana:Burning Move:Slow> e
Canyon Floor
*a Goblin* (one) is standing here.
Exits: east, south, west.

* CW Mana:Burning Move:Slow> kk
[kill one]
You lightly smite *a Goblin*'s head, prickling it.

* CW Mana:Burning Move:Slow *a Goblin*(one):Wounded> 
*a Goblin* crushes your right leg hard.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Wounded> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW HP:Fine Mana:Burning Move:Slow> 
*a Goblin* has arrived from the south.

* CW HP:Fine Mana:Burning Move:Slow> kk

*a Goblin* leaves west.

* CW HP:Fine Mana:Burning Move:Slow> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Slow> w
kk
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Slow> [kill one]
You smite *a Goblin*'s torso hard.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Wounded> 
*a Goblin* lightly crushes your left leg, grazing it.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Wounded> 
*a Goblin* yells 'yepp'

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> gi
You smite *a Goblin*'s torso hard.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> g

*a Goblin* crushes your left leg hard.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> You giggle happily.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> f
You desperately search for an escape route.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Wounded> 
You flee in panic.
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> n
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> kk
b[kill one]
You smite *a Goblin*'s left shoulder hard, jolting it.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> 

*a Goblin* tries to crush you but you block his attack with your buckler.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> [bash]

*a Goblin* sends you sprawling on the ground.

b
*a Goblin* crushes your right leg very hard.

*a Goblin* lands a solid kick on you.

You recover your senses and get back on your feet.
[bash]

*a Goblin* crushes your right hand hard.


You send *a Goblin* sprawling on the ground.

* CW HP:Fine Mana:Burning *a Goblin*(one):Bad> lick one
You strongly smite *a Goblin*'s left leg, rupturing it.
You lick him.

* CW HP:Fine Mana:Burning *a Goblin*(one):Bad> 
*a Goblin* recovers his senses.
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves west.

* CW HP:Fine Mana:Burning> 
Saving Cecil.

* CW HP:Fine Mana:Burning> w
kCanyon Floor
Exits: east, south.

* CW HP:Fine Mana:Burning> k
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> s
Canyon Floor
Exits: north, east, south.

* CW HP:Fine Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> s
kk
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, -south-.

* CW HP:Fine Mana:Burning> [kill one]
You approach *a Goblin*, trying to smite him.

* CW HP:Fine Mana:Burning *a Goblin*(one):Bad> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning> n
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, south.

* CW HP:Fine Mana:Burning> kk
[kill one]
You smite *a Goblin*'s torso meagerly.

* CW HP:Fine Mana:Burning *a Goblin*(one):Bad> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning> n
kk
Canyon Floor
*a Goblin* (one) is standing here.
Exits: east, south.

* CW HP:Fine Mana:Burning> 
*a Goblin* leaves south.

* CW HP:Fine Mana:Burning> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> n s
kk
Canyon Floor
Exits: north, east, south.

* CW HP:Fine Mana:Burning> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> s

The refreshing energy leaves your limbs.

* CW HP:Fine Mana:Burning> kk
Canyon Floor
Exits: north, east, -south-.

* CW HP:Fine Mana:Burning> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning> t n
e

The sun rises in the east.

* CW HP:Fine Mana:Burning> Canyon Floor
Exits: north, east, south.

* CW HP:Fine Mana:Burning> Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning> stat
OB: 170%, DB: 47%, PB: 47%, SB: 10%, Armour: 77%/23%, Wimpy: 70.
Needed: 1492141 xp, Coins: 586, Wps: 0. Style: aggressive.
Affected by:
- noquit

* CW HP:Fine Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...


Ok.
You draw upon the power of nature and feel new energy flow into your limbs.

* CW HP:Fine Mana:Hot> w
Canyon Floor
Exits: east, south.

* CW HP:Fine Mana:Hot> s
Canyon Floor
Exits: north, east, south.

* CW HP:Fine Mana:Hot> tg
[track *goblin*]
You search the area for goblin's tracks...

