 |
" Win some and lose some " (Cecil) | back |
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* CW Mana:Burning>
The refreshing energy leaves your limbs.
* CW Mana:Burning>
Cloud tells you 'Honey, Im home'
* CW Mana:Burning> t cloud super
You tell Cloud, 'super'
* CW Mana:Burning> reply I'm out near boar spear
You tell Cloud, 'I'm out near boar spear'
* CW Mana:Burning> sc
249/249 hits, 88/89 mana, and 135/141 moves.
* CW Mana:Burning> l
A Soggy Gap Near a Trail
Exits: -north-, -east-, south, -west-.
* CW Mana:Burning> sta
You are already standing.
* CW Mana:Burning> w
w
Trail at the Peak of a Hill
Exits: east, south, -west-, -down-.
* CW Mana:Burning> Trail through the Scrublands
Exits: north, -east-, south, -west-.
* CW Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...
|t
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW Mana:Burning> cloud meet waterfall crossing?
You tell Cloud, 'meet waterfall crossing?'
### I get there first since Cloud was Coming from Nuln, obviously =)
* CW Mana:Burning> n
Trail Crossing
A lean wolf with grey fur is prowling around here.
Exits: -north-, -east-, south, -up-.
* CW Mana:Burning> u
Descending Forest Trail
Exits: north, -west-, -down-.
* CW Mana:Burning> tr
You search the area for tracks...
t cloud hmmm 1 wolf h There are fresh tracks of a Human coming from below.
ere There are fresh tracks of a large rabbit leading down.
There are distinct tracks of a coy, brown roe leading west.
There are recent tracks of a large rabbit leading down.
There are distinct tracks of a large red buck leading west.
There are recent tracks of a large rabbit leading west.
There are recent tracks of a tusked wild boar leading down.
There are perceivable tracks of a red-brown fawn leading west.
There are perceivable tracks of a red-brown fawn leading west.
There are recent tracks of a red-brown doe leading west.
There are perceivable tracks of a red-brown doe leading west.
There are recent tracks of a tusked wild boar leading north.
There are recent tracks of *an Orc* leading down.
There are recent tracks of *an Orc* leading down.
There are recent tracks of *an Orc* leading down.
t cl
Those were all the tracks you managed to identify.
* CW Mana:Burning> ouYou tell Cloud, 'hmmm 1 wolf here'
* CW Mana:Burning> d and 2 3 orc tracks
You tell Cloud, 'and 3 orc tracks'
* CW Mana:Burning>
Cloud tells you 'dont kill'
* CW Mana:Burning>
Cloud tells you 'dont kill'
* CW Mana:Burning>
A large rabbit has arrived from below.
* CW Mana:Burning> n
On a Forested Slope
Exits: north, -south-.
* CW Mana:Burning> t cloud FUc
Cloud tells you 'they'll know'
* CW Mana:Burning> ucking hell
You tell Cloud, 'Fucking hell'
* CW Mana:Burning> t l cloud why did they make it so you can't track by now
Cloud tells you 'lets trap them'
* CW> ame n
Saving Cecil.
* CW HP:Fine> ow
You tell Cloud, 'why did they make it so you can't track by name now'
* CW HP:Fine>
Cloud tells you 'inside undead'
* CW HP:Fine> sc
249/249 hits, 89/89 mana, and 141/141 moves.
* CW> stat
OB: 144%, DB: 59%, PB: 64%, SB: 10%, Armour: 77%/23%, Wimpy: 100.
Needed: 447316 xp, Coins: 1151, Wps: 4. Style: balanced.
Affected by:
- noquit
* CW>
A black and grey crow has arrived from the north.
* CW> re
A black and grey crow leaves north.
* CW> f
[cast 'refresh']
You muster all your concentration...
|
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW Mana:Burning> ds s
dDescending Forest Trail
A red-brown doe chewes on grass and leaves, watching everything moving.
A red-brown fawn is nosing around in the vegetation for clover and flowers.
A red-brown fawn is nosing around in the vegetation for clover and flowers.
Exits: north, -west-, -down-.
* CW Mana:Burning>
e
Trail Crossing
A lean wolf with grey fur is prowling around here.
Exits: -north-, -east-, south, -up-.
* CW Mana:Burning> Valley Trail
A coy, brown roe grazes here, warily looking up between mouthfuls of grass.
A red-brown doe chewes on grass and leaves, watching everything moving.
Exits: east, -south-, -west-.
* CW Mana:Burning> e
Valley Forest
Exits: south, -west-.
* CW Mana:Burning> r
You sit down and rest your tired bones.
* CW Mana:Burning> stat
OB: 119%, DB: 9%, PB: 49%, SB: 10%, Armour: 77%/23%, Wimpy: 100.
Needed: 447316 xp, Coins: 1151, Wps: 4. Style: balanced.
Affected by:
- refreshed
- noquit
* CW Mana:Burning> t clod ud resting 2 east of cross
You tell Cloud, 'resting 2 east of cross'
* CW Mana:Burning> who
Good Players:
Cloud Strife, Ex-SOLDIER First Class
Cecil Harvey, the Holy Knight of Baron
[ Apr] Valaya the Dwarven Goddess of Clans and Homelands (linkless)
[ Dsr] Slaanesh the Chaos Prince of Perverse Pleasures (idle 69)
[ Imp] Sigmar Heldenhammer, Patron of the Empire and Warp (idle 307)
[ Bdr] Dechala the Denied One (idle 105)
6 characters displayed.
*an Orc* has arrived from the west. <----- 2 seconds later
*an Orc* has arrived from the west.
*an Orc* has arrived from the west.
* CW Mana:Burning> sta
*an Orc* leaves west.
*an Orc* leaves west.
*an Orc* leaves west.
* CW Mana:Burning> You stop resting, and stand up.
* CW Mana:Burning> ^C
*an Orc* has arrived from the west.
*an Orc* has arrived from the west.
*an Orc* has arrived from the west.
* CW Mana:Burning> s
*an Orc* says 'RAIL'
* CW Mana:Burning>
* CW Mana:Burning>
*an Orc* strongly crushes your right foot.
You feel a strong ache there!
* CW HP:Fine Mana:Burning *an Orc*:Fine>
You smite *an Orc*'s right arm forcefully, jolting it.
*an Orc* mightily crushes your torso.
* CW HP:Fine Mana:Burning *an Orc*:Hurt>
*an Orc* mightily crushes your left arm, jolting it.
* CW HP:Hurt Mana:Burning *an Orc*:Hurt>
The refreshing energy leaves your limbs.
* CW HP:Hurt Mana:Burning *an Orc*:Hurt> say lol
*an Orc* looks at you.
* CW HP:Hurt Mana:Burning *an Orc*:Hurt>
fYou say, 'lol'
* CW HP:Hurt Mana:Burning *an Orc*:Hurt>
You desperately search for an escape route.
* CW HP:Hurt Mana:Burning *an Orc*:Hurt>
You flee in panic.
Valley Trail
Exits: east, -south-, -west-.
* CW HP:Hurt Mana:Burning> s
*an Orc* has arrived from the east.
*an Orc* has arrived from the east.
*an Orc* has arrived from the east.
* CW HP:Hurt Mana:Burning> Valley Trail
A red-brown doe chewes on grass and leaves, watching everything moving.
A red-brown fawn is nosing around in the vegetation for clover and flowers.
A red-brown fawn is nosing around in the vegetation for clover and flowers.
Exits: -north-, -south-.
* CW HP:Hurt Mana:Burning> e
Alas, you cannot go that way...
* CW HP:Hurt Mana:Burning> s
*an Orc* has arrived from the north.
*an Orc* has arrived from the north.
*an Orc* has arrived from the north.
* CW HP:Hurt Mana:Burning>
*an Orc* powerfully crushes your left arm, jolting it.
* CW HP:Hurt Mana:Burning *an Orc*:Fine>
You try to smite *an Orc* but he blocks your attack with his buckler.
*an Orc* crushes your torso savagely, rupturing it.
* CW HP:Wounded Mana:Burning *an Orc*:Fine>
PANIC! You couldn't escape!
* CW HP:Wounded Mana:Burning *an Orc*:Fine> e
No way! You're fighting for your life!
*an Orc* quickly approaches, trying to crush you.
* CW HP:Wounded Mana:Burning *an Orc*:Fine> f
*an Orc* mightily crushes your right arm, rupturing it.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* CW HP:Bad Mana:Burning *an Orc*:Fine>
PANIC! You couldn't escape!
* CW HP:Bad Mana:Burning *an Orc*:Fine> s
You are already trying to flee!
* CW HP:Bad Mana:Burning *an Orc*:Fine> s
No way! You're fighting for your life!
* CW HP:Bad Mana:Burning *an Orc*:Fine> s
sNo way! You're fighting for your life!
* CW HP:Bad Mana:Burning *an Orc*:Fine>
You flee in panic.
Valley Trail through a Glade
A small rabbit is bouncing around, looking for something tasty.
Exits: -north-, -east-, west.
* CW HP:Bad Mana:Burning>
fAlas, you cannot go that way...
* CW HP:Bad Mana:Burning>
sAlas, you cannot go that way...
* CW HP:Bad Mana:Burning>
You flee in panic.
Valley Trail
A red-brown doe chewes on grass and leaves, watching everything moving.
A red-brown fawn is nosing around in the vegetation for clover and flowers.
A red-brown fawn is nosing around in the vegetation for clover and flowers.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: -north-, -south-.
* CW HP:Bad Mana:Burning> e
e
*an Orc* quickly approaches, trying to crush you.
* CW HP:Bad Mana:Burning *an Orc*:Fine>
You attempt to kick *an Orc* but miss.
*an Orc* leaves south.
*an Orc* leaves south.
* CW HP:Bad Mana:Burning *an Orc*:Fine> No way! You're fighting for your life!
* CW HP:Bad Mana:Burning *an Orc*:Fine>
You flee in panic.
Valley Trail through a Glade
A small rabbit is bouncing around, looking for something tasty.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: -north-, -east-, west.
*an Orc* quickly approaches, trying to crush you.
* CW HP:Bad Mana:Burning *an Orc*:Fine>
e
*an Orc* quickly approaches, trying to crush you.
* CW HP:Bad Mana:Burning *an Orc*:Fine> No way! You're fighting for your life!
* CW HP:Bad Mana:Burning *an Orc*:Fine>
*an Orc* weakly crushes your torso, prickling it.
You wish that your wounds would stop BLEEDING so much!
* CW HP:Bad Mana:Burning *an Orc*:Fine>
No way! You're fighting for your life!
* CW HP:Bad Mana:Burning *an Orc*:Fine>
s
You flee in panic.
Forest on the Edge of a Swamp
A brown elk is peacefully chewing on some leaves here.
Exits: north, -east-, south, west.
* CW HP:Bad Mana:Burning> Valley Trail through a Glade
A small rabbit is bouncing around, looking for something tasty.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: -north-, -east-, west.
* CW HP:Bad Mana:Burning> s
*an Orc* quickly approaches, trying to crush you.
* CW HP:Bad Mana:Burning *an Orc*:Fine> You powerfully smite *an Orc*'s torso.
* CW HP:Bad Mana:Burning *an Orc*:Hurt> s
eHuh?!?
* CW HP:Bad Mana:Burning *an Orc*:Hurt>
You flee in panic.
Forest on the Edge of a Swamp
A brown elk is peacefully chewing on some leaves here.
Exits: north, -east-, south, west.
* CW HP:Bad Mana:Burning>
eEdge of the Blackwater Marshes
A tiny plant with large green leaves grows among a tuft of grass.
Exits: north, east, west.
* CW HP:Bad Mana:Burning>
eOutskirts of the Blackwater Marshes
Exits: east, west.
* CW HP:Bad Mana:Burning>
eSmall Glade in the Valley of Gloom
Exits: -north-, west.
* CW HP:Bad Mana:Burning>
eAlas, you cannot go that way...
* CW HP:Bad Mana:Burning>
Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> n
Valley Trail
Exits: north, -east-, south, -west-.
* CW HP:Bad Mana:Burning> e
Valley Trail
Exits: north, -east-, -west-.
* CW HP:Bad Mana:Burning> e
e
Bend in the Valley Trail
Exits: -south-, -west-.
* CW HP:Bad Mana:Burning> Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> s
The Valley Trail
A red-brown doe chewes on grass and leaves, watching everything moving.
Exits: -north-, east, -south-.
* CW HP:Bad Mana:Burning> e
Valley Forest
A red fox is scurrying about, looking for food.
Exits: north, east, -west-.
* CW HP:Bad Mana:Burning> e
Valley Forest
A black-furred skunk with white stripes wanders about here.
Exits: north, east, south, west.
* CW HP:Bad Mana:Burning> wf
wYou stop using a sapphire-encrusted claymore.
You wield a long, slender foil.
* CW HP:Bad Mana:Burning> im
You stop using a round bronze-rimmed buckler.
* CW HP:Bad>
You start to use a blue dragon scale as a shield.
* CW HP:Bad> [change style def]
Ok.
* CW HP:Bad> e
Valley Forest
Exits: north, west.
* CW HP:Bad> e
Alas, you cannot go that way...
* CW HP:Bad> n
Valley Forest
Exits: north, south, west.
* CW HP:Bad> e
Alas, you cannot go that way...
* CW HP:Bad> n
Valley Forest
Exits: north, south.
* CW HP:Bad> e
Alas, you cannot go that way...
* CW HP:Bad> gos JESUS
You gossip, 'JESUS'
* CW HP:Wounded> n
Valley Forest
A black-furred skunk with white stripes wanders about here.
Exits: south.
* CW HP:Wounded> s
s
Valley Forest
Exits: north, south.
* CW HP:Wounded> s
Valley Forest
Exits: north, south, west.
* CW HP:Wounded> Valley Forest
Exits: north, west.
* CW HP:Wounded> s w
sValley Forest
A black-furred skunk with white stripes wanders about here.
A red fox is scurrying about, looking for food.
Exits: north, east, south, west.
* CW HP:Wounded>
Valley Forest
Exits: north, south.
* CW HP:Wounded> s
A large red buck has arrived from the south.
A coy, brown roe has arrived from the south.
A coy, brown roe has arrived from the south.
* CW HP:Wounded> Valley Forest
Exits: north, south, -west-.
* CW HP:Wounded> s
Valley Forest
Exits: north, east, -south-.
* CW HP:Wounded> sc
s66/249 hits, 89/89 mana, and 90/130 moves.
* CW HP:Wounded> tat
Cloud gossips 'Yes my love?'
* CW HP:Wounded>
OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 100.
Needed: 447316 xp, Coins: 1151, Wps: 4. Style: defensive.
Affected by:
- fractured right foot
- noquit
* CW HP:Wounded> ref
[cast 'refresh']
You muster all your concentration...
\gos B
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Wounded Mana:Burning> ad in 3 rounds
You gossip, 'Bad in 3 rounds'
* CW HP:Wounded Mana:Burning>
Cloud gossips 'jesus loves the little children'
* CW HP:Wounded Mana:Burning> e
Valley Forest
Exits: -south-, west.
* CW HP:Wounded Mana:Burning> e
Alas, you cannot go that way...
* CW HP:Wounded Mana:Burning> s
The Valley Trail
Exits: north, -east-, -west-.
* CW HP:Wounded Mana:Burning> e
Trail Between Valley and Forest
Exits: -east-, -west-.
* CW HP:Wounded Mana:Burning> e
A Trail through the Forest
Exits: north, -east-, south, -west-.
* CW HP:Wounded Mana:Burning> e
A Trail through the Forest
A large rabbit is sitting here, chewing on some leaves.
A large rabbit is sitting here, chewing on some leaves.
Exits: -east-, -west-.
* CW HP:Wounded Mana:Burning> e
Cloud gossips 'come hatch'
* CW HP:Wounded Mana:Burning> Cloud gossips 'come hatch'
A Bend in the Trail through the Forest
A squirrel is hopping around here, trying to find some nuts.
A squirrel is hopping around here, trying to find some nuts.
Exits: north, -south-, -west-.
* CW HP:Wounded Mana:Burning> s
A Trail through the Forest
A squirrel is hopping around here, trying to find some nuts.
Exits: -north-, east, -south-, west.
* CW HP:Wounded Mana:Burning> e
Deep Forest
Exits: north, east, -west-.
* CW HP:Wounded Mana:Burning> e
Deep Forest
Exits: north, east, -south-, west.
* CW HP:Wounded Mana:Burning> s
A Bend in the Trail through the Forest
A squirrel is hopping around here, trying to find some nuts.
Exits: north, -east-, -south-.
* CW HP:Wounded Mana:Burning> s
A Fork in the Trail
Exits: -north-, -south-, -west-.
* CW HP:Wounded Mana:Burning> s
A Trail through the Forest
Exits: -north-, east, -south-.
* CW HP:Wounded Mana:Burning> n
A Fork in the Trail
Exits: -north-, -south-, -west-.
* CW HP:Wounded Mana:Burning> n
A Bend in the Trail through the Forest
A squirrel is hopping around here, trying to find some nuts.
Exits: north, -east-, -south-.
* CW HP:Wounded Mana:Burning> e
A Trail through the Forest
Exits: -east-, -west-.
* CW HP:Wounded Mana:Burning> e
A Bend in the Trail through the Forest
Exits: north, -south-, -west-.
* CW HP:Wounded Mana:Burning> e
Alas, you cannot go that way...
