" Limp/Wither (automatic skill) " (Fluff)back


2004/12/03, 15:25, Fluff: 
Automatic with kick/bite. The person who is kicked/bit has a % of being limped (75% walk speed) 25% Artificial lag if you so will.
100% kick/bite and 100% limp/wither would limp/wither the target 10% of the time.
100% kick/bite and 90% limp/wither would limp/wither the target 9% of the time.

2004/12/03, 16:43, Faust: 
I don't like the idea of causing enemies artificial lag. It sounds like a random wizkill skill, and doesn't add any real value to the gameplay in my opinion. Maybe kicks could cause concussion wounds, i.e. fractures and so on. I reckon wounds allready work pretty ok. Maybe wounds in legs, torso and feet could increase move_cost instead, not sure if they allready do.

2004/12/03, 20:21, Fluff: 
Faust: Afaik right now, 3 dwarves kill a marauder in 2 rounds. Weeeee! BUT! 2 rounds, lets say the marauder gets off a lucky kick on the leader, that gives him a chance of getting away! First round... Bit far fetched, but you have to remember that it still goes both ways. It can make you die, it can make you get a kill but it can also make you get away. And as far as gameplay goes, it adds another way of dying instead of 'You're too exhausted' or '*An enemy* closes the door.' :)

2004/12/03, 23:10, Morr: 
Fluff, a marauder should be wise enough not to mess up with 3 dwarves I believe.
Your 3 to 1 scenario is perhaps a *game feature* therefore a wanted effect.
How about generally after being hit 3-4 times in the same leg or hand (or tail) with the same amount of damage you loose that part till you die? Means your greaves will have half of the effect, you can not wear a shield or smth in tail?
I do not like enhancing kick-bite to cause more damages.

2004/12/04, 04:33, Faust: 
I don't really understand your post. I presume that a part of the idea behind WARP is bringing back the kind of pk that I experienced when I played mume in 96-98. You pretend that your limp skill wound be a defensive skill? i.e. leader of wizkill group gets limp and can't follow you as fast? I see limp skill as something that a large group would inflict upon a solo oponent. I think this could be a good idea, but i don't want WARP to turn into the kind of mud where you have to have some kind of ingame preparation for everything. I want a game where you can log on and kick some ass at an equal level and maybe die and not cry about it.

2004/12/05, 12:22, Morr: 
Fluff: you skill is a 'pk' pure skill we have atm more leaks than requiring pk only skills.
This is my point of view.
Perhaps trying to pk now with the possibilities we got right now can give you an idea why we need improvements on the existing system then rather filling more 'pk-only' skills.


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