*a Goblin* yells from the south 'I suck:('


   There are fresh tracks of *a Goblin* leading south.

* CW HP:Fine Mana:Hot> s
Canyon Floor
Exits: north, east, -south-.

You are following the tracks of *a Goblin*...


   There are fresh tracks of *a Goblin* leading south.

* CW HP:Fine Mana:Hot> s
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, -south-.

You've found your victim!

* CW HP:Fine Mana:Hot> kk
b
[kill one]
You lightly smite *a Goblin*'s right leg.

* CW HP:Fine Mana:Hot *a Goblin*(one):Bad> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW HP:Fine Mana:Hot> 
*a Goblin* has arrived from the south.

* CW HP:Fine Mana:Hot> [bash]
Bash who?

* CW HP:Fine Mana:Hot> 
*a Goblin* leaves north.

* CW HP:Fine Mana:Hot> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Hot> n
kCanyon Floor
*a Goblin* (one) is standing here.
Exits: north, east, -south-.

* CW HP:Fine Mana:Hot> k

*a Goblin* leaves north.

* CW HP:Fine Mana:Hot> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Hot> n
Canyon Floor
Exits: north, east, south.

* CW HP:Fine Mana:Hot> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Hot> n
Canyon Floor
Exits: east, south.

* CW HP:Fine Mana:Hot> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Hot> e
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Hot> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Hot> s
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Hot> kk
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Hot> n
Canyon Floor
Exits: north, east, south, west.

* CW HP:Fine Mana:Hot Move:Tired> yell sharmak?
You yell, 'sharmak?'

* CW Mana:Burning> tg
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading west.

* CW Mana:Burning> w
Canyon Floor
Exits: east, south.

You are following the tracks of *a Goblin*...


   There are fresh tracks of *a Goblin* leading south.

* CW Mana:Burning> 
*a Goblin* yells from the south 'nope lubzar'

* CW Mana:Burning> s
\Canyon Floor
Exits: north, east, south.

You are following the tracks of *a Goblin*...

whois 
   There are fresh tracks of *a Goblin* leading east.

* CW Mana:Burning> lubzar
Huh?!?

* CW Mana:Burning> e
Canyon Floor
Exits: north, east, south, west.

You are following the tracks of *a Goblin*...


   There are fresh tracks of *a Goblin* leading south.

* CW Mana:Burning> s
Canyon Floor
Exits: north, west.

You are following the tracks of *a Goblin*...


   There are fresh tracks of *a Goblin* leading west.

* CW Mana:Burning> w
Canyon Floor
Exits: north, east, -south-.

You are following the tracks of *a Goblin*...


   There are fresh tracks of *a Goblin* leading south.

* CW Mana:Burning> s
Canyon Floor
Exits: north, -south-.

You are following the tracks of *a Goblin*...

s

   There are fresh tracks of *a Goblin* leading south.

* CW Mana:Burning> Canyon Floor
*a Goblin* (one) is standing here.
Exits: -north-, south.

You've found your victim!

* CW Mana:Burning> kk

*a Goblin* leaves north.

* CW Mana:Burning> [kill one]
They don't seem to be here.

* CW Mana:Burning> n
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, -south-.

* CW Mana:Burning> kk
[kill one]
You feebly smite *a Goblin*'s torso, grazing it.

* CW Mana:Burning *a Goblin*(one):Bad> 
*a Goblin* feebly strikes your left leg, barely grazing it.

* CW HP:Fine Mana:Burning *a Goblin*(one):Bad> 
You land a kick solidly on *a Goblin*.

* CW Mana:Burning *a Goblin*(one):Bad> f

You swiftly dodge *a Goblin*'s attempt to strike you.

* CW Mana:Burning *a Goblin*(one):Bad> You desperately search for an escape route.

* CW Mana:Burning *a Goblin*(one):Bad> 
You flee in panic.
Canyon Floor
Exits: north, east, -south-.

* CW Mana:Burning> n
Canyon Floor
Exits: north, east, south.