* CW HP:Wounded Mana:Burning> s
A Bend in the Trail through the Forest
Exits: -north-, -east-.
* CW HP:Wounded Mana:Burning> e
A Trail through the Forest
Exits: -east-, south, -west-.
* CW HP:Wounded Mana:Burning> e
Trail Between Forest and Valley
Exits: north, -east-, -west-.
* CW HP:Wounded Mana:Burning> e
Cloud gossips 'I cure you'
* CW HP:Wounded Mana:Burning> The Valley Trail
Exits: north, -east-, -west-.
* CW HP:Wounded Mana:Burning> e
The Valley Trail
Exits: -east-, south, -west-.
* CW HP:Wounded Mana:Burning> gos They don't seem to be chasing... fast
You gossip, 'They don't seem to be chasing... fast'
* CW HP:Wounded Mana:Burning> gos I put 1 of
Cloud gossips 'They n00bs my friend'
* CW HP:Wounded Mana:Burning> em wounded though
You gossip, 'I put 1 of em wounded though'
* CW HP:Wounded Mana:Burning> e
Cloud gossips 'Come to daddy'
* CW HP:Wounded Mana:Burning> The Valley Trail
Exits: north, east, -south-, -west-.
* CW HP:Wounded Mana:Burning> s
The Valley Trail
Exits: -north-, east, -south-, west.
* CW HP:Wounded Mana:Burning> s
The Valley Trail
Exits: -north-, -east-, west.
* CW HP:Wounded Mana:Burning> e
eThe Valley Trail
Exits: -east-, -west-.
* CW HP:Wounded Mana:Burning>
The Valley Trail
Exits: -east-, -west-.
* CW HP:Wounded Mana:Burning> e
Small Bridge Across the Forest Stream
Exits: north, -east-, south, -west-.
* CW HP:Wounded Mana:Burning> e
The Valley Trail
Exits: -north-, -west-.
* CW HP:Wounded Mana:Burning> n
e
The Valley Trail
Exits: -east-, -south-.
* CW HP:Wounded Mana:Burning> The Valley Trail
Exits: -north-, -south-, -west-.
* CW HP:Wounded Mana:Burning> s
Small Footpath
Exits: -north-, -east-.
* CW HP:Wounded Mana:Burning> e
Small Footpath
Exits: south, -west-.
* CW HP:Wounded Mana:Burning> s
Razed Ranger's Hut
Cloud is standing here.
Exits: -north-, east, west.
* CW HP:Wounded Mana:Burning> say fuggin dam changin
Cloud begins some strange incantations...
* CW HP:Hurt Mana:Burning> es
You say, 'fuggin dam changes'
* CW HP:Hurt Mana:Burning>
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
* CW HP:Hurt Mana:Burning>
Cloud begins some strange incantations...
* CW HP:Hurt Mana:Burning> first
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
* CW HP:Hurt Mana:Burning> [bandage]
You start applying a bandage to your right foot.
|
Cloud begins some strange incantations...
/
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
-
Cloud begins some strange incantations...
-
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
Cloud begins some strange incantations...
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
|
Cloud begins some strange incantations...
|
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
/
Cloud begins some strange incantations...
-
You apply a light bandage on your right foot.
* CW HP:Fine Mana:Burning>
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
* CW HP:Fine Mana:Burning>
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning>
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
* CW HP:Fine Mana:Burning> s
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning> c
The refreshing energy leaves your limbs.
* CW HP:Fine Mana:Burning> 197/249 hits, 83/89 mana, and 135/140 moves.
* CW HP:Fine Mana:Burning>
*an Orc* has arrived from the north.
* CW HP:Fine Mana:Burning>
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
* CW HP:Fine Mana:Burning> rep
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning> o
Ok.
*an Orc* leaves east.
* CW HP:Fine Mana:Burning> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Fine Mana:Burning> e
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
* CW HP:Fine Mana:Burning>
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning> ko
Small Path Near the Pond
A small pond of clear water has formed in a depression in the ground.
Exits: east, west.
* CW HP:Fine Mana:Burning> k[kill *orc*]
They don't seem to be here.
* CW HP:Fine Mana:Burning> o
e[kill *orc*]
They don't seem to be here.
* CW HP:Fine Mana:Burning>
kMuddy Pond at the Base of a Forest
A black slug oozes slowly across the swamp.
Exits: north, east, west.
* CW HP:Fine Mana:Burning> o
[kill *orc*]
They don't seem to be here.
* CW HP:Fine Mana:Burning> n
Deep in Miry Woods
*an Orc* is standing here.
Exits: north, east, south.
* CW HP:Fine Mana:Burning> n
Marshy Forest
A black slug oozes slowly across the swamp.
Exits: north, east, south.
* CW HP:Fine Mana:Burning> s
*an Orc* has arrived from the south.
* CW HP:Fine Mana:Burning>
k
*an Orc* sits down and rests.
* CW HP:Fine Mana:Burning> o
Deep in Miry Woods
Exits: north, east, south.
* CW HP:Fine Mana:Burning> n
[kill *orc*]
They don't seem to be here.
* CW HP:Fine Mana:Burning> Marshy Forest
A black slug oozes slowly across the swamp.
*an Orc* is standing here.
Exits: north, east, south.
* CW HP:Fine Mana:Burning>
*an Orc* leaves north.
* CW HP:Fine Mana:Burning> s
Deep in Miry Woods
Exits: north, east, south.
* CW HP:Fine Mana:Burning> ko
n[kill *orc*]
They don't seem to be here.
* CW HP:Fine Mana:Burning>
Marshy Forest
A black slug oozes slowly across the swamp.
Exits: north, east, south.
* CW HP:Fine Mana:Burning> k
Hit who?
* CW HP:Fine Mana:Burning>
A black slug leaves south.
* CW HP:Fine Mana:Burning> n
Tangled Lowlands
A tusked wild boar is here, protecting her territory and young.
Exits: east, south.
* CW HP:Fine Mana:Burning> yel
A tusked wild boar leaves east.
* CW HP:Fine Mana:Burning> l forek my love
You yell, 'forek my love'
* CW HP:Fine Mana:Burning> e
A Viscous Stand of Oaks
Several gnarled and venerable oaks grows here, forming a dense clump of trees.
A tusked wild boar is here, protecting her territory and young.
Exits: north, east, south, west.
* CW HP:Fine Mana:Burning> n
Sloping Landscape
Exits: north, east, south, west.
* CW HP:Fine Mana:Burning> n
Lowering Forest
Exits: -north-, east, south, west.
* CW HP:Fine Mana:Burning> w
A Colony of Weeds
Exits: -north-, east, south.
* CW HP:Fine Mana:Burning> n
Trail through the Scrublands
Exits: north, -east-, south, -west-.
* CW HP:Fine Mana:Burning> yell w
The Valley Trail
Exits: -east-, -west-.
* CW HP:Fine Mana:Burning> w
The Valley Trail
Exits: -east-, -south-, west.
* CW HP:Fine Mana:Burning> to
[track *orc*]
You search the area for orc's tracks...
There are fresh tracks of *an Orc* leading east.
* CW HP:Fine Mana:Burning> w e
The Valley Trail
Exits: -east-, -west-.
You are following the tracks of *an Orc*...
There are fresh tracks of *an Orc* leading east.
* CW HP:Fine> b e
Trail through the Scrublands
*an Orc* is resting here.
Exits: north, -east-, south, -west-.
You've found your victim!
* CW HP:Fine> ko
[kill *orc*]
You pierce *an Orc*'s left arm very hard.
* CW HP:Fine *an Orc*:Fine> b
*an Orc* tries to crush you, but you parry skillfully.
* CW HP:Fine *an Orc*:Fine> [bash]
*an Orc* panics, and attempts to flee!
*an Orc* leaves east.
Your victim has disappeared!
* CW HP:Fine>
*an Orc* has arrived from the east.
* CW HP:Fine>
*an Orc* leaves west.
* CW HP:Fine> w2
You stop using a long, slender foil.
You stop using a blue dragon scale.
You wield a sapphire-encrusted claymore with both hands.
* CW HP:Fine> ag
You start to use a round bronze-rimmed buckler as a buckler.
* CW HP:Fine> g
w[change style agg]
Ok.
* CW HP:Fine>
The Valley Trail
Exits: -east-, -west-.
* CW HP:Fine> w
The Valley Trail
Exits: -east-, -south-, west.
* CW HP:Fine> na he resi tin
You narrate, 'he restin'
* CW HP:Fine> to
[track *orc*]
You search the area for orc's tracks...
There are fresh tracks of *an Orc* leading west.
* CW HP:Fine> w
Dense Forest
A clump of a dark-green moss has been renounced here.
Exits: -east-, west.
You are following the tracks of *an Orc*...
w
There are fresh tracks of *an Orc* leading west.
* CW HP:Fine>
A black direwolf has arrived from the west.
* CW HP:Fine>
Dense Forest
Exits: north, east, west.
You are following the tracks of *an Orc*...
w
There are fresh tracks of *an Orc* leading west.
* CW HP:Fine>
Dense Forest
Exits: north, east, south, west.
You are following the tracks of *an Orc*...
There are fresh tracks of *an Orc* leading west.
* CW HP:Fine> w
Thick Forest
*an Orc* is resting here.
Exits: east.
You've found your victim!
* CW HP:Fine> ko
b
[kill *orc*]
You smite *an Orc*'s torso forcefully, jolting it.
* CW HP:Fine *an Orc*:Fine>
*an Orc* crushes your head hard.
* CW HP:Fine *an Orc*:Fine> [bash]
*an Orc* panics, and attempts to flee!
*an Orc* panics, and attempts to flee!
*an Orc* leaves east.
Your victim has disappeared!
* CW HP:Fine> e
koDense Forest
Exits: north, east, south, west.
* CW HP:Fine>
b
s
[kill *orc*]
They don't seem to be here.
* CW HP:Fine> ko[bash]
Bash who?
* CW HP:Fine>
At a Natural Alcove
Exits: north, east, west.
* CW HP:Fine> [kill *orc*]
They don't seem to be here.
* CW HP:Fine> to
[track *orc*]
You search the area for orc's tracks...
There are fresh tracks of *an Orc* leading west.
* CW HP:Fine> t w
At a Trickling Forest Stream
A small stream trickles through the forest here.
*an Orc* is resting here.
Exits: east, south, west.
You've found your victim!
* CW HP:Fine> t ko
b
[kill *orc*]
You powerfully smite *an Orc*'s torso, rupturing it.
* CW HP:Fine *an Orc*:Hurt>
*an Orc* weakly crushes your left arm, barely grazing it.
* CW HP:Fine *an Orc*:Hurt> [bash]
lo
exa
You send *an Orc* sprawling on the ground.
* CW HP:Fine *an Orc*:Hurt> o[label one]
Ok.
* CW HP:Fine *an Orc*(one):Hurt> ne
*an Orc* a youthful male Orc has quite a few wounds.
*an Orc* is using:
<wielded 2-hands> a spiked flail
<worn as buckler> a round bronze-rimmed buckler
<worn on head> an aged visored helmet (marred)
<worn on body> an aged splint mail breastplate (battered)
<worn about body> a coarse black fur
<worn on arms> a pair of banded iron vambraces (polished)
<worn on hands> a pair of ring mail gloves (scratched)
<worn on legs> a pair of banded iron greaves (polished)
<worn on feet> a pair of soft leather boots (torn)
<worn as belt> a simple leather belt (torn)
<worn on belt> a small belt sack
<worn on belt> a brass-framed lantern
* CW HP:Fine *an Orc*(one):Hurt> exa forek
You do not see that here.
* CW HP:Fine *an Orc*(one):Hurt>
You powerfully smite *an Orc*'s right leg, rupturing it.
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* recovers his senses.
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* panics, and attempts to flee!
*an Orc* leaves west.
* CW HP:Fine> b
[bash]
Bash who?
* CW HP:Fine> w
koBeginning of the Stream
A small stream trickles through the forest here.
A vile spider scuttles around here.
*an Orc* (one) is standing here.
Exits: east.
* CW HP:Fine>
b
[kill *orc*]
You mightily smite *an Orc*'s head, rupturing it.
* CW HP:Fine *an Orc*(one):Bad>
*an Orc* powerfully crushes your torso.
* CW HP:Fine *an Orc*(one):Bad> [bash]
gos
*an Orc* panics, and attempts to flee!
*an Orc* leaves east.
Your victim has disappeared!
* CW HP:Fine> r d
A small, vile spider leaves east.
* CW HP:Fine> ies
eYou gossip, 'dies'
* CW HP:Fine>
koAt a Trickling Forest Stream
A small stream trickles through the forest here.
*an Orc* (one) is standing here.
Exits: east, south, west.
* CW HP:Fine>
[kill *orc*]
You approach *an Orc*, trying to smite him.
* CW HP:Fine *an Orc*(one):Bad>
*an Orc* mightily crushes your left arm, jolting it.
You feel a strong ache there!
* CW HP:Hurt *an Orc*(one):Bad>
You powerfully smite *an Orc*'s torso, rupturing it.
*an Orc* is incapacitated and will slowly die, if not aided.
* CW HP:Hurt *an Orc*(one):Dying>
Swinging your weapon with great force, you land a smite on *an Orc*, finishing him off.
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* is dead! R.I.P.
You gained 29163 experience points.
You gain some reputation for your abilities in battle! <---- Hooray for lowbies with wps!
* CW HP:Hurt> exa corpse
the corpse of *an Orc* (here):
a brass-framed lantern
a small belt sack
a simple leather belt (torn)
a spiked flail
a coarse black fur
a pair of banded iron vambraces (polished)
a pair of ring mail gloves (scratched)
a pair of soft leather boots (torn)
a pair of banded iron greaves (polished)
an aged visored helmet (marred)
an aged splint mail breastplate (battered)
a round bronze-rimmed buckler
a barbed scourge
a barbed scourge
a reel of iron wire
a handful of gloss scales
a handful of gloss scales
a handful of gloss scales
a handful of gloss scales
a handful of gloss scales
a wooden bucket
a broken silver necklace
* CW HP:Hurt>
Cloud gossips 'this one low hurt'
* CW HP:Hurt> tro #
1, 1%, #Bulag 1, 1%, #Dugha
2, 2%, #Kanwulf 1, 1%, #Lubzar
1, 0%, #Drakar
* CW HP:Hurt> gos bulag
You gossip, 'bulag'
* CW HP:Hurt> sc
171/243 hits, 89/89 mana, and 108/141 moves.
* CW HP:Fine> stat
OB: 170%, DB: 54%, PB: 44%, SB: 10%, Armour: 77%/23%, Wimpy: 100.
Needed: 418153 xp, Coins: 1151, Wps: 5. Style: aggressive.
Affected by:
- swollen left arm
- noquit
* CW HP:Fine> first
[bandage]
You start applying a bandage to your left arm.
/
You apply a light bandage on your left arm.
* CW HP:Fine> gos where
You gossip, 'where'
* CW HP:Fine> sc
176/245 hits, 89/89 mana, and 114/141 moves.
* CW HP:Fine> s
At a Stream through the Gloomy Forest
A small stream trickles through the forest here.
A vile spider scuttles around here.
Exits: north, east, west.
* CW HP:Fine> w
In the Gloomy Forest
Exits: east, south, west.
* CW HP:Fine> s
Forest of Arachnids
Exits: north, east, -west-, up.
* CW HP:Fine>
Cloud gossips 'bridge'
* CW HP:Fine> w
You are hungry.
Cloud gossips 'bridge'
* CW HP:Fine>
The Valley Trail
A small rabbit is bouncing around, looking for something tasty.
Exits: north, east, -south-, -west-.
* CW HP:Fine>
A small rabbit has arrived from the south.
* CW HP:Fine> s
The Valley Trail
Exits: -north-, east, -south-, west.
* CW HP:Fine> s
The Valley Trail
Exits: -north-, -east-, west.
* CW HP:Fine> e
The Valley Trail
Exits: -east-, -west-.
* CW HP:Fine> e
The Valley Trail
Exits: -east-, -west-.
* CW HP:Fine> e
Small Bridge Across the Forest Stream
Exits: north, -east-, south, -west-.
* CW HP:Fine> e
The Valley Trail
Exits: -north-, -west-.
* CW HP:Fine> n
eThe Valley Trail
Exits: -east-, -south-.
* CW HP:Fine>
The Valley Trail
Exits: -north-, -south-, -west-.
* CW HP:Fine> tr gos skaven bridge?
You gossip, 'skaven bridge?'
* CW HP:Fine> s
Small Footpath
Exits: -north-, -east-.
* CW HP:Fine> e
sSmall Footpath
Exits: south, -west-.
* CW HP:Fine>
Razed Ranger's Hut
Exits: -north-, east, west.
* CW HP:Fine> n
Small Footpath
Exits: south, -west-.
* CW HP:Fine> w
Small Footpath
Exits: -north-, -east-.
* CW HP:Fine> n
The Valley Trail
Exits: -north-, -south-, -west-.
* CW HP:Fine> w
The Valley Trail
Exits: -east-, -south-.
* CW HP:Fine> w s
The Valley Trail
Exits: -north-, -west-.
* CW HP:Fine> w
Small Bridge Across the Forest Stream
Exits: north, -east-, south, -west-.
