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2004/12/04, 02:57, Lileath: | |
A druid is at its base a tree hugger. They commune with nature and pull from nature their needs.
So then why not have them able to pull help from nature. Calling on a animal to protect or aid them in a fight would not be beyond a reasonable possibility. c ‘command nature’ elk follow a elk now follows you group elk a elk is now a group member c ‘command nature ‘ elk protect (me) a elk now protects you This would give a casting character a chance to use their spells on their enemy, instead always seeing you lose your concentration. The more will or natural aggression a animal mob has the harder it will be to control them or gain control. A good align Druid would not be able to use this spell on a evil align mob, and vice versa with a evil (or low good) druid trying to use on a good align mob. Much would depend on how much of the spell you have and your level. Using this IMO on people mobs or players would not be a good idea since a Druid is a nature based type of caster. This should only be used on animals. |
2004/12/09, 02:48, Lileath: | |
Druids need to be able to use nature more with thier skills as well as spells. Being one with nature is their goal.
Sneak for a Druid should be a easy skill for them. The druid being closer to nature would be able to walk through an area and not leave a footprint or disturb their suroundings. This would of course take into consideration their level and skill. |
2004/12/09, 12:21, Slaanesh: | |
Good ideas to consider for druids, although sneak might be better defined as 'wilderness sneaking', whereas druids rock at it in the woods and such, but wouldn't be that adept at doing it in a sewer tunnel or castle. As a note, all classes are eventually going to be reworked to more fit their role in the warhammer world, and be given more abilities. Suggestions greatly improve the amount of abilities they might get, as no one person will think of everything. |
2004/12/10, 05:01, Lileath: | |
Wilderness sneaking is still sneaking can't see why there needs to be a seperation there as some terrains should auto make it harder to sneak. If a seperation is needed that bad have their 'sneaking' be a spell/skill it uses mana while you are using it.
c 'conceal' you are concealed 'hidden not inviso' add that with sneak skill Without the sneak skill you would be seen leaving a room or scratching your ermm nose. Someone leaves north. Flush would reveal you. Think of it as a magic fog distorting your image and having it blend into your suroundings. Being inside it would not work since it needs natural suroundings to blend with. Though a players ability to sneak would still be the same the fog only gives a bonus when outside. |
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