* CW Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW Mana:Burning> s
sCanyon Floor
Exits: north, east, -south-.

* CW Mana:Burning> 
kk
Canyon Floor
*a Goblin* (one) is standing here.
Exits: north, -south-.

* CW Mana:Burning> [kill one]
You weakly smite *a Goblin*'s left leg, prickling it.

* CW Mana:Burning *a Goblin*(one):Bad> 
*a Goblin* tries to strike you, but you barely manage to parry.

* CW Mana:Burning *a Goblin*(one):Bad> 
The day has begun.
You are hungry.

* CW Mana:Burning *a Goblin*(one):Bad> l
You land a solid kick on *a Goblin* and send him staggering.

* CW Mana:Burning *a Goblin*(one):Bad> o  
*a Goblin* recovers his senses.
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.
*a Goblin* has arrived from the north.

* CW Mana:Burning> g 
*a Goblin* leaves south.

* CW Mana:Burning> steak all
There doesn't seem to be a steak in a leather backpack.
You get a bloody steak from a small belt sack.
There doesn't seem to be a steak in a small belt sack.

* CW Mana:Burning> eat stea
The refreshing energy leaves your limbs.

* CW Mana:Burning> k
sYou eat a bloody steak.
You are full.

* CW Mana:Burning> 
kCanyon Floor
Exits: -north-, south.

* CW Mana:Burning> k
[kill one]
They don't seem to be here.

* CW Mana:Burning> s
In a Natural Cave System
*a Goblin* (one) is standing here.
Exits: -north-, south.

* CW Mana:Burning> kk
[kill one]
You smite *a Goblin*'s right arm hard, jolting it.

* CW Mana:Burning *a Goblin*(one):Bad> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW Mana:Burning> 
*a Goblin* has arrived from the north.

* CW Mana:Burning> 
*a Goblin* leaves south.

* CW Mana:Burning> kk
s[kill one]
They don't seem to be here.

* CW Mana:Burning> 
In a Natural Cave System
Exits: north, east.

* CW Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW Mana:Burning> s
Alas, you cannot go that way...

* CW Mana:Burning> e
In a Natural Cave System
The corpse of a giant wasp is lying here.
A giant wasp flies in several small circles.
A giant wasp flies in several small circles.
A bat flutters around here.
A giant wasp flies in several small circles.
Exits: west, down.

* CW Mana:Burning> kk
[kill one]
They don't seem to be here.

* CW Mana:Burning> d
In a Natural Cave System
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A bat flutters around here.
A giant wasp flies in several small circles.
Exits: south, up.

* CW Mana:Burning> 
A giant wasp has arrived from above.

* CW Mana:Burning> 
A giant wasp leaves up.

* CW Mana:Burning> s
You avoid stepping on the many sharp stone shards on the cavern floor.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
Exits: north, east, south, west.

* CW Mana:Burning> tg
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading south.

* CW Mana:Burning> s
You avoid stepping on the many sharp stone shards on the cavern floor.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
A large, pale worm-like creature lurches on the ground here.
Exits: north, east, west.

You are following the tracks of *a Goblin*...


   There are fresh tracks of *a Goblin* leading west.

* CW Mana:Burning> w
You avoid stepping on the many sharp stone shards on the cavern floor.
A Field of Shards
A large, pale worm-like creature lurches on the ground here.
Exits: north, east, south.

You are following the tracks of *a Goblin*...


   There are fresh tracks of *a Goblin* leading south.

* CW Mana:Burning> s
You avoid stepping on the many sharp stone shards on the cavern floor.
A Field of Shards
Exits: north, west.

You are following the tracks of *a Goblin*...

w

   There are fresh tracks of *a Goblin* leading west.

* CW Mana:Burning> In a Natural Cave System
Exits: east, south.

You are following the tracks of *a Goblin*...

s

   There are fresh tracks of *a Goblin* leading south.

* CW Mana:Burning Move:Tired> In a Natural Cave System
Exits: north, down.

You are following the tracks of *a Goblin*...


d
You stop searching for tracks.