* CW HP:Fine> gos
Cloud gossips 'now'
* CW HP:Fine> Small Bridge Across the Forest Stream
You gossip, 'Small Bridge Across the Forest Stream'
* CW HP:Fine> sc
183/246 hits, 89/89 mana, and 91/141 moves.
* CW HP:Fine> w
The Valley Trail
Exits: -east-, -west-.
* CW HP:Fine> w
The Valley Trail
Exits: -east-, -west-.
* CW HP:Fine> w
The Valley Trail
A small rabbit is bouncing around, looking for something tasty.
*an Orc* is standing here.
Exits: -north-, -east-, west.
* CW HP:Fine>
*an Orc* leaves west.
* CW HP:Fine> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Fine> w
kDark Forest
*an Orc* is here scanning the ground for tracks.
Exits: -east-, south.
* CW HP:Fine> o
b
[kill *orc*]
You smite *an Orc*'s right leg very hard, rupturing it.
* CW HP:Fine *an Orc*:Bad> [bash]
*an Orc* mightily crushes your torso, jolting it.
lo
*an Orc* panics, and attempts to flee!
*an Orc* leaves south.
Your victim has disappeared!
[label one]
Label whom?
* CW HP:Hurt>
Cloud gossips 'yes'
* CW HP:Hurt> ko
s
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt> koDense Forest
*an Orc* is standing here.
Exits: north, east.
* CW HP:Hurt>
[kill *orc*]
You approach *an Orc*, trying to smite him.
* CW HP:Hurt *an Orc*:Bad> gos go
Cloud gossips 'he almost dead'
* CW HP:Hurt *an Orc*:Bad> t em
You powerfully smite *an Orc*'s torso, rupturing it.
* CW HP:Hurt *an Orc*:Awful>
You gossip, 'got em' <---- Yeah a little over confident at this point
* CW HP:Hurt *an Orc*:Awful> *an Orc* sends you sprawling on the ground.
*an Orc* crushes your torso forcefully, jolting it.
Cloud gossips 'I awful'
gos diesSaving Cecil.
*an Orc* lands a solid kick on you.
*an Orc* crushes your left shoulder savagely, rupturing it.
You recover your senses and get back on your feet.
You flee in panic.
Dense Forest
Exits: east, west.
You gossip, 'dies' <---- Doh! That'll teach me to run around with a high wimpy set
* CW HP:Wounded> e
koDense Forest
Exits: east, west.
* CW HP:Wounded>
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> w
*an Orc* has arrived from the west.
* CW HP:Wounded> w
Dense Forest
Exits: east, west.
* CW HP:Wounded> koDense Forest
Exits: north, east.
* CW HP:Wounded>
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> ko
Cloud gossips 'YES'
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> 50
[change wimpy 50]
You'll flee if you drop below 50 hit points.
* CW HP:Wounded> e
koDense Forest
Exits: east, west.
* CW HP:Wounded>
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> e
Dense Forest
Exits: east, west.
* CW HP:Wounded> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> e
kDense Forest
Exits: east, west.
* CW HP:Wounded> o
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> e
Small Stream
A small stream trickles through the forest here.
Exits: -north-, west.
* CW HP:Wounded> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> n
Cloud has arrived from the west.
* CW HP:Wounded> Small Bridge Across the Forest Stream
Exits: north, -east-, south, -west-.
* CW HP:Wounded> to
Cloud has arrived from the south.
* CW HP:Wounded> [track *orc*]
You search the area for orc's tracks...
gCloud leaves west.
os fuCloud has arrived from the west.
ck got Cloud says 'where'
away
There are fresh tracks of *an Orc* leading east.
* CW HP:Wounded> awf
Cloud starts following you.
* CW HP:Wounded> ul
You gossip, 'fuck got away awful'
* CW HP:Wounded> e
The Valley Trail
A small rabbit is bouncing around, looking for something tasty.
Exits: -north-, -west-.
You are following the tracks of *an Orc*...
Cloud has arrived from the west.
Cloud has grouped you.
n
*an Orc* has arrived from the north.
*an Orc* leaves west.
There are fresh tracks of *an Orc* leading west.
* CW HP:Wounded> The Valley Trail
Exits: -east-, -south-.
You are following the tracks of *an Orc*...
Cloud has arrived from the south.
You stop searching for tracks.
* CW HP:Wounded> s
Cloud stops using a blue dragon scale.
Cloud firmly grasps a sapphire-encrusted claymore with both hands.
* CW HP:Wounded> * CW HP:Wounded> The Valley Trail
A small rabbit is bouncing around, looking for something tasty.
Exits: -north-, -west-.
Cloud has arrived from the north.
* CW HP:Wounded> w
Small Bridge Across the Forest Stream
Exits: north, -east-, south, -west-.
Cloud has arrived from the east.
* CW HP:Wounded> w
The Valley Trail
Exits: -east-, -west-.
Cloud has arrived from the east.
* CW HP:Wounded> w
The Valley Trail
Exits: -east-, -west-.
Cloud has arrived from the east.
* CW HP:Wounded> w
The Valley Trail
Exits: -north-, -east-, west.
Cloud has arrived from the east.
* CW HP:Wounded> w
Dark Forest
Exits: -east-, south.
Cloud has arrived from the east.
* CW HP:Wounded> n
eAlas, you cannot go that way...
* CW HP:Wounded>
nThe Valley Trail
Exits: -north-, -east-, west.
Cloud has arrived from the west.
* CW HP:Wounded>
The Valley Trail
Exits: -north-, east, -south-, west.
Cloud has arrived from the south.
* CW HP:Wounded> n
The Valley Trail
Exits: north, east, -south-, -west-.
Cloud has arrived from the south.
* CW HP:Wounded> w
The Valley Trail
Exits: -east-, south, -west-.
Cloud has arrived from the east.
* CW HP:Wounded Move:Tired> w
The Valley Trail
Exits: north, -east-, -west-.
Cloud has arrived from the east.
* CW HP:Wounded Move:Tired> w
Trail Between Forest and Valley
Exits: north, -east-, -west-.
Cloud has arrived from the east.
* CW HP:Wounded Move:Tired> ref
[cast 'refresh']
You muster all your concentration...
|to
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Wounded Mana:Burning Move:Tired> [track *orc*]
You search the area for orc's tracks...
There are distinct tracks of *an Orc* leading east.
* CW HP:Wounded Mana:Burning Move:Tired> e
The Valley Trail
Exits: north, -east-, -west-.
You are following the tracks of *an Orc*...
Cloud has arrived from the west.
*an Orc* has arrived from the north.
k*an Orc* leaves west.
You stop searching for tracks.
Hit who?
* CW HP:Wounded Mana:Burning> ko
w
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded Mana:Burning> koTrail Between Forest and Valley
*an Orc* is standing here.
Exits: north, -east-, -west-.
Cloud has arrived from the east.
* CW HP:Wounded Mana:Burning>
w
*an Orc* leaves west.
* CW HP:Wounded Mana:Burning> [kill *orc*]
They don't seem to be here.
* CW HP:Wounded Mana:Burning> w
kA Trail through the Forest
A squirrel is hopping around here, trying to find some nuts.
*an Orc* is standing here.
Exits: -east-, south, -west-.
Cloud has arrived from the east.
* CW HP:Wounded Mana:Burning> o
Cloud smites *an Orc*'s right foot forcefully, rupturing it.
[kill *orc*]
You powerfully smite *an Orc*'s torso, rupturing it.
* CW HP:Wounded Mana:Burning Move:Tired *an Orc*:Awful Cloud:Bad>
*an Orc* crushes Cloud's torso forcefully, rupturing it.
* CW HP:Wounded Mana:Burning Move:Tired *an Orc*:Awful Cloud:Bad>
Cloud panics, and attempts to flee!
Cloud leaves east.
* CW HP:Wounded Mana:Burning Move:Tired *an Orc*:Awful>
*an Orc* panics, and attempts to flee!
*an Orc* leaves west.
* CW HP:Wounded Mana:Burning> w
koA Bend in the Trail through the Forest
*an Orc* is standing here.
Exits: -north-, -east-.
* CW HP:Wounded Mana:Burning>
[kill *orc*]
You approach *an Orc*, trying to smite him.
* CW HP:Wounded Mana:Burning *an Orc*:Awful>
*an Orc* mightily crushes your torso, rupturing it.
You wish that your wounds would stop BLEEDING so much!
* CW HP:Bad Mana:Burning *an Orc*:Awful>
You flee in panic. <----- Damnit not again, next time maybe I'll set wimpy to 0
A Bend in the Trail through the Forest
A squirrel is hopping around here, trying to find some nuts.
Exits: north, -south-, -west-.
* CW HP:Bad Mana:Burning> 10
[change wimpy 10]
You'll flee if you drop below 10 hit points.
* CW HP:Bad Mana:Burning> ko
[kill *orc*]
They don't seem to be here.
### Big SNIP Long story short they make it back to village, and after some skirmishes and yelling we decide to start targetting specific orcses###
* CW HP:Hurt Mana:Cold>
Cloud says 'do forek'
* CW HP:Hurt Mana:Cold> nod
You nod solemnly.
* CW HP:Hurt Mana:Cold> alias
Cloud says 'he worth xp/wps' <----- >p
### Snip, More skirmishes, Bulag switching to a different char...
Cloud yells '2 v 2?'
* CW Mana:Hot> a
You are already standing.
* CW Mana:Hot> stat
OB: 140%, DB: 58%, PB: 63%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 409682 xp, Coins: 1151, Wps: 5. Style: balanced.
Affected by:
- noquit
- deep cut in the left arm (lightly bandaged)
* CW Mana:Hot> stat
OB: 140%, DB: 58%, PB: 63%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 409682 xp, Coins: 1151, Wps: 5. Style: balanced.
Affected by:
- noquit
- deep cut in the left arm (lightly bandaged)
* CW Mana:Hot>
*an Orc* yells from the south 'and yo ugot how many levels?'
* CW Mana:Hot> eq
Cloud grins evilly, looking quite scary.
* CW Mana:Hot>
*an Orc* yells from the south 'and how much equip?'
* CW Mana:Hot> go yell But y
Cloud yells 'its all about the weapons'
* CW Mana:Hot> ou guy e ys do so much more damage
You yell, 'But you guys do so much more damage'
* CW Mana:Hot> go yell A
Cloud yells 'weapons = eq nowadays'
* CW Mana:Hot> nd more
Cloud yells 'armor = shit'
* CW Mana:Hot> hps
You yell, 'And more hps'
* CW Mana:Hot>
Cloud yells 'hps/ob/dam is all that matters in pk'
* CW Mana:Hot> stat
OB: 142%, DB: 58%, PB: 63%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 409682 xp, Coins: 1151, Wps: 5. Style: balanced.
Affected by:
- noquit
- deep cut in the left arm (lightly bandaged)
* CW Mana:Hot> sta
wYou are already standing.
* CW Mana:Hot> f
wYou stop using a sapphire-encrusted claymore.
You wield a long, slender foil.
* CW HP:Fine Mana:Hot> im
You stop using a round bronze-rimmed buckler.
* CW HP:Fine Mana:Hot>
You start to use a blue dragon scale as a shield.
* CW HP:Fine Mana:Hot> st[change style def]
Ok.
* CW HP:Fine Mana:Hot> at
OB: 78%, DB: 62%, PB: 105%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 409682 xp, Coins: 1151, Wps: 5. Style: defensive.
Affected by:
- deep cut in the left arm (lightly bandaged)
* CW HP:Fine Mana:Hot> nod
*an Orc* has arrived from the south.
*an Orc* has arrived from the south.
* CW HP:Fine Mana:Hot> self
kYou nod to yourself, of course you are right.
* CW Mana:Hot> o
You nimbly dodge *an Orc*'s attempt to crush you.
* CW Mana:Hot *an Orc*(one):Healthy> [kill *orc*]
You do the best you can!
* CW Mana:Hot *an Orc*(one):Healthy>
Cloud tells you 'bash forek I nuke him' <---- Hokey dokey!
* CW Mana:Hot *an Orc*(one):Healthy>
Cloud mightily smites *an Orc*'s right arm.
* CW Mana:Hot *an Orc*(one):Healthy> bas
Cloud swiftly dodges *an Orc*'s attempt to crush him.
* CW Mana:Hot *an Orc*(one):Healthy> h f
You try to pierce *an Orc* but he blocks your attack with his buckler.
* CW Mana:Hot *an Orc*(one):Healthy> orek
*an Orc* sends you sprawling on the ground.
*an Orc* lands a kick on Cloud and send him staggering.
*an Orc* lands a solid kick on you.
*an Orc* powerfully crushes your head.
*an Orc* mightily crushes Cloud's left arm.
*an Orc* panics, and attempts to flee!
*an Orc* panics, and attempts to flee!
*an Orc* leaves south.
Cloud recovers his senses.
*an Orc* tries to crush you, but you parry skillfully.
*an Orc* has arrived from the south.
You recover your senses and get back on your feet.
You cant bash someone you are not fighting.
* CW HP:Fine Mana:Hot *an Orc*(one):Healthy>
Cloud quickly approaches *an Orc*, trying to smite him.
* CW HP:Fine Mana:Burning *an Orc*(one):Healthy>
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
* CW HP:Fine Mana:Burning> !
*an Orc* has arrived from the north.
* CW HP:Fine Mana:Burning>
*an Orc* leaves south.
* CW HP:Fine Mana:Burning> You swiftly dodge *an Orc*'s attempt to crush you.
Cloud powerfully smites *an Orc*'s head.
*an Orc* has arrived from the south.
*an Orc* crushes your torso very hard.
You send *an Orc* sprawling on the ground.
You pierce *an Orc*'s left arm forcefully.
* CW HP:Fine Mana:Burning *an Orc*:Fine>
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning *an Orc*:Fine>
You pierce *an Orc*'s left hand very hard.
* CW HP:Fine Mana:Burning *an Orc*:Hurt> *an Orc* sends you sprawling on the ground.
Cloud stares at *an Orc* and utters the words, 'banishment'.
Cloud raises his arms and commands 'Be gone, *an Orc*!'.
*an Orc* shudders as Cloud attempts to banish him to the void.
Cloud begins some strange incantations...
*an Orc* powerfully crushes your right arm.
Cloud stares at *an Orc* and utters the words, 'banishment'.
Cloud raises his arms and commands 'Be gone, *an Orc*!'.
*an Orc* shudders as Cloud attempts to banish him to the void.
Cloud begins some strange incantations...
*an Orc* recovers his senses.
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
*an Orc* has arrived from the north.
1
1
1Cloud begins some strange incantations...
*an Orc* powerfully crushes your torso, jolting it.
*an Orc* lands a solid kick on you.
You recover your senses and get back on your feet.
[kill forek]
You do the best you can!
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> [kill forek]
You do the best you can!
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy>
Cloud stares at *an Orc* and utters the words, 'banishment'.
Cloud raises his arms and commands 'Be gone, *an Orc*!'.
*an Orc* shudders as Cloud attempts to banish him to the void.
*an Orc* crushes Cloud's right arm savagely, jolting it.
Cloud smites *an Orc*'s left leg very hard, jolting it.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy>
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
* CW HP:Hurt Mana:Burning> 1
Cloud begins some strange incantations...
[kill forek]
You approach *an Orc*, trying to pierce him.
* CW HP:Hurt Mana:Burning *an Orc*:Wounded Cloud:Hurt>
*an Orc* attempts to kick Cloud but misses.
* CW HP:Hurt Mana:Burning *an Orc*:Wounded Cloud:Hurt> [kill forek]
You do the best you can!
* CW HP:Hurt Mana:Burning *an Orc*:Wounded Cloud:Hurt>
You pierce *an Orc*'s torso very hard, jolting it.
* CW HP:Hurt Mana:Burning *an Orc*:Wounded Cloud:Hurt>
*an Orc* panics, and attempts to flee!
*an Orc* leaves south.
* CW HP:Hurt Mana:Burning> b
*an Orc* has arrived from the north.
* CW HP:Hurt Mana:Burning> [bash]
Bash who?
* CW HP:Hurt Mana:Burning>
You nimbly dodge *an Orc*'s attempt to crush you.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> 1
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> b
You try to pierce *an Orc*, but he parries skillfully.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> [bash]
f
*an Orc* panics, and attempts to flee!
*an Orc* leaves south.
Your victim has disappeared!
* CW HP:Hurt Mana:Burning> You flee in panic.
A Trail Through the Dense Forest
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Burning> s
Goblin Guarded Grove
Cloud is standing here.
Exits: -north-, south.
* CW HP:Hurt Mana:Burning> s
Tribal Grounds
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
*an Orc* is standing here.
*an Orc* (one) is standing here.
Exits: -north-, east, west.
* CW HP:Hurt Mana:Burning> 1
[kill forek]
You pierce *an Orc*'s torso very hard, rupturing it.
* CW HP:Hurt Mana:Burning *an Orc*:Bad> b
*an Orc* tries to crush you, but you parry readily.
* CW HP:Hurt Mana:Burning *an Orc*:Bad> [bash]
Cloud has arrived from the north.
*an Orc* tries to crush you but you block his attack with your shield.
Cloud smites *an Orc*'s left arm forcefully, rupturing it.
t
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
Your victim has disappeared!
