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2004/08/31, 08:38, Slaanesh: | |
Orcs should fight after they are dead. The char would be in effect dead after he was officially dead, but the body wouldn't know it until a bit afterwards or x more damage had been done. |
2004/09/01, 07:03, Virre: | |
Uhm...why? |
2004/09/01, 07:31, Slaanesh: | |
Cause thats how orcs are in the warhammer world you ignorant wretch. do some research for god's sake before you make a comment! |
2004/09/02, 09:33, Virre: | |
Well we are not trying to be 100% accurate to the warhammer world, which means we can choose to skip some of the stupid things from that world. Like this one =P |
2004/09/02, 10:12, Slaanesh: | |
We are also trying to make our mud unique, and have things that differentiate it from other muds, and dare I say it, Mume. And while we are not trying to be 100% accurate, this would be something that is for sure differant then orcs on any other mud while at same time being faithful to the world we have adopted. |
2004/09/02, 13:54, Virre: | |
Well, sure it would be different, but flying pink elephants as playable race would be different too...I mean, i'm all for difference and unique things, but i can't see that undead orc players make a good addition to the game... |
2004/09/05, 21:19, Rogon: | |
For mobs, this wouldn't really serve any purpose, since that would just mean you have to hit the mob a couple of times more than right now. We could just boost all orc mobs hps with 10% for exactly the same effect as far as players vs mobs is concerned.
For orc players ... To do what? Would the corpse walk around when the player is in the mandos-room? A PC can not be in two rooms at once, thats completely impossible in a number of ways. When a player dies, he's moved to another room, and a corpse is loaded and his eq transfered to the corpse. You can't both move a player to another room, and at the same time leave his body standing where he died. The only way to do that would be to load a mobile and transfer the eq to that. But then again, then you'd get double-trophies when you kill it again, you'd need to either have a shitload of different dead-orc-prototype mobiles or you'd need a code that transfered stats and re-created every orc-thingie that dies. This would cause tons and tons of problems. We're probably talking weeks of coding here... I doubt it's worth bothering with, no matter how warhammerish it is ;) |
2004/09/29, 11:35, Emre: | |
It must heavily snow and this should not affect the power supply cables or the telephone cables and plust we should have lots of supplies stored then perhaps one could think of undertaking such an effort :) at least for my part. |
2004/10/25, 19:13, Gizmo: | |
I like the idea, but would properly work best if it was made so only a few orc mobs would fight after death, should happend randomly and only on a few selected hard orc mobs. would add to the thrill of doing smobs or raids etc :) |
2004/10/25, 19:32, Rogon: | |
As a special script for some mobs, to fight on after death, it might be interesting and fun in some places. That's up to the builders to put in some script requests! |
2004/11/03, 03:58, Mystries: | |
There might be a way to have undead fighters. When the orc dies the player loses controll of it but is still there watching. So no spells or player controlled action just blind fighting. When the orc is completly dead the player then goes to mandos.
Thats just an idea. ;) |
2004/12/08, 23:47, Kiith: | |
Ok i have an idea reguarding Slaanesh's idea, he is right concerning orcs. There mentality is such that they would gladly be born for just one day if they knew they got a good fight.
'To make matters worse Orcs feel almost no pain and care little about discomfort, physical hurt or even death.' 'They enjoy northing more than violence and will happily face death in battle so long as they get a chance to put up a good fight first' Both from GW Orcs and Goblins army book. What about a Waaagh! system for orcs and borcs (goblins are too weak) where they gain Waaagh! points every time they level and when killed they sacrifice these for hp. these would regen naturally and take much longer to regen than hp (faster when fighting?). On the basis an orc gains +1 a level (+2 for borcs?) at level 30 he will have thirty. Kiith slays Fred the black orc (level 30) Fred howls from pain and then cries out WAAAGH! and charges Kiith Fred slashes Kiith hard Fred (fine) Kiith (wounded) Fred now has a bonus 60 hp to continue his fight against the elf. Just an idea anyway Kiith |
2005/01/04, 17:00, Faust: | |
After reading some of the orc army book i came across this warhammery thing: Orcs never stop growing, unless they are under the command of a more powerful(bigger orc). This means that size directly affects how powerful an orc is. I think it would be cool for the warhammerishness of the mud if orcs were treated this way. The most reasonable way of doing this is that you start at a certain size, and then grow a bit for every level, maybe 1 cm and 2 kgs. That way an orc might start as 165cm and 70 kg, and at lvl 30 be a 195cm 130kg monster. What do you guys think of this? |
2005/01/04, 20:13, Slaanesh: | |
Sure, I like it. Anything that adds personality and uniqueness to a race is cool by me. Will have to look at Kiith's idea more to see what it really entails, Faust's though should be pretty straightforward. |
2005/01/04, 20:27, Faust: | |
Another thing i came across when reading this army book is '...they are monsters - big green-skinned monsters which loom over men, elves and dwarves'. This is not the case on warpmud, where the race sizes appear to be based more on tolkien than warhammer. Maybe it would be a good idea to change this and make orcs considerably larger in general. In general i reckon that the races are perhaps slightly too much alike at present. I guess the reason for this is that it's easier to balance them that way. However, I get the impression that orcs should be stronger, more aggressive than they are. Perhaps they could have more warhammerish maluses to compensate this. From what I've read, orcs do not 'become stronger in groups' the way they are set up in warp. Au contraire they seem to have big problems not fighting eachother as soon as they get together. I find it hard to come up with any good way to implement this animosity between greenskins into the game at present, but I'll think more about it. |
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