* CW Mana:Burning Move:Tired> In a Natural Cave System
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
A thick-furred bat hangs upside-down from the ceiling in a semi-sleep state.
A thick-furred bat hangs from the ceiling, disturbed from its sleep.
Exits: south, up.

* CW Mana:Burning Move:Tired> s

A thick-furred bat twitches and moves as it is disturbed from its sleep.

* CW Mana:Burning Move:Tired> In a Natural Cave System
Exits: north, south.

* CW Mana:Burning Move:Slow> s
In a Natural Cave System
Exits: north, down.

* CW Mana:Burning Move:Slow> ref
[cast 'refresh']
You muster all your concentration...

-d

Ok.
You draw upon the power of nature and feel new energy flow into your limbs.

* CW Mana:Hot Move:Slow> A Collapsed Chamber
Exits: south, up.

* CW Mana:Hot Move:Slow> s
A Narrow Passageway
Exits: north, east.

* CW Mana:Hot Move:Slow> e
A Narrow Passageway
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
Exits: south, west.

* CW Mana:Hot Move:Slow> s
You swiftly dodge a black fungus's attempt to whip you.
You smite a black fungus's lower trunk forcefully.

* CW Mana:Hot Move:Slow A black fungus:Fine> 
No way! You're fighting for your life!

* CW Mana:Hot Move:Slow A black fungus:Fine> f
You desperately search for an escape route.

* CW Mana:Hot Move:Slow A black fungus:Fine> 
You flee in panic.
A Narrow Passageway
Exits: north, east.

* CW Mana:Hot Move:Slow> e
s
A Narrow Passageway
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
A black-blotched fungus is here, exuding a rotten stench.
Exits: south, west.

* CW Mana:Hot Move:Slow> A Tiled Stone Corridor
Exits: north, east, west.

* CW Mana:Hot Move:Slow> tg
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading west.

* CW Mana:Hot Move:Slow> w
A Tiled Stone Corridor
Exits: east, west.

You are following the tracks of *a Goblin*...

w

You stop searching for tracks.
A Tiled Stone Corridor
Exits: east, south.

* CW Mana:Hot Move:Slow> s
A Tiled Stone Corridor
Exits: north, west.

* CW Mana:Hot Move:Slow> w
A Tiled Stone Corridor
*a Goblin* (one) is resting here.
Exits: east, south.

* CW Mana:Hot Move:Slow> kk
*a Goblin* stops resting, and clambers on his feet.

* CW Mana:Hot Move:Slow> 
[kill one]
You try to smite *a Goblin* but he blocks your attack with his buckler.

* CW Mana:Hot Move:Slow *a Goblin*(one):Bad> 
*a Goblin* lightly strikes your head, grazing it.

* CW HP:Fine Mana:Hot Move:Slow *a Goblin*(one):Bad> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW HP:Fine Mana:Hot Move:Slow> s
kA Tiled Stone Corridor
Exits: north, south, west.

* CW HP:Fine Mana:Hot Move:Slow> k
[kill one]
They don't seem to be here.

* CW HP:Fine Mana:Hot Move:Slow> tg
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading west.

* CW Mana:Hot Move:Slow> w
A Twisting Cave Trail
Exits: east, south.

You are following the tracks of *a Goblin*...


sYou stop searching for tracks.

* CW Mana:Hot Move:Slow> 
A Twisting Cave Trail
Exits: north, south, up.

* CW Mana:Hot Move:Slow> tg
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading up.

* CW Mana:Burning Move:Tired> u
Stairs in the Twisting Cave Trail
Exits: up, down.

You are following the tracks of *a Goblin*...


u
You stop searching for tracks.

* CW Mana:Burning Move:Tired> Stairs in the Twisting Cave Trail
Exits: up, down.

* CW Mana:Burning Move:Tired> u
A Twisting Cave Trail
Exits: west, down.

* CW Mana:Burning Move:Slow> w
A Small Crossing in the Twisting Cave Trail
Exits: east, south, west.