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> cloud he
*an Orc* has arrived from the north.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> ba
Cloud quickly approaches *an Orc*, trying to smite him.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy>
*an Orc* swiftly dodges your attempt to pierce him.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> d
You tell Cloud, 'he bad'
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> 1
*an Orc* leaves west.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy>
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Burning *an Orc*(one):Healthy> f
*an Orc* sends you sprawling on the ground.
w
Cloud powerfully smites *an Orc*'s torso.
w
*an Orc* lands a solid kick on you.
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
Saving Cecil.
*an Orc* has arrived from the north.
Cloud smites *an Orc*'s left arm very hard.
*an Orc* powerfully crushes Cloud's left shoulder.
You recover your senses and get back on your feet.
You flee in panic.
Goblin Guarded Grove
Exits: -north-, south.
* CW HP:Hurt Mana:Burning> Alas, you cannot go that way...
* CW HP:Hurt Mana:Burning> Alas, you cannot go that way...
* CW HP:Hurt Mana:Burning> s
* CW HP:Hurt Mana:Burning> 1
Tribal Grounds
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Cloud is standing here.
Exits: -north-, east, west.
* CW HP:Hurt Mana:Burning> [kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Burning> w
wForest Huts
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
A snotling is sneaking around, mischief glittering in his eyes.
Exits: east, west.
* CW HP:Hurt Mana:Burning>
1Forest Centre
A snotling is sneaking around, mischief glittering in his eyes.
Exits: north, east, south.
* CW HP:Hurt Mana:Burning>
A snotling has arrived from the east.
* CW HP:Hurt Mana:Burning> [kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Burning> e
A snotling leaves east.
* CW HP:Hurt Mana:Burning>
Forest Huts
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
A snotling is sneaking around, mischief glittering in his eyes.
Exits: east, west.
* CW HP:Hurt Mana:Burning> e
Tribal Grounds
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Cloud is standing here.
Exits: -north-, east, west.
* CW HP:Hurt Mana:Burning> sc
Cloud leaves north.
* CW HP:Hurt Mana:Burning> 136/248 hits, 73/89 mana, and 135/141 moves.
* CW HP:Hurt Mana:Burning> n
Goblin Guarded Grove
Cloud is standing here.
Exits: -north-, south.
* CW HP:Hurt Mana:Burning> snicker
You snicker softly.
* CW HP:Hurt Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...
-say
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Hurt Mana:Hot> wimpy bashes ho!
You say, 'wimpy bashes ho!'
* CW HP:Hurt Mana:Hot> stat
OB: 78%, DB: 62%, PB: 105%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 409682 xp, Coins: 1151, Wps: 5. Style: defensive.
Affected by:
- refreshed
- deep cut in the left arm (lightly bandaged)
- noquit
* CW HP:Hurt Mana:Hot>
The sun rises in the east.
* CW HP:Hurt Mana:Hot>
Cloud licks his mouth and smiles.
* CW HP:Hurt Mana:Hot> sc
146/248 hits, 57/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Hot> st
*an Orc* has arrived from the south.
* CW HP:Hurt Mana:Hot> at
OB: 78%, DB: 62%, PB: 105%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 409682 xp, Coins: 1151, Wps: 5. Style: defensive.
Affected by:
- refreshed
- deep cut in the left arm (lightly bandaged)
- noquit
* CW HP:Hurt Mana:Hot> ko
*an Orc* tries to crush you, but you parry readily.
* CW HP:Hurt Mana:Hot *an Orc*:Wounded>
You strongly pierce *an Orc*'s left leg.
* CW HP:Hurt Mana:Hot *an Orc*:Wounded>
1[kill *orc*]
You do the best you can!
* CW HP:Hurt Mana:Hot *an Orc*:Wounded>
[kill forek]
You do the best you can!
* CW HP:Hurt Mana:Hot *an Orc*:Wounded>
Cloud smites *an Orc*'s left leg forcefully, rupturing it.
* CW HP:Hurt Mana:Hot *an Orc*:Bad>
*an Orc* panics, and attempts to flee!
*an Orc* leaves south.
* CW HP:Hurt Mana:Hot> s
kTribal Grounds
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
*an Orc* (one) is standing here.
*an Orc* is standing here.
Exits: -north-, east, west.
*an Orc* leaves north.
* CW HP:Hurt Mana:Hot> o
Cloud has arrived from the north.
* CW HP:Hurt Mana:Hot> [kill *orc*]
You strongly pierce *an Orc*'s torso, jolting it.
* CW HP:Hurt Mana:Hot *an Orc*:Bad>
*an Orc* tries to crush you, but you barely manage to parry.
* CW HP:Hurt Mana:Hot *an Orc*:Bad>
Cloud quickly approaches *an Orc*, trying to smite him.
* CW HP:Hurt Mana:Hot *an Orc*:Bad>
A goblin villager has arrived from the west.
* CW HP:Hurt Mana:Hot *an Orc*:Bad>
*an Orc* panics, and attempts to flee!
*an Orc* leaves east.
* CW HP:Hurt Mana:Hot> lo
*an Orc* has arrived from the north.
* CW HP:Hurt Mana:Hot>
*an Orc* has arrived from the east.
* CW HP:Hurt Mana:Hot> 1
*an Orc* tries to crush you, but you parry skillfully.
* CW HP:Hurt Mana:Hot *an Orc*:Bad>
You strongly pierce *an Orc*'s left leg, rupturing it.
* CW HP:Hurt Mana:Hot *an Orc*:Bad>
Cloud powerfully smites *an Orc*'s right leg, rupturing it.
* CW HP:Hurt Mana:Hot *an Orc*:Awful> [kill forek]
You do the best you can!
* CW HP:Hurt Mana:Hot *an Orc*:Awful>
*an Orc* leaves west.
* CW HP:Hurt Mana:Hot *an Orc*:Awful>
*an Orc* attempts to kick you but misses.
* CW HP:Hurt Mana:Hot *an Orc*:Awful>
*an Orc* panics, and attempts to flee!
*an Orc* leaves east.
* CW HP:Hurt Mana:Hot>
*an Orc* has arrived from the east.
* CW HP:Hurt Mana:Hot>
Cloud quickly approaches *an Orc*, trying to smite him.
* CW HP:Hurt Mana:Hot> 1
1[kill forek]
You pierce *an Orc*'s torso very hard, rupturing it.
*an Orc* is incapacitated and will slowly die, if not aided.
* CW HP:Hurt Mana:Hot *an Orc*:Dying Cloud:Hurt>
[kill forek]
You do the best you can!
* CW HP:Hurt Mana:Hot *an Orc*:Dying Cloud:Hurt>
You land a kick solidly on *an Orc*.
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* is dead! R.I.P.
You gained 67887 experience points.
You gain some reputation for your abilities in battle!
* CW HP:Hurt Mana:Hot>
A goblin villager tries to hit you, but you parry skillfully.
* CW HP:Hurt Mana:Hot A goblin villager:Healthy>
Cloud emits a loud roar, he is such an animal!
* CW HP:Hurt Mana:Hot A goblin villager:Healthy>
You pierce a goblin villager's torso forcefully, rupturing it.
* CW HP:Hurt Mana:Hot A goblin villager:Hurt>
Cloud emits a loud roar, he is such an animal!
* CW HP:Hurt Mana:Hot A goblin villager:Hurt>
*an Orc* has arrived from the west.
* CW HP:Hurt Mana:Hot A goblin villager:Hurt>
Cloud smites *an Orc*'s torso forcefully.
* CW HP:Hurt Mana:Hot A goblin villager:Hurt>
*an Orc* crushes Cloud's torso forcefully.
* CW HP:Hurt Mana:Hot A goblin villager:Hurt> k
You pierce a goblin villager's left arm forcefully, rupturing it.
* CW HP:Hurt Mana:Hot A goblin villager:Wounded> o
A goblin villager tries to hit you, but you parry skillfully.
* CW HP:Hurt Mana:Hot A goblin villager:Wounded>
You strongly pierce a goblin villager's left leg, rupturing it.
A goblin villager panics, and attempts to flee!
* CW HP:Hurt Mana:Hot A goblin villager:Bad>
Cloud sends *an Orc* sprawling on the ground.
* CW HP:Hurt Mana:Hot A goblin villager:Bad>
A snotling has arrived from the west.
Cloud begins some strange incantations...
* CW HP:Hurt Mana:Hot A goblin villager:Bad>
You nimbly dodge a snotling's attempt to hit you.
* CW HP:Hurt Mana:Hot A goblin villager:Bad>
You land a solid kick on a goblin villager and send him staggering.
* CW HP:Hurt Mana:Hot A goblin villager:Awful> poke
With a quick maneuver, you approach a goblin villager and score a deadly pierce.
A goblin villager gasps as he leaves his life behind.
A goblin villager is dead! R.I.P.
You gained 546 experience points.
* CW HP:Hurt Mana:Hot A snotling:Healthy> vil
Cloud stares at *an Orc* and utters the words, 'banishment'.
Cloud raises his arms and commands 'Be gone, *an Orc*!'.
*an Orc* shudders as Cloud attempts to banish him to the void.
* CW HP:Hurt Mana:Hot A snotling:Healthy> lager
Cloud narrates 'bashed'
* CW HP:Hurt Mana:Hot A snotling:Healthy> You can't poke someone who's not here!
* CW HP:Hurt Mana:Hot A snotling:Healthy>
With a quick maneuver, you approach a snotling and score a deadly pierce.
A snotling's pathetic whimper is abruptly cut short.
A snotling is dead! R.I.P.
You gained 88 experience points.
* CW HP:Hurt Mana:Hot> 1
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Hot>
Cloud powerfully smites *an Orc*'s torso.
* CW HP:Hurt Mana:Hot> a
You join the fight!
You try to pierce *an Orc* but he blocks your attack with his buckler.
* CW HP:Hurt Mana:Hot *an Orc*(one):Hurt Cloud:Hurt>
*an Orc* recovers his senses.
* CW HP:Hurt Mana:Hot *an Orc*(one):Hurt Cloud:Hurt> b
*an Orc* lands a solid kick on Cloud.
* CW HP:Hurt Mana:Hot *an Orc*(one):Hurt Cloud:Hurt> [bash]
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
Your victim has disappeared!
* CW HP:Hurt Mana:Hot> 1
1[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Hot>
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> n
kGoblin Guarded Grove
Exits: -north-, south.
* CW HP:Hurt Mana:Hot> o
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> n
kA Trail Through the Dense Forest
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Hot> o
e[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot>
Your blood freezes as you hear someone's death cry from the west.
* CW HP:Hurt Mana:Hot> e
Dense Forest Trail
A young raccoon with a a bushy, black-ringed tail scurries around here.
Exits: -north-, -west-.
* CW HP:Hurt Mana:Hot> Alas, you cannot go that way...
* CW HP:Hurt Mana:Hot> w
wA Trail Through the Dense Forest
Exits: -east-, -south-, west.
*an Orc* has arrived from the west.
* CW HP:Hurt Mana:Hot>
Forest Cove
The corpse of a banded tree-snake is lying here.
A long brown, banded snake dangles from the tree branches overhead.
A long brown, banded snake dangles from the tree branches overhead.
Exits: -east-.
* CW HP:Hurt Mana:Hot> ko
e
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> koA Trail Through the Dense Forest
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Hot>
s
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> s
Goblin Guarded Grove
Exits: -north-, south.
* CW HP:Hurt Mana:Hot> ko
Tribal Grounds
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Cloud is standing here.
Exits: -north-, east, west.
* CW HP:Hurt Mana:Hot> [kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> w
Forest Huts
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
A snotling is sneaking around, mischief glittering in his eyes.
Exits: east, west.
* CW HP:Hurt Mana:Hot> w
Forest Centre
A goblin villager goes about his business.
Exits: north, east, south.
* CW HP:Hurt Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot>
Cloud has arrived from the east.
* CW HP:Fine Mana:Hot> e
eForest Huts
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
A snotling is sneaking around, mischief glittering in his eyes.
Exits: east, west.
* CW HP:Fine Mana:Hot>
Tribal Grounds
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Exits: -north-, east, west.
* CW HP:Fine Mana:Hot> exa co 3.corpse
the corpse of *an Orc* (here):
a small pile of coins
a thin-bladed skinning knife (blunted)
a brass-framed lantern
a small belt sack
a silken sash
a three-headed flail
a leather backpack
a coarse black fur
a set of aged splint mail vambraces (marred)
a pair of crude chain mail gloves (polished)
a pair of banded iron greaves (marred)
an aged visored helmet (mauled)
a ring mail shirt (marred)
a reinforced chitin shield
a small wooden buckler
a set of aged splint mail boots (polished)
a wooden bucket
* CW HP:Fine Mana:Hot>
Your blood freezes as you hear someone's death cry from the west.
* CW HP:Fine Mana:Hot>
A goblin villager has arrived from the west.
* CW HP:Fine Mana:Hot>
Cloud has arrived from the west.
* CW HP:Fine Mana:Hot> w
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Fine Mana:Hot> w
Forest Centre
Exits: north, east, south.
* CW HP:Fine Mana:Hot> s
n
Wooden Hall
A fireplace is here, crackling and roaring with a warm fire.
A large bulletin board is mounted on a wall here.
An old ogress sits here, grinning a toothless grin while mixing stew.
A forest goblin commoner sits in front of the fire.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A forest goblin commoner sits in front of the fire.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* (one) is standing here.
Exits: north.
* CW HP:Fine Mana:Hot> Forest Centre
Exits: north, east, south.
* CW HP:Fine Mana:Hot> e
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Fine Mana:Hot> e
Tribal Grounds
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
A goblin villager is here, fighting Cloud.
Cloud is here, fighting a goblin villager.
Exits: -north-, east, west.
* CW HP:Fine Mana:Hot>
Cloud attempts to kick a goblin villager but misses.
* CW HP:Fine Mana:Hot> w2 <----- Seriously if you come back that soon after you died, your just begging for it =p
aYou stop using a long, slender foil.
You stop using a blue dragon scale.
You wield a sapphire-encrusted claymore with both hands.
* CW HP:Fine Mana:Hot> gg
You start to use a round bronze-rimmed buckler as a buckler.
* CW HP:Fine Mana:Hot>
w[change style agg]
Ok.
* CW HP:Fine Mana:Hot>
wForest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Fine Mana:Hot>
Your blood freezes as you hear someone's death cry from the east.
* CW HP:Fine Mana:Hot> Forest Centre
Exits: north, east, south.
* CW HP:Fine Mana:Hot> s
1
*an Orc* yells from the south 'dont rekill'
Wooden Hall
A fireplace is here, crackling and roaring with a warm fire.
A large bulletin board is mounted on a wall here.
An old ogress sits here, grinning a toothless grin while mixing stew.
A forest goblin commoner sits in front of the fire.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A forest goblin commoner sits in front of the fire.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* (one) is standing here.
Exits: north.
* CW HP:Fine Mana:Hot> f
An old toothless ogress tries to hit you but you block her attack with your buckler.
* CW HP:Fine Mana:Hot An old toothless ogress:Healthy> [kill forek]
You do the best you can!
* CW HP:Fine Mana:Hot An old toothless ogress:Healthy>
A black orc guard assists an old toothless ogress.
A black orc guard strongly pounds your left leg.
* CW HP:Fine Mana:Hot An old toothless ogress:Healthy> You desperately search for an escape route.
* CW HP:Fine Mana:Hot An old toothless ogress:Healthy>
You flee in panic.
Forest Centre
Exits: north, east, south.
* CW HP:Fine Mana:Hot> e
Cloud yells from the east 'we wont'
* CW HP:Fine Mana:Hot> e
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Fine Mana:Hot> yell =p
You yell, '=p'
* CW HP:Fine Mana:Hot>
The refreshing energy leaves your limbs.
* CW HP:Fine Mana:Hot> e
Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Exits: -north-, east, west.
* CW HP:Fine Mana:Hot>
Cloud yells from the north 'loot yourself'
* CW HP:Fine Mana:Burning> n
Goblin Guarded Grove
Exits: -north-, south.
* CW HP:Fine Mana:Burning> n
A Trail Through the Dense Forest
Cloud is resting here.
Exits: -east-, -south-, west.
* CW HP:Fine Mana:Burning> stat
OB: 168%, DB: 53%, PB: 43%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: aggressive.
Affected by:
- deep cut in the left arm (lightly bandaged)
- noquit
* CW HP:Fine Mana:Burning> tro #
1, 0%, #Forek 1, 1%, #Bulag
1, 1%, #Dugha 2, 2%, #Kanwulf
1, 1%, #Lubzar 1, 0%, #Drakar
* CW HP:Fine Mana:Burning> warl
The day has begun.
* CW HP:Fine Mana:Burning>
Warlords:
1. ( 12) Pesmerga the Human Soldier
2. ( 10) Hador the Elf Ranger
3. ( 7) Cloud the Human Soldier
4. ( 7) Cecil the Human Soldier
5. ( 6) Lomme the Elf Wardancer
6. ( 3) Balrog the Black Orc Marauder
7. ( 3) Calarin the Elf Wardancer
8. ( 3) Lei the Black Orc Marauder
9. ( 2) Evleh the Human Rogue
10. ( 2) Sizel the Elf Wizard
11. ( 2) Kanwulf the Black Orc Marauder
12. ( 2) What the Human Soldier
13. ( 2) Blacktooth the Black Orc Marauder
14. ( 2) Sharmak the Orc Shaman
15. ( 2) Vor the Night Goblin Hunter
16. ( 2) Worlan the Orc Shaman
17. ( 2) Nakk the Human Soldier
18. ( 2) Grotzgut the Forest Goblin Spiritualist
19. ( 1) Bully the Dwarf Slayer
20. ( 1) Grokk the Black Orc Marauder
* CW HP:Fine Mana:Burning> say funny
You say, 'funny'
* CW HP:Fine Mana:Burning> say I was gonna do it
You say, 'I was gonna do it'
* CW HP:Fine Mana:Burning> l
A Trail Through the Dense Forest
Cloud is resting here.
Exits: -east-, -south-, west.
* CW HP:Fine Mana:Burning> gig
You giggle happily.
* CW HP:Fine Mana:Burning> sc
188/248 hits, 70/89 mana, and 141/141 moves.
* CW HP:Fine Mana:Burning> r
You sit down and rest your tired bones.
* CW HP:Fine Mana:Burning> l
Cloud rolls on the floor, laughing uncontrollably.
* CW HP:Fine Mana:Burning>
A Trail Through the Dense Forest
Cloud is resting here.
Exits: -east-, -south-, west.
* CW HP:Fine Mana:Burning> say I dislike hi
Cloud stops resting, and clambers on his feet.
* CW HP:Fine Mana:Burning> m alot
sYou say, 'I dislike him alot'
* CW HP:Fine Mana:Burning> ay btw
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning> sYou say, 'btw'
* CW HP:Fine Mana:Burning> ay 3rd
Cloud closes his eyes and utters the words, 'rinse'.
* CW HP:Fine Mana:Burning> on
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning> e here
You say, '3rd one here'
* CW HP:Fine Mana:Burning>
Cloud closes his eyes and utters the words, 'rinse'.
* CW HP:Fine Mana:Burning>
Cloud says 'He better now'
* CW HP:Fine Mana:Burning>
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning>
Cloud closes his eyes and utters the words, 'rinse'.
* CW HP:Fine Mana:Burning>
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning> sc
196/248 hits, 73/89 mana, and 141/141 moves.
* CW HP:Fine Mana:Burning> stat
Cloud closes his eyes and utters the words, 'rinse'.
* CW HP:Fine Mana:Burning>
OB: 143%, DB: 3%, PB: 28%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: aggressive.
Affected by:
- shallow cut in the left arm (lightly bandaged)
- noquit
* CW HP:Fine Mana:Burning> l
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Fine Mana:Burning> wf
wYou stop using a sapphire-encrusted claymore.
You wield a long, slender foil.
* CW HP:Fine Mana:Burning> im
You stop using a round bronze-rimmed buckler.
* CW HP:Fine Mana:Burning>
You start to use a blue dragon scale as a shield.
* CW HP:Fine Mana:Burning> st[change style def]
Ok.
* CW HP:Fine Mana:Burning> at
OB: 53%, DB: 12%, PB: 90%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: defensive.
Affected by:
- shallow cut in the left arm (lightly bandaged)
- noquit
* CW HP:Fine Mana:Burning>
Cloud says '80k xp for him'
* CW HP:Fine Mana:Burning>
*an Orc* has arrived from the south.
* CW HP:Fine Mana:Burning>
*an Orc* leaves west.
* CW HP:Fine Mana:Burning>
*an Orc* has arrived from the west.
* CW HP:Fine Mana:Burning>
*an Orc* leaves east.
* CW HP:Fine Mana:Burning>
*an Orc* has arrived from the east.
* CW HP:Fine Mana:Burning>
Cloud says 'dude, we tied warlords :)'
* CW HP:Fine Mana:Burning>
*an Orc* leaves south.
* CW HP:Fine Mana:Burning> s gig
sYou giggle happily.
* CW HP:Fine Mana:Burning> ay we were
Cloud begins some strange incantations...
* CW HP:Fine Mana:Burning> befor
*an Orc* yells from the south 'dude, we tied warlords'
* CW HP:Fine Mana:Burning> e?
Cloud closes his eyes and utters the words, 'rinse'.
* CW HP:Fine Mana:Burning> You say, 'we were before?'
* CW HP:Fine Mana:Burning>
Cloud yells 'lmfao'
* CW HP:Fine Mana:Burning>
Cloud says 'no'
* CW HP:Fine Mana:Burning>
Cloud says 'you got 1 for bulag'
* CW HP:Fine Mana:Burning> nod
You nod solemnly.
* CW HP:Fine Mana:Burning> say right
You say, 'right'
* CW HP:Fine Mana:Burning>
Cloud says 'then we split for forek'
* CW HP:Fine Mana:Burning> warl
Warlords:
1. ( 12) Pesmerga the Human Soldier
2. ( 10) Hador the Elf Ranger
3. ( 7) Cloud the Human Soldier
4. ( 7) Cecil the Human Soldier
5. ( 6) Lomme the Elf Wardancer
6. ( 3) Balrog the Black Orc Marauder
7. ( 3) Calarin the Elf Wardancer
8. ( 3) Lei the Black Orc Marauder
9. ( 2) Evleh the Human Rogue
10. ( 2) Sizel the Elf Wizard
11. ( 2) Kanwulf the Black Orc Marauder
12. ( 2) What the Human Soldier
13. ( 2) Blacktooth the Black Orc Marauder
14. ( 2) Sharmak the Orc Shaman
15. ( 2) Vor the Night Goblin Hunter
16. ( 2) Worlan the Orc Shaman
17. ( 2) Nakk the Human Soldier
18. ( 2) Grotzgut the Forest Goblin Spiritualist
19. ( 1) Bully the Dwarf Slayer
20. ( 1) Grokk the Black Orc Marauder
* CW HP:Fine Mana:Burning>
*an Orc* has arrived from the south.
* CW HP:Fine Mana:Burning>
*an Orc* leaves south.
* CW HP:Fine Mana:Burning> sta
You stop resting, and stand up.
* CW HP:Fine Mana:Burning> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Fine Mana:Burning> s
Goblin Guarded Grove
Exits: -north-, south.
* CW HP:Fine Mana:Burning> ko
n
[kill *orc*]
They don't seem to be here.
* CW HP:Fine Mana:Burning> A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Fine Mana:Burning> r
You sit down and rest your tired bones.
* CW HP:Fine Mana:Burning> yell
Cloud tells you 'watch out'
* CW HP:Fine Mana:Burning> azog or flae?
You yell, 'azog or flae?'
* CW HP:Fine Mana:Burning>
*an Orc* yells from the south 'pansies'
* CW HP:Fine Mana:Burning>
Cloud tells you 'might be more now'
* CW HP:Fine Mana:Burning> rep
*an Orc* yells from the south 'azog'
* CW HP:Fine Mana:Burning> ly they are
You tell Cloud, 'they are'
* CW HP:Fine Mana:Burning>
*an Orc* yells from the south 'who else?'
* CW HP:Fine Mana:Burning> yell penis?
You yell, 'penis?'
* CW HP:Fine Mana:Burning> yell damn where/s
*an Orc* yells from the south 'vagina'
* CW HP:Fine Mana:Burning> 's
Cloud yells 'good times now'
* CW HP:Fine> an estonia
Cloud starts scouting his whereabouts.
* CW HP:Fine> n when I need some cannon fod
Cloud sinks deeply into thought about the meaning of life.
* CW HP:Fine> der
You yell, 'damn where's an estonian when I need some cannon fodder'
* CW HP:Fine> nod self
You nod to yourself, of course you are right.
* CW HP:Fine> sc
237/248 hits, 89/89 mana, and 141/141 moves.
* CW HP:Fine> stat
OB: 53%, DB: 12%, PB: 90%, SB: 9%, Armour: 77%/23%, Wimpy: 70.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: defensive.
Affected by:
- shallow cut in the left arm (lightly bandaged)
- noquit
* CW HP:Fine> l
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Fine> 100
[change wimpy 100]
You'll flee if you drop below 100 hit points.
* CW HP:Fine>
Cloud tells you 'we need somewhere to fight'
* CW HP:Fine> sa reply I said this before =p
You tell Cloud, 'I said this before =p'
* CW HP:Fine> sta
You stop resting, and stand up.
* CW> sc
248/248 hits, 89/89 mana, and 141/141 moves.
* CW>
Cloud tells you 'well if they 2 they easy'
* CW> l
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW>
*an Orc* has arrived from the south.
* CW>
You swiftly dodge *an Orc*'s attempt to pound you.
* CW *an Orc*:Healthy>
*an Orc* swiftly dodges your attempt to pierce him.
* CW *an Orc*:Healthy>
*an Orc* has arrived from the south.
*an Orc* has arrived from the south.
* CW *an Orc*:Healthy>
*an Orc* crushes your left hand forcefully.
* CW HP:Fine *an Orc*:Healthy>
You are thirsty.
* CW HP:Fine *an Orc*:Healthy> f
*an Orc* crushes your torso hard.
* CW HP:Fine *an Orc*:Healthy>
You try to pierce *an Orc* but he blocks your attack with his buckler.
* CW HP:Fine *an Orc*:Healthy> You desperately search for an escape route.
* CW HP:Fine *an Orc*:Healthy>
You flee in panic.
Dense Forest Trail
Exits: -north-, -west-.
* CW HP:Fine>
*an Orc* has arrived from the west.
* CW HP:Fine> d
Cloud tells you '3 is another story'
* CW HP:Fine> s
You drink the water.
You are full.
* CW HP:Fine> n
Your stomach can't contain anymore!
*an Orc* quickly approaches, trying to crush you.
* CW HP:Fine *an Orc*:Hurt> No way! You're fighting for your life!
* CW HP:Fine *an Orc*:Hurt>
Cloud has arrived from the west.
* CW HP:Fine *an Orc*:Hurt>
You strongly pierce *an Orc*'s right arm.
* CW HP:Fine *an Orc*:Hurt> lo
Cloud powerfully smites *an Orc*'s head, jolting it.
* CW HP:Fine *an Orc*:Wounded> [label one]
Ok.
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* tries to crush you, but you parry skillfully.
* CW HP:Fine *an Orc*(one):Wounded>
You pierce *an Orc*'s left leg very hard.
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* panics, and attempts to flee!
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* has arrived from the west.
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* leaves north.
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* panics, and attempts to flee!
*an Orc* leaves west.
*an Orc* has arrived from the west.
* CW HP:Fine>
*an Orc* tries to crush you but you block his attack with your shield.
* CW HP:Fine *an Orc*:Healthy>
*an Orc* has arrived from the north.
* CW HP:Fine *an Orc*:Healthy> k
You try to pierce *an Orc*, but he parries skillfully.
* CW HP:Fine *an Orc*:Healthy>
*an Orc* pounds your left leg very hard.
* CW HP:Fine *an Orc*:Healthy> k
fCloud quickly approaches *an Orc*, trying to smite him.
[kill one]
They don't seem to be here.
* CW HP:Fine *an Orc*:Healthy>
You desperately search for an escape route.
* CW HP:Fine *an Orc*:Healthy>
You flee in panic.
A Trail Through the Dense Forest
*an Orc* (one) is standing here.
Exits: -east-, -south-, west.
* CW HP:Fine>
*an Orc* leaves east.
* CW HP:Fine> w e
kDense Forest Trail
Cloud is here, fighting *an Orc*.
*an Orc* is here, fighting Cloud.
*an Orc* is standing here.
*an Orc* (one) is standing here.
Exits: -north-, -west-.
* CW HP:Fine> k
*an Orc* leaves west.
You nimbly dodge *an Orc*'s attempt to crush you.
* CW HP:Fine *an Orc*(one):Wounded>
You pierce *an Orc*'s right arm hard.
* CW HP:Fine *an Orc*(one):Wounded> [kill one]
You do the best you can!
* CW HP:Fine *an Orc*(one):Wounded>
Cloud sends *an Orc* sprawling on the ground.
* CW HP:Fine *an Orc*(one):Wounded> l
*an Orc* has arrived from the west.
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* tries to pound you but you block his attack with your shield.
* CW HP:Fine *an Orc*(one):Wounded>
Cloud panics, and attempts to flee!
Cloud leaves west.
* CW HP:Fine *an Orc*(one):Wounded>
*an Orc* panics, and attempts to flee!
*an Orc* leaves west.
* CW HP:Fine *an Orc*:Healthy>
You feebly pierce *an Orc*'s left leg, barely grazing it.
* CW HP:Fine *an Orc*:Fine> f
You desperately search for an escape route.
* CW HP:Fine *an Orc*:Fine>
You flee in panic.
A Trail Through the Dense Forest
Exits: -north-, -south-.
* CW HP:Fine> w
w
*an Orc* has arrived from the south.
* CW HP:Fine>
Alas, you cannot go that way...
* CW HP:Fine> s
You swiftly dodge *an Orc*'s attempt to pound you.
* CW HP:Fine *an Orc*:Fine> *an Orc* barely manages to dodge your attempt to pierce him.
No way! You're fighting for your life!
* CW HP:Fine *an Orc*:Fine> w
No way! You're fighting for your life!
* CW HP:Fine *an Orc*:Fine> No way! You're fighting for your life!
* CW HP:Fine *an Orc*:Fine> f
You desperately search for an escape route.
* CW HP:Fine *an Orc*:Fine>
You flee in panic.
Dense Forest Trail
*an Orc* is here, fighting Cloud.
Cloud is here, fighting *an Orc*.
*an Orc* (one) is standing here.
Exits: -north-, -west-.
*an Orc* tries to crush Cloud, but he parries skillfully.
* CW HP:Fine>
*an Orc* recovers his senses.
*an Orc* crushes Cloud's right arm very hard.
* CW HP:Fine> k
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
* CW HP:Fine> k
[kill one]
You pierce *an Orc*'s right arm very hard, jolting it.
* CW HP:Fine *an Orc*(one):Bad Cloud:Fine>
Cloud powerfully smites *an Orc*'s right arm, rupturing it.
* CW HP:Fine *an Orc*(one):Bad Cloud:Fine>
Cloud panics, and attempts to flee!
* CW HP:Fine *an Orc*(one):Bad Cloud:Fine>
*an Orc* has arrived from the north.
* CW HP:Fine *an Orc*(one):Bad Cloud:Fine>
Cloud panics, and attempts to flee!
Cloud leaves north.
* CW HP:Fine *an Orc*(one):Bad>
*an Orc* has arrived from the north.
* CW HP:Fine *an Orc*(one):Bad> b
*an Orc* panics, and attempts to flee!
*an Orc* leaves west.
* CW HP:Fine>
*an Orc* quickly approaches, trying to crush you.
* CW HP:Fine *an Orc*:Fine>
*an Orc* pounds your left hand forcefully.
* CW HP:Fine *an Orc*:Fine>
*an Orc* attempts to kick you but misses.
* CW HP:Fine *an Orc*:Fine> You land a kick solidly on *an Orc*.
[bash]
*an Orc* crushes your left arm forcefully.
Cloud has arrived from the north.
f
* CW HP:Hurt *an Orc*:Fine> You desperately search for an escape route.
* CW HP:Hurt *an Orc*:Fine>
You flee in panic.
A Trail Through the Dense Forest
Exits: -east-, -south-, west.
* CW HP:Hurt> s
kGoblin Guarded Grove
Exits: -north-, south.
* CW HP:Hurt> k
[kill one]
They don't seem to be here.
* CW HP:Hurt> w s
Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Exits: -north-, east, west.
* CW HP:Hurt> kk
w[kill one]
They don't seem to be here.
* CW HP:Hurt>
wForest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Hurt>
kForest Centre
*an Orc* (one) is standing here.
Exits: north, east, south.
*an Orc* leaves south.
* CW HP:Hurt> k
[kill one]
They don't seem to be here.
* CW HP:Hurt>
*an Orc* has arrived from the south.
* CW HP:Hurt> e
*an Orc* leaves east.
* CW HP:Hurt>
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
*an Orc* (one) is standing here.
Exits: east, west.
* CW HP:Hurt>
*an Orc* leaves west.
* CW HP:Hurt> w w
Forest Centre
Exits: north, east, south.
* CW HP:Hurt> kk
Cloud narrates 'bashed'
* CW HP:Hurt>
Cloud narrates 'bashed'
* CW HP:Hurt> [kill one]
They don't seem to be here.
* CW HP:Hurt> s
kWooden Hall
A fireplace is here, crackling and roaring with a warm fire.
A large bulletin board is mounted on a wall here.
An old ogress sits here, grinning a toothless grin while mixing stew.
A forest goblin commoner sits in front of the fire.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A forest goblin commoner sits in front of the fire.
*an Orc* (one) is standing here.
Exits: north.
* CW HP:Hurt> k
[kill one]
You strongly pierce *an Orc*'s head, rupturing it.
* CW HP:Hurt *an Orc*(one):Awful>
A black orc guard strongly pounds your left shoulder.
*an Orc* crushes your right arm savagely, rupturing it.
* CW HP:Wounded *an Orc*(one):Awful>
A black orc guard assists a black orc guard.
A black orc guard strongly pounds your left hand.
You flee in panic.
Forest Centre
Exits: north, east, south.
* CW HP:Wounded> f
You flee in panic.
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Wounded> s
Alas, you cannot go that way...
* CW HP:Wounded> 4 50
[change wimpy 50]
You'll flee if you drop below 50 hit points.
* CW HP:Wounded> w
*an Orc* has arrived from the east.
* CW HP:Wounded> Forest Centre
Exits: north, east, south.
* CW HP:Wounded> k
*an Orc* has arrived from the east.