* CW Mana:Burning Move:Slow> tg
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading west.

* CW Mana:Burning Move:Tired> 
*a Goblin* has arrived from the west.

* CW Mana:Burning Move:Tired> 
*a Goblin* leaves south.

* CW Mana:Burning Move:Tired> kk
s[kill one]
They don't seem to be here.

* CW Mana:Burning> 
A Twisting Cave Trail
Exits: north, south.

You are following the tracks of *a Goblin*...

kk

You stop searching for tracks.
[kill one]
They don't seem to be here.

* CW Mana:Burning Move:Tired> s
A Twisting Cave Trail
Exits: north, west.

* CW Mana:Burning Move:Tired> w
A Twisting Cave Trail
Dorag grimly stands, commanding his tribe.
Exits: east, west.

* CW Mana:Burning Move:Tired> w

Dorag the redtooth chieftain mightily stabs your right arm.
You weakly smite Dorag the redtooth chieftain's head, barely grazing it.

* CW HP:Fine Mana:Burning Move:Tired Dorag the redtooth chieftain:Fine> No way! You're fighting for your life!

* CW HP:Fine Mana:Burning Move:Tired Dorag the redtooth chieftain:Fine> f
You desperately search for an escape route.

* CW HP:Fine Mana:Burning Dorag the redtooth chieftain:Fine> 
You flee in panic.
Cavern Intersection
Exits: east, south, west, up.

* CW HP:Fine Mana:Burning Move:Tired> tg
[track *goblin*]
You search the area for goblin's tracks...


   There are fresh tracks of *a Goblin* leading south.

* CW HP:Fine Mana:Burning> s
In a Wide Cavern Entrance
A copper coloured lizard tastes the air for your scent.
Exits: north, south.

You are following the tracks of *a Goblin*...

s

You stop searching for tracks.
A Rocky Stand of Weeds
A young bear with matted brown fur is wandering around here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning> 
A young brown bear tries to claw you, but you barely manage to parry.
You smite a young brown bear's body very hard.

* CW HP:Fine Mana:Burning A young brown bear:Fine> s 
The refreshing energy leaves your limbs.

* CW HP:Fine Mana:Burning A young brown bear:Fine> f
You desperately search for an escape route.

* CW HP:Fine Mana:Burning A young brown bear:Fine> 
You flee in panic.
Rock-pebbled Edge of Scarp
Exits: east, south, west.

* CW HP:Fine Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...


Your spell backfired!

* CW HP:Fine Mana:Hot> s
Ensnaring Trees Below the Scarp
*a Goblin* (one) is resting here.
Exits: north, east, south, down.

* CW HP:Fine Mana:Hot> kk
b[kill one]
You lightly smite *a Goblin*'s torso.

* CW HP:Fine Mana:Hot *a Goblin*(one):Bad> 

*a Goblin* weakly strikes your head, barely grazing it.

* CW HP:Fine Mana:Hot *a Goblin*(one):Bad> [bash]

*a Goblin* lands a solid kick on you.


*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.
Your victim has disappeared!

* CW HP:Fine Mana:Burning> n
kk
*a Goblin* has arrived from the north.

* CW HP:Fine Mana:Burning> 
Rock-pebbled Edge of Scarp
Exits: east, south, west.

* CW HP:Fine Mana:Burning Move:Tired> [kill one]
They don't seem to be here.

* CW HP:Fine Mana:Burning Move:Tired> s
Ensnaring Trees Below the Scarp
Exits: north, east, south, down.

* CW HP:Fine Mana:Burning Move:Tired> kk

*a Goblin* has arrived from below.

* CW HP:Fine Mana:Burning Move:Tired> s
[kill one]
You approach *a Goblin*, trying to smite him.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> 
*a Goblin* feebly strikes your left shoulder, barely grazing it.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> 
You strongly smite *a Goblin*'s right foot, jolting it.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> *a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.
Interspersed Bushes and Trees
Exits: north, west, up.

* CW HP:Fine Mana:Burning Move:Slow> 
*a Goblin* has arrived from the north.