* CW HP:Wounded> k
[kill one]
They don't seem to be here.
* CW HP:Wounded>
You swiftly dodge *an Orc*'s attempt to crush you.
* CW HP:Wounded *an Orc*:Fine> k
*an Orc* nimbly dodges your attempt to pierce him.
* CW HP:Wounded *an Orc*:Fine>
*an Orc* attempts to kick you but misses.
* CW HP:Wounded *an Orc*:Fine> f
You desperately search for an escape route.
* CW HP:Wounded *an Orc*:Fine>
You flee in panic.
Wooden Hall
A fireplace is here, crackling and roaring with a warm fire.
A large bulletin board is mounted on a wall here.
An old ogress sits here, grinning a toothless grin while mixing stew.
A forest goblin commoner sits in front of the fire.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A forest goblin commoner sits in front of the fire.
*an Orc* (one) is standing here.
Exits: north.
* CW HP:Wounded>
You nimbly dodge a black orc guard's attempt to pound you.
You land a kick solidly on a black orc guard.
* CW HP:Wounded A black orc guard:Fine>
A black orc guard assists a black orc guard.
A black orc guard pounds your head hard.
* CW HP:Wounded A black orc guard:Fine> k
You pierce a black orc guard's right arm hard.
* CW HP:Wounded A black orc guard:Fine> k
f
A black orc guard assists a black orc guard.
You barely manage to dodge a black orc guard's attempt to pound you.
* CW HP:Wounded A black orc guard:Fine>
e[kill one]
You do the best you can!
*an Orc* crushes your left foot forcefully, rupturing it.
* CW HP:Wounded A black orc guard:Fine>
eYou desperately search for an escape route.
* CW HP:Wounded A black orc guard:Fine>
You flee in panic.
Forest Centre
*an Orc* is standing here.
Exits: north, east, south.
* CW HP:Wounded>
e
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Wounded> Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Exits: -north-, east, west.
* CW HP:Wounded> The Tribal Spring
The corpse of a goblin villager is lying here.
A wooden bucket is standing here.
A spring of fresh clear water bubbles in the middle of a small pool.
Exits: east, south, west.
* CW HP:Wounded> w
n
Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Exits: -north-, east, west.
* CW HP:Wounded> n
Goblin Guarded Grove
Exits: -north-, south.
* CW HP:Wounded> A Trail Through the Dense Forest
Exits: -east-, -south-, west.
* CW HP:Wounded> e
Dense Forest Trail
*an Orc* is standing here.
Exits: -north-, -west-.
* CW HP:Wounded> k
*an Orc* leaves north.
* CW HP:Wounded> o
Cloud has arrived from the north.
* CW HP:Wounded> b
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> [bash]
Bash who?
* CW HP:Wounded> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> n
kA Trail Through the Dense Forest
Exits: -north-, -south-.
* CW HP:Wounded> o
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> n
Upon the Dense Forest Trail
Exits: -north-, -east-, -south-, west.
* CW HP:Wounded> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded> gos sorry I was
Cloud has arrived from the south.
* CW HP:Wounded> hi
Cloud leaves north.
* CW HP:Wounded> tting the
Cloud has arrived from the north.
* CW HP:Wounded> awful one
You gossip, 'sorry I was hitting the awful one'
* CW HP:Wounded> sc
70/248 hits, 89/89 mana, and 127/141 moves.
* CW HP:Wounded> sta
Cloud begins some strange incantations...
* CW HP:Wounded> t
OB: 78%, DB: 62%, PB: 105%, SB: 9%, Armour: 77%/23%, Wimpy: 50.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: defensive.
Affected by:
- noquit
- shallow cut in the left arm (lightly bandaged)
* CW HP:Wounded> ref
[cast 'refresh']
You muster all your concentration...
Cloud closes his eyes and utters the words, 'rinse'.
|re
Cloud begins some strange incantations...
|po
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Wounded Mana:Burning> Ok.
* CW HP:Wounded Mana:Burning>
Cloud closes his eyes and utters the words, 'rinse'.
* CW HP:Wounded Mana:Burning> s
Cloud begins some strange incantations...
* CW HP:Wounded Mana:Burning> c
72/248 hits, 72/89 mana, and 129/141 moves.
* CW HP:Wounded Mana:Burning> cure
c[cast 'rinse']
You muster all your concentration...
|ure
cure
Ok.
You rinse your body and immediately feel better.
* CW HP:Wounded Mana:Hot>
Cloud begins some strange incantations...
* CW HP:Wounded Mana:Hot> [cast 'rinse']
You muster all your concentration...
-
Cloud stares at you and utters the words, 'rinse'.
Cloud sends a flow of rinsing energy into your body.
/
Ok.
You rinse your body and immediately feel better.
* CW HP:Wounded Mana:Hot> [cast 'rinse']
You muster all your concentration...
|
Ok.
You rinse your body and immediately feel better.
* CW HP:Wounded Mana:Hot>
*an Orc* has arrived from the north.
* CW HP:Wounded Mana:Hot> re
*an Orc* leaves south.
* CW HP:Wounded Mana:Hot> po
Ok.
* CW HP:Wounded Mana:Hot>
Cloud leaves south.
* CW HP:Wounded Mana:Hot> s
kA Trail Through the Dense Forest
Exits: -north-, -south-.
* CW HP:Wounded Mana:Hot> s
Dense Forest Trail
Exits: -north-, -west-.
* CW HP:Wounded Mana:Hot> w
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Wounded Mana:Hot> s
Cloud gets a bloody steak from a shallyan shoulder satchel.
* CW HP:Wounded Mana:Hot> sGoblin Guarded Grove
*an Orc* is standing here.
*an Orc* (one) is here scanning the ground for tracks.
*an Orc* is standing here.
Exits: -north-, south.
* CW HP:Wounded Mana:Hot>
Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Exits: -north-, east, west.
* CW HP:Hurt Mana:Hot> n
nGoblin Guarded Grove
*an Orc* is standing here.
*an Orc* (one) is standing here.
*an Orc* is standing here.
Exits: -north-, south.
* CW HP:Hurt Mana:Hot>
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Hot>
*an Orc* has arrived from the south.
* CW HP:Hurt Mana:Hot>
*an Orc* pounds Cloud's left arm forcefully.
* CW HP:Hurt Mana:Hot>
Cloud powerfully smites *an Orc*'s left leg.
* CW HP:Hurt Mana:Hot> kk
*an Orc* panics, and attempts to flee!
*an Orc* leaves south.
* CW HP:Hurt Mana:Hot> [kill one]
They don't seem to be here.
* CW HP:Hurt Mana:Hot>
*an Orc* has arrived from the south.
* CW HP:Hurt Mana:Hot>
*an Orc* powerfully pounds Cloud's left arm, jolting it.
* CW HP:Hurt Mana:Hot> ko
Cloud lands a kick on *an Orc* and send him staggering.
* CW HP:Hurt Mana:Hot>
[kill *orc*]
You pierce *an Orc*'s right leg very hard.
* CW HP:Hurt Mana:Hot *an Orc*:Hurt Cloud:Hurt>
Cloud mightily smites *an Orc*'s head, jolting it.
* CW HP:Hurt Mana:Hot *an Orc*:Hurt Cloud:Hurt>
You land a kick solidly on *an Orc*.
* CW HP:Hurt Mana:Hot *an Orc*:Hurt Cloud:Hurt>
Cloud emits a loud roar, he is such an animal!
* CW HP:Hurt Mana:Hot *an Orc*:Hurt Cloud:Hurt>
You try to pierce *an Orc* but he blocks your attack with his buckler.
* CW HP:Hurt Mana:Hot *an Orc*:Hurt Cloud:Hurt>
*an Orc* recovers his senses.
* CW HP:Hurt Mana:Hot *an Orc*:Hurt Cloud:Hurt>
*an Orc* panics, and attempts to flee!
*an Orc* leaves west.
* CW HP:Hurt Mana:Hot>
*an Orc* has arrived from the west.
* CW HP:Hurt Mana:Hot>
*an Orc* leaves east.
* CW HP:Hurt Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> ko
e[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot>
Cloud leaves east.
* CW HP:Hurt Mana:Hot> ko
Dense Forest Trail
Cloud is standing here.
Exits: -north-, -west-.
* CW HP:Hurt Mana:Hot> [kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Hot> n
koCloud leaves north.
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -north-, -south-.
* CW HP:Hurt Mana:Hot>
*an Orc* has arrived from the north.
* CW HP:Hurt Mana:Hot> n
[kill *orc*]
*an Orc* barely manages to dodge your attempt to pierce him.
* CW HP:Hurt Mana:Hot *an Orc*:Hurt>
*an Orc* powerfully pounds your left arm, rupturing it.
* CW HP:Wounded Mana:Hot *an Orc*:Hurt> No way! You're fighting for your life!
* CW HP:Wounded Mana:Hot *an Orc*:Hurt>
You land a kick solidly on *an Orc*.
* CW HP:Wounded Mana:Hot *an Orc*:Wounded>
Cloud strongly smites *an Orc*'s right leg.
* CW HP:Wounded Mana:Hot *an Orc*:Wounded>
*an Orc* panics, and attempts to flee!
*an Orc* leaves south.
* CW HP:Wounded Mana:Hot> s
Cloud leaves south.
* CW HP:Wounded Mana:Hot> ko
Dense Forest Trail
*an Orc* is standing here.
Cloud is standing here.
Exits: -north-, -west-.
* CW HP:Wounded Mana:Hot> w
[kill *orc*]
*an Orc* swiftly dodges your attempt to pierce him.
* CW HP:Wounded Mana:Hot *an Orc*:Wounded>
You swiftly dodge *an Orc*'s attempt to pound you.
* CW HP:Wounded Mana:Hot *an Orc*:Wounded> ko
Cloud quickly approaches *an Orc*, trying to smite him.
* CW HP:Wounded Mana:Hot *an Orc*:Wounded> No way! You're fighting for your life!
* CW HP:Wounded Mana:Hot *an Orc*:Wounded>
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
* CW HP:Wounded Mana:Hot> w
Cloud leaves west.
* CW HP:Wounded Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded Mana:Hot> n
A Trail Through the Dense Forest
Exits: -north-, -south-.
* CW HP:Wounded Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded Mana:Hot> m n
Upon the Dense Forest Trail
Exits: -north-, -east-, -south-, west.
* CW HP:Wounded Mana:Hot> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Wounded Mana:Hot> w
Lavish Forest
Exits: -east-, south.
* CW HP:Wounded Mana:Hot> e
Upon the Dense Forest Trail
Exits: -north-, -east-, -south-, west.
* CW HP:Wounded Mana:Hot> to
[track *orc*]
You search the area for orc's tracks...
*an Orc* has arrived from the north.
*an Orc* leaves south.
You stop searching for tracks.
* CW HP:Wounded Mana:Hot> s
* CW HP:Wounded Mana:Hot> s
A Trail Through the Dense Forest
Exits: -north-, -south-.
* CW HP:Wounded Mana:Hot> Dense Forest Trail
Cloud is standing here.
Exits: -north-, -west-.
* CW HP:Wounded Mana:Hot> w
k
Cloud leaves west.
* CW HP:Wounded Mana:Hot> o
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Wounded Mana:Hot> [kill *orc*]
They don't seem to be here.
* CW HP:Wounded Mana:Hot> sc
106/248 hits, 49/89 mana, and 139/141 moves.
* CW HP:Wounded Mana:Hot> stat
Cloud says 'in'
* CW HP:Wounded Mana:Hot> OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 50.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: defensive.
Affected by:
- refreshed
- noquit
- shallow cut in the left arm (lightly bandaged)
* CW HP:Wounded Mana:Hot> cure
[cast 'rinse']
You muster all your concentration...
/
Ok.
You rinse your body and immediately feel better.
* CW HP:Hurt Mana:Warm> w
eForest Cove
The corpse of a banded tree-snake is lying here.
A long brown, banded snake dangles from the tree branches overhead.
A long brown, banded snake dangles from the tree branches overhead.
Exits: -east-.
* CW HP:Hurt Mana:Warm>
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Warm> nod
You nod solemnly.
* CW HP:Hurt Mana:Warm> sc
119/248 hits, 41/89 mana, and 138/141 moves.
* CW HP:Hurt Mana:Hot> cure
[cast 'rinse']
You muster all your concentration...
/re
*an Orc* has arrived from the south.
|po
*an Orc* leaves south.
/
Ok.
You rinse your body and immediately feel better.
* CW HP:Hurt Mana:Warm>
Cloud says 'you ok?'
* CW HP:Hurt Mana:Warm> repo
Saving Cecil.
* CW HP:Hurt Mana:Warm> Ok.
* CW HP:Hurt Mana:Warm> sc
130/249 hits, 32/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Warm>
Cloud begins some strange incantations...
* CW HP:Hurt Mana:Warm> stat
OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 50.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: defensive.
Affected by:
- shallow cut in the left arm (lightly bandaged)
- noquit
- refreshed
* CW HP:Hurt Mana:Warm>
Cloud closes his eyes and utters the words, 'rinse'.
* CW HP:Hurt Mana:Warm>
Cloud reports: 157/269 hits, 0/104 mana, 101/141 moves.
* CW HP:Hurt Mana:Warm> eq
You are using:
<wielded primary> a long, slender foil (notched)
<worn as shield> a blue dragon scale
<worn on head> a blackened iron helmet (scratched)
<worn on face> a pair of sunglasses
<worn on body> a blackened iron breastplate (marred)
<worn about body> a dark, blood-stained fur
<worn on arms> a pair of blackened iron vambraces (mauled)
<worn on hands> a pair of blackened iron gauntlets (marred)
<worn on legs> a pair of blackened iron greaves (polished)
<worn on feet> a pair of black leather boots
<worn around neck> a sapphire amulet
<worn around wrist> a wide strap of leather
<worn around wrist> a wide strap of leather
<worn on finger> a gold ring
<worn on back> a leather backpack
<worn as belt> a silken sash
<worn on belt> a brass-framed lantern
<worn on belt> a small belt sack
<worn on belt> a small belt sack
<worn on belt> a small water skin
<worn on belt> a small water skin
* CW HP:Hurt Mana:Warm> say heh still in wi
The refreshing energy leaves your limbs.
* CW HP:Hurt Mana:Warm> mpy mode
You say, 'heh still in wimpy mode'
* CW HP:Hurt Mana:Warm> sc
140/249 hits, 34/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Warm>
Cloud snickers softly.
* CW HP:Hurt Mana:Warm> say but landing hits
You say, 'but landing hits'
* CW HP:Hurt Mana:Warm> sc
143/249 hits, 36/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Warm> stat
OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 50.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: defensive.
Affected by:
- shallow cut in the left arm (lightly bandaged)
- noquit
* CW HP:Hurt Mana:Warm>
*an Orc* has arrived from the south.
*an Orc* has arrived from the south.
* CW HP:Hurt Mana:Warm>
*an Orc* leaves south.
*an Orc* leaves south.
* CW HP:Hurt Mana:Warm> kk
Cloud leaves south.
* CW HP:Hurt Mana:Warm> [kill one]
They don't seem to be here.
* CW HP:Hurt Mana:Warm>
Cloud has arrived from the south.
* CW HP:Hurt Mana:Warm> s sc
146/249 hits, 37/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Warm>
Cloud says 'hrm'
* CW HP:Hurt Mana:Warm>
*an Orc* has arrived from the south.
* CW HP:Hurt Mana:Warm>
*an Orc* leaves south.
* CW HP:Hurt Mana:Warm> ko
[kill *orc*]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> kk
[kill one]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> l
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Warm> k
Cloud begins some strange incantations...
* CW HP:Hurt Mana:Warm> k
[kill one]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> kk
Cloud closes his eyes and utters the words, 'rinse'.
* CW HP:Hurt Mana:Warm> sc
150/249 hits, 38/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Warm> stat
OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 50.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: defensive.
Affected by:
- shallow cut in the left arm (lightly bandaged)
- noquit
* CW HP:Hurt Mana:Warm> ref
[cast 'refresh']
You muster all your concentration...
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Hurt Mana:Cold> stat
tOB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 50.
Needed: 341161 xp, Coins: 1151, Wps: 7. Style: defensive.
Affected by:
- refreshed
- shallow cut in the left arm (lightly bandaged)
- noquit
* CW HP:Hurt Mana:Cold> ro #
1, 0%, #Forek 1, 1%, #Bulag
1, 1%, #Dugha 2, 2%, #Kanwulf
1, 1%, #Lubzar 1, 0%, #Drakar
* CW HP:Hurt Mana:Cold> scou s
You start scouting southwards.
Goblin Guarded Grove
Exits: -north-, south.
s
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Cold>
sGoblin Guarded Grove
Exits: -north-, south.
* CW HP:Hurt Mana:Cold> cou s
You start scouting southwards.
Cloud gossips 'ok, do forek first'
Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
*an Orc* is standing here.
*an Orc* is resting here.
Exits: -north-, east, west.
Goblin Guarded Grove
Exits: -north-, south.
* CW HP:Hurt Mana:Warm> n
A Trail Through the Dense Forest
Cloud is standing here.
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Warm> s
*an Orc* has arrived from the south.
* CW HP:Hurt Mana:Warm>
*an Orc* leaves south.
* CW HP:Hurt Mana:Warm> 1
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> s
1
Goblin Guarded Grove
Exits: -north-, south.
* CW HP:Hurt Mana:Warm> [kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> s
1
Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* (one) is standing here.
Exits: -north-, east, west.
* CW HP:Hurt Mana:Warm> f[kill forek]
You pierce *an Orc*'s left shoulder hard.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
*an Orc* tries to crush you but you block his attack with your shield.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
You desperately search for an escape route.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
You flee in panic.
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Hurt Mana:Warm> e
n
Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
*an Orc* is standing here.
*an Orc* is here, fighting Cloud.
*an Orc* (one) is standing here.
Cloud is here, fighting *an Orc*.
Exits: -north-, east, west.
*an Orc* quickly approaches, trying to crush you.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded> n
No way! You're fighting for your life!
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded> fYou pierce *an Orc*'s torso very hard.
No way! You're fighting for your life!
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
*an Orc* mightily crushes Cloud's left hand, jolting it.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
You desperately search for an escape route.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
You flee in panic.
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Hurt Mana:Warm>
Cloud has arrived from the east.
* CW HP:Hurt Mana:Warm>
*an Orc* has arrived from the east.
* CW HP:Hurt Mana:Warm>
*an Orc* quickly approaches, trying to crush you.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
Cloud leaves east.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded> 1
You pierce *an Orc*'s torso very hard, jolting it.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded> [kill forek]
You do the best you can!
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
You nimbly dodge *an Orc*'s attempt to crush you.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
Cloud has arrived from the east.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
You lightly pierce *an Orc*'s left leg, prickling it.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
*an Orc* panics, and attempts to flee!
*an Orc* leaves east.
* CW HP:Hurt Mana:Warm>
Cloud leaves east.
* CW HP:Hurt Mana:Warm> ko
[kill *orc*]
They don't seem to be here.
*an Orc* has arrived from the east.
* CW HP:Hurt Mana:Warm>
*an Orc* quickly approaches, trying to crush you.
* CW HP:Hurt Mana:Warm *an Orc*(one):Wounded>
You strongly pierce *an Orc*'s torso, jolting it.
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad> 1
Cloud has arrived from the east.
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad> [kill forek]
You do the best you can!
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad>
Cloud leaves east.
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad>
*an Orc* tries to crush you, but you parry skillfully.
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad> 1
*an Orc* panics, and attempts to flee!
*an Orc* leaves east.
* CW HP:Hurt Mana:Warm> 1
Cloud has arrived from the east.
* CW HP:Hurt Mana:Warm> [kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> 1[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm>
Cloud leaves east.
* CW HP:Hurt Mana:Warm>
1[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm>
1[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm>
1
*an Orc* has arrived from the east.
* CW HP:Hurt Mana:Warm>
[kill forek]
You strongly pierce *an Orc*'s head, jolting it.
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad> *an Orc* lands a solid kick on you sending you staggering.
1
*an Orc* panics, and attempts to flee!
*an Orc* leaves west.
yelYou recover your senses and get back on your feet.
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> l [kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> fuggin kick
You yell, 'fuggin kick'
* CW HP:Hurt Mana:Warm> w
wForest Centre
*an Orc* (one) is standing here.
Exits: north, east, south.
* CW HP:Hurt Mana:Warm>
1Alas, you cannot go that way...
* CW HP:Hurt Mana:Warm>
*an Orc* lightly crushes your left hand, grazing it.
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad> You pierce *an Orc*'s torso very hard, rupturing it.
[kill forek]
You do the best you can!
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad>
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
* CW HP:Hurt Mana:Warm> 11
Huh?!?
* CW HP:Hurt Mana:Warm> 1
*an Orc* has arrived from the north.
* CW HP:Hurt Mana:Warm> 1
[kill forek]
You pierce *an Orc*'s torso hard, rupturing it.
* CW HP:Hurt Mana:Warm *an Orc*(one):Awful> 1
[kill forek]
You do the best you can!
* CW HP:Hurt Mana:Warm *an Orc*(one):Awful> 1
[kill forek]
You do the best you can!
* CW HP:Hurt Mana:Warm *an Orc*(one):Bad> 1
You land a kick solidly on *an Orc*.
* CW HP:Hurt Mana:Warm *an Orc*(one):Awful> [kill forek]
You do the best you can!
* CW HP:Hurt Mana:Warm *an Orc*(one):Awful> 1
*an Orc* panics, and attempts to flee!
*an Orc* leaves south.
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> 1
1[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm>
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> 1
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> 1
1[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm>
1[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm>
1[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm>
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> 1
[kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> [kill forek]
They don't seem to be here.
* CW HP:Hurt Mana:Warm> s
1
Wooden Hall
A fireplace is here, crackling and roaring with a warm fire.
A large bulletin board is mounted on a wall here.
An old ogress sits here, grinning a toothless grin while mixing stew.
A forest goblin commoner sits in front of the fire.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A forest goblin commoner sits in front of the fire.
*an Orc* (one) is standing here.
Exits: north.
* CW HP:Hurt Mana:Warm> [kill forek]
You pierce *an Orc*'s torso hard, rupturing it.
* CW HP:Hurt Mana:Warm *an Orc*(one):Awful>
*an Orc* tries to crush you, but you parry skillfully.
* CW HP:Hurt Mana:Warm *an Orc*(one):Awful> *an Orc* lands a solid kick on you sending you staggering.
A black orc guard strongly pounds your right arm.
f
A black orc guard assists a black orc guard.
A black orc guard strongly pounds your right leg.
A black orc guard assists a black orc guard.
A black orc guard powerfully pounds your right foot, jolting it.
You recover your senses and get back on your feet.
You desperately search for an escape route.
* CW HP:Wounded Mana:Warm *an Orc*(one):Awful>
You flee in panic.
Forest Centre
Exits: north, east, south.
* CW HP:Wounded Mana:Warm> 50
[change wimpy 50]
You'll flee if you drop below 50 hit points.
* CW HP:Hurt Mana:Warm> s
1
Wooden Hall
A fireplace is here, crackling and roaring with a warm fire.
A large bulletin board is mounted on a wall here.
An old ogress sits here, grinning a toothless grin while mixing stew.
A forest goblin commoner sits in front of the fire.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A forest goblin commoner sits in front of the fire.
*an Orc* (one) is standing here.
Exits: north.
* CW HP:Hurt Mana:Warm>
You barely manage to dodge a black orc guard's attempt to pound you.
You strongly pierce a black orc guard's right arm.
* CW HP:Hurt Mana:Warm A black orc guard:Fine> [kill forek]
You do the best you can!
* CW HP:Hurt Mana:Warm A black orc guard:Fine>
You land a kick solidly on a black orc guard.
* CW HP:Hurt Mana:Warm A black orc guard:Fine> f
An old toothless ogress tries to hit you but you block her attack with your shield.
You swiftly dodge *an Orc*'s attempt to crush you.
* CW HP:Hurt Mana:Warm A black orc guard:Fine> You desperately search for an escape route.
* CW HP:Hurt Mana:Warm A black orc guard:Fine>
You flee in panic.
Forest Centre
Exits: north, east, south.
* CW HP:Hurt Mana:Warm> s
1
Wooden Hall
A fireplace is here, crackling and roaring with a warm fire.
A large bulletin board is mounted on a wall here.
An old ogress sits here, grinning a toothless grin while mixing stew.
A forest goblin commoner sits in front of the fire.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A brutal looking black orc warrior stands guard here.
A forest goblin commoner sits in front of the fire.
*an Orc* (one) is standing here.
Exits: north.
* CW HP:Hurt Mana:Warm> [kill forek]
You pierce *an Orc*'s torso forcefully, rupturing it.
*an Orc* is mortally wounded, and will die soon, if not aided.
* CW HP:Hurt Mana:Warm *an Orc*(one):Dying>
You swiftly dodge a black orc guard's attempt to pound you.
* CW HP:Hurt Mana:Warm *an Orc*(one):Dying>
An old toothless ogress tries to bite you, but you barely manage to parry.
* CW HP:Hurt Mana:Warm *an Orc*(one):Dying>
A black orc guard assists an old toothless ogress.
A black orc guard tries to pound you but you block his attack with your shield.
* CW HP:Hurt Mana:Warm *an Orc*(one):Dying>
A black orc guard assists an old toothless ogress.
A black orc guard tries to pound you but you block his attack with your shield.
* CW HP:Hurt Mana:Warm *an Orc*(one):Dying>
With a quick maneuver, you approach *an Orc* and score a deadly pierce.
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* is dead! R.I.P.
You gained 100000 experience points.
You gain some reputation for your abilities in battle!
* CW HP:Hurt Mana:Warm A black orc guard:Fine> f
An old toothless ogress weakly hits your right leg, grazing it.
* CW HP:Hurt Mana:Warm A black orc guard:Fine> You desperately search for an escape route.
* CW HP:Hurt Mana:Warm A black orc guard:Fine>
PANIC! You couldn't escape!
* CW HP:Hurt Mana:Warm A black orc guard:Fine>
You flee in panic.
Forest Centre
Exits: north, east, south.
* CW HP:Hurt Mana:Warm> e
Forest Huts
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of a young goblin female is lying here.
The corpse of a snotling is lying here.
Exits: east, west.
* CW HP:Hurt Mana:Warm> e
n
n
Tribal Grounds
The corpse of a goblin villager is lying here.
The corpse of a snotling is lying here.
The corpse of a goblin villager is lying here.
The corpse of *an Orc* is lying here.
The corpse of a bulky goblin warrior is lying here.
The corpse of a goblin villager is lying here.
Exits: -north-, east, west.
* CW HP:Hurt Mana:Warm> Goblin Guarded Grove
Exits: -north-, south.
* CW HP:Hurt Mana:Warm> A Trail Through the Dense Forest
Exits: -east-, -south-, west.
* CW HP:Hurt Mana:Warm>
The refreshing energy leaves your limbs.
* CW HP:Hurt Mana:Warm> gos
*an Orc* has arrived from the east.
* CW HP:Hurt Mana:Warm> dies
You gossip, 'dies'
* CW HP:Hurt Mana:Warm> e
*an Orc* leaves south.
* CW HP:Hurt Mana:Warm> Dense Forest Trail
The corpse of *a Human* is lying here.
*Flae the Black Orc* is standing here.
Exits: -north-, -west-.
* CW HP:Hurt Mana:Warm>
*Flae the Black Orc* leaves west.
* CW HP:Hurt Mana:Warm> k fl
*an Orc* has arrived from the west.
* CW HP:Hurt Mana:Warm> ae
*Flae the Black Orc* has arrived from the west.
You try to pierce *Flae the Black Orc*, but he parries readily.
* CW HP:Hurt Mana:Warm *Flae the Black Orc*:Hurt> ex
*Flae the Black Orc* tries to pound you, but you parry skillfully.
*an Orc* crushes your torso forcefully, jolting it.
* CW HP:Wounded Mana:Warm *Flae the Black Orc*:Hurt> a corpse
the corpse of *a Human* (here):
a main gauche (sharp)
a small belt sack
a small water skin
a silken sash
a sapphire-encrusted claymore (dented)
a shallyan shoulder satchel
a many-coloured patchwork cloak (smooth)
a pair of blackened iron vambraces (battered)
a pair of blackened iron gauntlets (battered)
a pair of black leather boots
a pair of blackened iron greaves (mauled)
a blackened iron helmet (scratched)
a gloss scale jerkin
a crystal pendant
a wide strap of leather
a wide strap of leather
a sparkling topaz ring
a sparkling topaz ring
a round bronze-rimmed buckler
a blue dragon scale
a carved aspen staff
* CW HP:Wounded Mana:Warm *Flae the Black Orc*:Hurt>
You try to pierce *Flae the Black Orc*, but he parries readily.
* CW HP:Wounded Mana:Warm *Flae the Black Orc*:Hurt> f
*Flae the Black Orc* pounds your right hand forcefully, rupturing it.
* CW HP:Wounded Mana:Warm *Flae the Black Orc*:Hurt> You desperately search for an escape route.
* CW HP:Wounded Mana:Warm *Flae the Black Orc*:Hurt>
You flee in panic.
A Trail Through the Dense Forest
Exits: -east-, -south-, west.
### Snip, after we got bored of Forek repeatidly trying to lure us to bad places to fight, we felt that it was our turn to try a "trap"
On the Crossroads
Exits: =north=, =east=, =south=.
You are following the tracks of *an Orc*...
t c
There are fresh tracks of *an Orc* leading south.
* CW HP:Fine> s
On the Road to Nuln
A knight of the Blazing Sun is here, keeping guard against the chaos.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: =north=, east, =south=.
You are following the tracks of *an Orc*...
t cloudA knight of the Order leaves north.
An initiate of the Order leaves north.
An initiate of the Order leaves north.
past
There are fresh tracks of *an Orc* leading south.
* CW> s
Road to Nuln
Exits: =north=, east, =south=, west.
You are following the tracks of *an Orc*...
There are fresh tracks of *an Orc* leading south.
* CW> s
Bend on the Road to Nuln
Exits: =north=, =east=, west.
You are following the tracks of *an Orc*...
There are fresh tracks of *an Orc* leading east.
* CW> e
Crossroads on the Road to Nuln
Exits: north, =east=, =south=, =west=.
You are following the tracks of *an Orc*...
There are fresh tracks of *an Orc* leading south.
* CW> s
Road to Nuln
Exits: =north=, =south=, [west].
You are following the tracks of *an Orc*...
*Flae the Black Orc* has arrived from the south.
*Flae the Black Orc* bends close to the ground and searches for tracks.
kYou stop searching for tracks.
* CW> o
*Flae the Black Orc* pounds your right arm forcefully.
* CW HP:Fine *Flae the Black Orc*(one):Healthy>
*Flae the Black Orc* barely manages to dodge your attempt to pierce him.
* CW HP:Fine *Flae the Black Orc*(one):Healthy> [kill *orc*]
You do the best you can!
* CW HP:Fine *Flae the Black Orc*(one):Healthy> g*Flae the Black Orc* lands a solid kick on you sending you staggering.
ig
*Flae the Black Orc* powerfully pounds your right arm.
say *Flae the Black Orc* looks at you.
*Flae the Black Orc* says 'die'
You recover your senses and get back on your feet.
You giggle happily.
* CW HP:Fine *Flae the Black Orc*(one):Healthy>
You land a kick solidly on *Flae the Black Orc*.
* CW HP:Fine *Flae the Black Orc*(one):Fine>
*Flae the Black Orc* tries to pound you, but you parry readily.
* CW HP:Fine *Flae the Black Orc*(one):Fine>
You try to pierce *Flae the Black Orc*, but he barely manages to parry.
* CW HP:Fine *Flae the Black Orc*(one):Fine> lo
f[label one]
Ok.
* CW HP:Fine *Flae the Black Orc*(one):Fine>
You desperately search for an escape route.
* CW HP:Fine *Flae the Black Orc*(one):Fine>
You flee in panic.
On the Large Road to Nuln
Exits: =north=, east, =south=, [west].
* CW HP:Fine> bo
b
*Flae the Black Orc* has arrived from the north.
* CW HP:Fine> o
[bash *orc*]
*Flae the Black Orc* pounds your head very hard.
You feel a strong ache there!
*Flae the Black Orc* attempts to kick you but misses.
*Flae the Black Orc* strongly pounds your right leg.
You send *Flae the Black Orc* sprawling on the ground.
You pierce *Flae the Black Orc*'s right leg hard.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> [bash *orc*]
Bash someone already stunned? Aren't we funny?
* CW HP:Hurt *Flae the Black Orc*(one):Fine> say your ki
You pierce *Flae the Black Orc*'s torso hard.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> cks suck
You say, 'your kicks suck'
* CW HP:Hurt *Flae the Black Orc*(one):Fine> exa
You pierce *Flae the Black Orc*'s right arm forcefully.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> flae
*Flae the Black Orc* a youthful male Black Orc has some small wounds and bruises.
*Flae the Black Orc* is using:
<wielded 2-hands> a battle hammer
<worn as buckler> a round bronze-rimmed buckler
<worn on head> a gloss scale coif
<worn on body> an aged splint mail breastplate (mauled)
<worn about body> a coarse black fur
<worn on arms> a pair of gloss scale sleeves
<worn on hands> a pair of gloss scale mittens
<worn on legs> a pair of banded iron greaves (marred)
<worn on feet> a pair of soft leather boots (spotless)
<worn around neck> a sapphire amulet
<worn as belt> a silken sash
<worn on belt> a curved steel knife (dented)
<worn on belt> a bundle of tobacco plants
<worn on belt> a brass-framed lantern
* CW HP:Hurt *Flae the Black Orc*(one):Fine> f
You pierce *Flae the Black Orc*'s right arm forcefully.
* CW HP:Hurt *Flae the Black Orc*(one):Fine>
*Flae the Black Orc* recovers his senses.
* CW HP:Hurt *Flae the Black Orc*(one):Fine>
*Flae the Black Orc* panics, and attempts to flee!
*Flae the Black Orc* leaves south.
* CW HP:Hurt>
You flee in panic.
Green Grasslands Along the Road
A small rabbit is bouncing around, looking for something tasty.
Exits: east, south, =west=.
* CW HP:Hurt> n
Alas, you cannot go that way...
* CW HP:Hurt> e
Green Grasslands
A red clover, with three oblong green leaves have been dropped here.
A red clover, with three oblong green leaves have been dropped here.