* CW HP:Fine Mana:Burning Move:Tired> kk
[kill one]
You approach *a Goblin*, trying to smite him.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> 
You swiftly dodge *a Goblin*'s attempt to strike you.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> 
You smite *a Goblin*'s left arm forcefully, rupturing it.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> 
*a Goblin* attempts to kick you but misses.

* CW HP:Fine Mana:Burning Move:Tired *a Goblin*(one):Bad> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning Move:Tired> n
Ensnaring Trees Below the Scarp
*a Goblin* (one) is resting here.
Exits: north, east, south, down.

* CW HP:Fine Mana:Burning Move:Slow> kk
[kill one]
You lightly smite *a Goblin*'s torso.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
*a Goblin* strikes your left foot meagerly, grazing it.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
You land a kick solidly on *a Goblin*.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves east.

* CW HP:Fine Mana:Burning Move:Tired> e
kk
Slope into the Lowlands
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Slow> [kill one]
You approach *a Goblin*, trying to smite him.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
*a Goblin* tries to strike you, but you parry skillfully.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
You try to smite *a Goblin* but he blocks your attack with his buckler.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* attempts to kick you but misses.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
*a Goblin* snickers softly.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
You barely manage to dodge *a Goblin*'s attempt to strike you.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves north.

* CW HP:Fine Mana:Burning Move:Slow> say     n
A Rocky Stand of Weeds
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Slow> kk
[kill one]
You smite *a Goblin*'s right arm meagerly.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
You barely manage to dodge *a Goblin*'s attempt to strike you.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* attempts to kick you but misses.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW HP:Fine Mana:Burning Move:Slow> n s
kSlope into the Lowlands
*a Goblin* (one) is standing here.
Exits: north, east, south, west.

* CW HP:Fine Mana:Burning Move:Slow> k
[kill one]
You approach *a Goblin*, trying to smite him.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
*a Goblin* weakly strikes your head, grazing it.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
You feebly smite *a Goblin*'s torso.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* feebly strikes your left arm, barely grazing it.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* attempts to kick you but misses.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Awful> 
*a Goblin* panics, and attempts to flee!
*a Goblin* leaves south.

* CW HP:Fine Mana:Burning Move:Slow> s
Trees Growing near the Gorge
*a Goblin* (one) is standing here.
Exits: north, east, down.

* CW HP:Fine Mana:Burning Move:Slow> kk
[kill one]
You smite *a Goblin*'s left arm hard, rupturing it.
*a Goblin* is stunned, but will probably regain consciousness again.

* CW HP:Fine Mana:Burning Move:Slow *a Goblin*(one):Unconscious> 
You land a kick solidly on *a Goblin*.
Your blood freezes as you hear *a Goblin*'s death cry.
*a Goblin* is dead! R.I.P.
You gained 100000 experience points.
You gain considerable reputation for your abilities in battle!

* CW HP:Fine Mana:Burning Move:Slow> exa corpse
the corpse of *a Goblin* (here): 
a handful of coins
a small belt sack
a small belt sack
a belt of hemp
a reinforced oak staff
a dark, blood-stained fur
a set of aged splint mail vambraces (mauled)
a set of aged splint mail gauntlets (polished)
a pair of soft leather boots (spotless)
a set of aged splint mail greaves (scratched)
a blood-smeared iron cap (scratched)
an aged splint mail breastplate (marred)
a wide strap of leather
a round bronze-rimmed buckler
a spiked flail
a handful of gloss scales
a reel of iron wire
a large slab of raw meat
a large slab of raw meat
a large rusted metal key
a wooden bucket
a baneful pink blightspire mushroom
a baneful pink blightspire mushroom

* CW HP:Fine Mana:Burning Move:Slow> gcc
[get all.coins all]
You get a handful of coins from the corpse of *a Goblin*.
There were 19 coins.
There doesn't seem to be a coins in a leather backpack.
There doesn't seem to be a coins in a small belt sack.
There doesn't seem to be a coins in a small belt sack.

* CW HP:Fine Mana:Burning Move:Tired> sc
205/237 hits, 73/88 mana, and 39/140 moves.

* CW HP:Fine Mana:Burning Move:Tired> stat
OB: 170%, DB: 47%, PB: 47%, SB: 10%, Armour: 77%/23%, Wimpy: 70.
Needed: 1392141 xp, Coins: 605, Wps: 4. Style: aggressive.
Affected by:
- noquit

* CW HP:Fine Mana:Burning Move:Tired> eq
You are using:
<wielded 2-hands>    a sapphire-encrusted claymore (nicked)
<worn as buckler>    a round bronze-rimmed buckler
<worn on head>       a ring mail coif (marred)
<worn on face>       a pair of sunglasses
<worn on body>       an aged splint mail breastplate (polished)
<worn about body>    a coarse black fur
<worn on arms>       a pair of blackened iron vambraces (mauled)
<worn on hands>      a pair of gloss scale mittens
<worn on legs>       a set of aged splint mail greaves (scratched)
<worn on feet>       a pair of black leather boots
<worn around neck>   a sapphire amulet
<worn around wrist>  a wide strap of leather
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn as belt>       a silken sash
<worn on belt>       a brass-framed lantern
<worn on belt>       a small belt sack
<worn on belt>       a small belt sack
<worn on belt>       a small water skin
<worn on belt>       a small water skin

* CW HP:Fine Mana:Burning Move:Tired> r
You sit down and rest your tired bones.

* CW HP:Fine Mana:Burning> warl

 Warlords:
 
  1. ( 13)  Cloud the Human Soldier
  2. ( 11)  Evleh the Human Rogue
  3. (  7)  Sizel the Elf Wizard
  4. (  7)  Lei the Black Orc Marauder
  5. (  7)  Sharmak the Orc Shaman
  6. (  6)  Nakk the Human Soldier
  7. (  5)  Hador the Elf Ranger
  8. (  4)  Cecil the Human Soldier
  9. (  4)  Rosa the Human Cleric
 10. (  4)  Anselm the Human Soldier
 11. (  3)  Lomme the Elf Wardancer
 12. (  2)  Ezell the Human Soldier
 13. (  2)  Calarin the Elf Wardancer
 14. (  2)  Gror the Dwarf Slayer
 15. (  1)  Mammu the Human Soldier
 16. (  1)  Sigon the Human Cleric
 17. (  1)  Skorn the Skaven Stormvermin
 18. (  1)  Worlan the Orc Shaman
 19. (  1)  Bolg the Black Orc Marauder
 20. (  1)  Olle the Black Orc Marauder

* CW HP:Fine Mana:Burning> 
A mottled squirrel has arrived from below.

* CW HP:Fine Mana:Burning> 
A mottled squirrel leaves east.

* CW HP:Fine Mana:Burning> tro #
  1,  1%, #Lubzar                        1,  0%, #Drakar                      


* CW HP:Fine Mana:Burning> whois lubzar
Lubzar the mushroom collector is a level twenty-three Night Goblin


2005/04/21, 20:26, Ridley: 
Dorag did more damage in one hit than goblin did in whole fight :D

2005/05/07, 08:16, Cid: 
Actually Lubzar got several forcefully crushes so that compared to 1 mightily stab is nothin eh

2005/05/07, 20:17, Ridley: 
Considering he ended fight down only 30ish hps and mightily is like... 30 hps in damage and he was hit by Dorag about 20 seconds before end of fight... I stand by my first comment.

2005/05/07, 20:55, Cid: 
But he was refreshed?

2005/05/08, 05:39, Cecil: 
Probably

2005/05/08, 07:00, Cid: 
Cecil wouldn't know.

2005/05/11, 03:41, Handrich: 
You yell, 'sharmak?'

But Sharmak is an orc!

2005/05/12, 02:37, Cecil: 
Yeah, I know and knew at the time, I also know Sharmak would've been fighting a lot better than that too.

Also it doesn't mean that it could have been another of his characters?


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