A red clover, with three oblong green leaves have been dropped here.
A red clover, with four oblong green leaves have been dropped here.
A red clover, with three oblong green leaves have been dropped here.
A red clover, with three oblong green leaves have been dropped here.
A red clover, with three oblong green leaves have been dropped here.
Exits: [north], west.
* CW HP:Hurt> bo
[bash *orc*]
Bash who?
* CW HP:Hurt> w
Green Grasslands Along the Road
A small rabbit is bouncing around, looking for something tasty.
Exits: east, south, =west=.
* CW HP:Hurt> w
bOn the Large Road to Nuln
Exits: =north=, east, =south=, [west].
* CW HP:Hurt> o
[bash *orc*]
Bash who?
* CW HP:Hurt> s
On the Large Road to Nuln
Exits: =north=, east, south, =west=.
* CW HP:Hurt> bo
[bash *orc*]
Bash who?
* CW HP:Hurt> t cloud he at woodmen n
*Flae the Black Orc* has arrived from the west.
* CW HP:Fine> ow
*Flae the Black Orc* leaves north.
* CW HP:Fine> kYou tell Cloud, 'he at woodmen now'
* CW HP:Fine> o
[kill *orc*]
They don't seem to be here.
* CW HP:Fine> n
*Flae the Black Orc* has arrived from the north.
* CW HP:Fine> boOn the Large Road to Nuln
Exits: =north=, east, =south=, [west].
* CW HP:Fine>
[bash *orc*]
Bash who?
* CW HP:Fine> bo
*Flae the Black Orc* has arrived from the south.
* CW HP:Fine> bo
[bash *orc*]
*Flae the Black Orc* powerfully pounds your left arm.
*Flae the Black Orc* opens the door.
*Flae the Black Orc* tries to pound you, but you parry skillfully.
*Flae the Black Orc* panics, and attempts to flee!
*Flae the Black Orc* leaves west.
Your victim has disappeared!
[bash *orc*]
Bash who?
* CW HP:Hurt>
*Flae the Black Orc* has arrived from the west.
* CW HP:Hurt> c
*Flae the Black Orc* quickly approaches, trying to pound you.
* CW HP:Hurt *Flae the Black Orc*(one):Fine>
*Flae the Black Orc* barely manages to dodge your attempt to pierce him.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> w
[close exit west]
Ok.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> bo
*Flae the Black Orc* tries to pound you but you block his attack with your shield.
[bash *orc*]
*Flae the Black Orc* opens the door.
Cloud tells you 'I close from outside?'
*Flae the Black Orc* panics, and attempts to flee!
*Flae the Black Orc* leaves west.
Your victim has disappeared!
* CW HP:Hurt>
*Flae the Black Orc* has arrived from the west.
* CW HP:Hurt>
*Flae the Black Orc* strongly pounds your left shoulder.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> n
You pierce *Flae the Black Orc*'s left foot hard.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> No way! You're fighting for your life!
* CW HP:Hurt *Flae the Black Orc*(one):Fine> f
You desperately search for an escape route.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> e
You flee in panic.
Road to Nuln
Exits: =north=, =south=, [west].
* CW HP:Hurt> n
Alas, you cannot go that way...
* CW HP:Hurt> Crossroads on the Road to Nuln
Exits: north, =east=, =south=, =west=.
* CW HP:Hurt> n
Grasslands near the Road
Exits: north, =south=, =west=.
* CW HP:Hurt> t cloud trying t
*Flae the Black Orc* has arrived from the south.
* CW HP:Hurt> o flee me
*Flae the Black Orc* pounds your left foot forcefully.
* CW HP:Hurt *Flae the Black Orc*(one):Fine> in
You strongly pierce *Flae the Black Orc*'s left arm.
* CW HP:Hurt *Flae the Black Orc*(one):Hurt>
You tell Cloud, 'trying to flee me in'
* CW HP:Hurt *Flae the Black Orc*(one):Hurt> f
You desperately search for an escape route.
* CW HP:Hurt *Flae the Black Orc*(one):Hurt>
You flee in panic.
Crossroads on the Road to Nuln
Exits: north, =east=, =south=, =west=.
* CW HP:Hurt> n
*Flae the Black Orc* has arrived from the north.
* CW HP:Hurt> boGrasslands near the Road
Exits: north, =south=, =west=.
* CW HP:Hurt>
bo
A red fox has arrived from the north.
Cloud tells you 'ah'
* CW HP:Hurt>
[bash *orc*]
Bash who?
* CW HP:Hurt> bo
*Flae the Black Orc* has arrived from the south.
* CW HP:Hurt> [bash *orc*]
boA red fox leaves north.
*Flae the Black Orc* leaves north.
Your victim has disappeared!
* CW HP:Hurt> [bash *orc*]
Bash who?
* CW HP:Hurt>
[bash *orc*]
Bash who?
* CW HP:Hurt> bo
[bash *orc*]
Bash who?
* CW HP:Hurt> n
Grasslands near the Road
A red fox is scurrying about, looking for food.
A red fox is scurrying about, looking for food.
A red fox is scurrying about, looking for food.
*Flae the Black Orc* (one) is standing here.
Exits: =north=, east, south, =west=.
* CW HP:Hurt>
*Flae the Black Orc* strongly pounds your head.
* CW HP:Wounded *Flae the Black Orc*(one):Fine> b
You pierce *Flae the Black Orc*'s right leg meagerly, grazing it.
* CW HP:Wounded *Flae the Black Orc*(one):Hurt> o
[bash *orc*]
*Flae the Black Orc* attempts to kick you but misses.
Cloud tells you 'which one east door or south'
*Flae the Black Orc* tries to pound you, but you barely manage to parry.
*Flae the Black Orc* panics, and attempts to flee!
*Flae the Black Orc* leaves west.
Your victim has disappeared!
* CW HP:Wounded>
*Flae the Black Orc* has arrived from the west.
* CW HP:Wounded>
You barely manage to dodge *Flae the Black Orc*'s attempt to pound you.
* CW HP:Wounded *Flae the Black Orc*(one):Hurt> wk
You try to pierce *Flae the Black Orc* but he blocks your attack with his buckler.
* CW HP:Wounded *Flae the Black Orc*(one):Hurt> f
You desperately search for an escape route.
* CW HP:Wounded *Flae the Black Orc*(one):Hurt>
You flee in panic.
Grasslands near the Road
Exits: north, =south=, =west=.
* CW HP:Wounded> n
Grasslands near the Road
A red fox is scurrying about, looking for food.
A red fox is scurrying about, looking for food.
A red fox is scurrying about, looking for food.
Exits: =north=, east, south, =west=.
* CW HP:Wounded>
*Flae the Black Orc* has arrived from the north.
* CW HP:Wounded>
*Flae the Black Orc* pounds your torso very hard.
* CW HP:Wounded *Flae the Black Orc*(one):Hurt>
*Flae the Black Orc* swiftly dodges your attempt to pierce him.
* CW HP:Wounded *Flae the Black Orc*(one):Hurt> w
No way! You're fighting for your life!
* CW HP:Wounded *Flae the Black Orc*(one):Hurt> f
Cloud tells you 'I spam open other from outside if they in'
* CW HP:Wounded *Flae the Black Orc*(one):Hurt>
You desperately search for an escape route.
* CW HP:Wounded *Flae the Black Orc*(one):Hurt>
You flee in panic.
Grasslands near the Road
Exits: north, =south=, =west=.
* CW HP:Wounded> w
Road to Nuln
Exits: =north=, east, =south=, west.
* CW HP:Wounded> n
On the Road to Nuln
Exits: =north=, east, =south=.
* CW HP:Wounded> n
On the Crossroads
Exits: =north=, =east=, =south=.
* CW HP:Wounded> t stat
sOB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- swollen head
- noquit
* CW HP:Wounded> c
97/249 hits, 87/87 mana, and 136/141 moves.
* CW HP:Wounded> e
A Stone-Paved Road
Exits: =east=, south, =west=.
* CW HP:Wounded> ref
[cast 'refresh']
You muster all your concentration...
|t cloud I
Your spell backfired!
* CW HP:Wounded Mana:Burning> trying to bring him ulfy
You tell Cloud, 'I trying to bring him ulfy'
* CW HP:Wounded Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...
/t clou
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Wounded Mana:Hot> d guard soldiers area
You tell Cloud, 'guard soldiers area'
* CW HP:Wounded Mana:Hot> w
On the Crossroads
*Flae the Black Orc* (one) is standing here.
Exits: =north=, =east=, =south=.
* CW HP:Wounded Mana:Hot> ko
[kill *orc*]
You try to pierce *Flae the Black Orc*, but he barely manages to parry.
* CW HP:Wounded Mana:Hot *Flae the Black Orc*(one):Fine> b
*Flae the Black Orc* powerfully pounds your left arm, rupturing it.
* CW HP:Wounded Mana:Hot *Flae the Black Orc*(one):Fine>
You flee in panic.
Road to Nuln
Exits: =north=, east, =south=, =west=.
* CW HP:Wounded Mana:Hot> [bash]
Bash who?
* CW HP:Wounded Mana:Hot>
*Flae the Black Orc* has arrived from the south.
* CW HP:Wounded Mana:Hot> n
*Flae the Black Orc* quickly approaches, trying to pound you.
* CW HP:Wounded Mana:Hot *Flae the Black Orc*(one):Fine> You flee in panic.
On the Road to Nuln
Exits: =north=, east, =south=, (west).
Road to Nuln
Exits: =north=, east, =south=, west.
* CW HP:Wounded Mana:Hot> n
Road to Nuln
Exits: =north=, east, =south=, west.
* CW HP:Wounded Mana:Hot> s
sRoad to Nuln
*Flae the Black Orc* (one) is standing here.
Exits: =north=, east, =south=, west.
* CW HP:Wounded Mana:Hot>
On the Road to Nuln
Exits: =north=, east, =south=, (west).
* CW HP:Wounded Mana:Hot>
*Flae the Black Orc* has arrived from the north.
* CW HP:Wounded Mana:Hot> e
*Flae the Black Orc* leaves west.
* CW HP:Wounded Mana:Hot> Plains Bordering the Road
Exits: north, east, south, =west=.
* CW HP:Wounded Mana:Hot> s
Plains near the Road
A small rabbit is bouncing around, looking for something tasty.
Exits: north, east, =west=.
* CW HP:Wounded Mana:Hot>
Cloud tells you 'they wont enter citadel gates'
* CW HP:Wounded Mana:Hot> n
Plains Bordering the Road
Exits: north, east, south, =west=.
* CW HP:Wounded Mana:Hot> w
On the Road to Nuln
Exits: =north=, east, =south=, [west].
* CW HP:Wounded Mana:Hot> ow
[open exit west]
Ok.
* CW HP:Wounded Mana:Hot> w
Front Room
A soot-stained stove leans against the wall.
A large and stout, oaken chair with arm support stands here.
A large and stout, oaken chair with arm support stands here.
A table has been set here.
Exits: (east), west.
* CW HP:Wounded Mana:Hot> w
Cloud tells you 'thats why we bring them in backway'
* CW HP:Wounded Mana:Hot> eThe Kitchen
A fireplace is here, crackling and roaring with a warm fire.
A large table stands firm against the eastern wall.
A farmer's wife with rosy cheeks is bustling around keeping her home cosy.
Exits: [north], east.
* CW HP:Wounded Mana:Hot>
Front Room
A soot-stained stove leans against the wall.
A large and stout, oaken chair with arm support stands here.
A large and stout, oaken chair with arm support stands here.
A table has been set here.
Exits: (east), west.
* CW HP:Wounded Mana:Hot> ce
[close exit east]
Ok.
* CW HP:Wounded Mana:Hot>
Cloud tells you 'then flee them up'
* CW HP:Wounded Mana:Burning> sc
98/249 hits, 66/88 mana, and 141/141 moves.
* CW HP:Wounded Mana:Burning> st
The frontdoor is opened from the other side.
* CW HP:Wounded Mana:Burning> at
*Flae the Black Orc* has arrived from the east.
* CW HP:Wounded Mana:Burning> OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- refreshed
- swollen head
- noquit
* CW HP:Wounded Mana:Burning>
*Flae the Black Orc* closes the frontdoor.
* CW HP:Wounded Mana:Burning>
*Flae the Black Orc* strongly pounds your torso.
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine>
PANIC! You couldn't escape!
*Flae the Black Orc* nimbly dodges your attempt to pierce him.
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine> w
No way! You're fighting for your life!
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine> f
You flee in panic.
The Kitchen
A fireplace is here, crackling and roaring with a warm fire.
A large table stands firm against the eastern wall.
A farmer's wife with rosy cheeks is bustling around keeping her home cosy.
Exits: [north], east.
* CW HP:Wounded Mana:Burning> You flee in panic.
Front Room
A soot-stained stove leans against the wall.
A large and stout, oaken chair with arm support stands here.
A large and stout, oaken chair with arm support stands here.
A table has been set here.
*Flae the Black Orc* (one) is standing here.
Exits: [east], west.
* CW HP:Wounded Mana:Burning>
*Flae the Black Orc* quickly approaches, trying to pound you.
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine>
You flee in panic.
The Kitchen
A fireplace is here, crackling and roaring with a warm fire.
A large table stands firm against the eastern wall.
A farmer's wife with rosy cheeks is bustling around keeping her home cosy.
Exits: [north], east.
* CW HP:Wounded Mana:Burning>
*Flae the Black Orc* has arrived from the east.
* CW HP:Wounded Mana:Burning>
You swiftly dodge *Flae the Black Orc*'s attempt to pound you.
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine>
*Flae the Black Orc* swiftly dodges your attempt to pierce him.
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine>
You flee in panic.
Front Room
A soot-stained stove leans against the wall.
A large and stout, oaken chair with arm support stands here.
A large and stout, oaken chair with arm support stands here.
A table has been set here.
Exits: [east], west.
* CW HP:Wounded Mana:Burning> oe
e
[open exit east]
Ok.
* CW HP:Wounded Mana:Burning>
*Flae the Black Orc* has arrived from the west.
* CW HP:Wounded Mana:Burning> On the Road to Nuln
Exits: =north=, east, =south=, (west).
* CW HP:Wounded Mana:Burning> s
Road to Nuln
Exits: =north=, east, =south=, =west=.
* CW HP:Wounded Mana:Burning> s
On the Crossroads
Exits: =north=, =east=, =south=.
* CW HP:Wounded Mana:Burning> e
A Stone-Paved Road
Exits: =east=, south, =west=.
* CW HP:Wounded Mana:Burning> e
A Stone-Paved Road
Exits: =east=, south, =west=.
* CW HP:Wounded Mana:Burning> sc
92/249 hits, 68/88 mana, and 141/141 moves.
* CW HP:Wounded Mana:Burning> stat
OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- refreshed
- swollen head
- noquit
* CW HP:Wounded Mana:Burning> t he
Cloud tells you 'I let ulfie out'
* CW HP:Wounded Mana:Burning> a e
On the Road to the Citadel
Exits: =south=, =west=.
* CW HP:Wounded Mana:Burning> s
Climbing Road to the Citadel
A knight of the Blazing Sun is here, keeping guard against the chaos.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: =north=, =east=.
* CW HP:Wounded Mana:Burning> n
w
wOn the Road to the Citadel
Exits: =south=, =west=.
* CW HP:Wounded Mana:Burning>
A Stone-Paved Road
Exits: =east=, south, =west=.
* CW HP:Wounded Mana:Burning> A Stone-Paved Road
*Flae the Black Orc* (one) is here scanning the ground for tracks.
Exits: =east=, south, =west=.
* CW HP:Wounded Mana:Burning>
*Flae the Black Orc* bends close to the ground and searches for tracks.
* CW HP:Wounded Mana:Burning> ko
b
[kill *orc*]
You try to pierce *Flae the Black Orc*, but he parries readily.
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine> [bash]
*Flae the Black Orc* tries to pound you, but you parry readily.
*Flae the Black Orc* panics, and attempts to flee!
*Flae the Black Orc* leaves south.
Your victim has disappeared!
* CW HP:Wounded Mana:Burning> bo
[bash *orc*]
Bash who?
* CW HP:Wounded Mana:Burning> bo
[bash *orc*]
Bash who?
* CW HP:Wounded Mana:Burning> s
boGrasslands near the Road
A red fox is scurrying about, looking for food.
A red fox is scurrying about, looking for food.
*Flae the Black Orc* (one) is resting here.
Exits: =north=, east, south, =west=.
* CW HP:Wounded Mana:Burning>
[bash *orc*]
*Flae the Black Orc* stops resting, and clambers on his feet.
* CW HP:Wounded Mana:Burning> n
A Stone-Paved Road
Exits: =east=, south, =west=.
* CW HP:Wounded Mana:Burning> s
bo
Grasslands near the Road
A red fox is scurrying about, looking for food.
A red fox is scurrying about, looking for food.
Exits: =north=, east, south, =west=.
* CW HP:Wounded Mana:Burning> [bash *orc*]
Bash who?
* CW HP:Wounded Mana:Burning> w
On the Road to Nuln
*Flae the Black Orc* (one) is resting here.
Exits: =north=, east, =south=.
* CW HP:Wounded Mana:Burning> bo
[bash *orc*]
*Flae the Black Orc* stops resting, and clambers on his feet.
*Flae the Black Orc* leaves north.
Your victim has disappeared!
* CW HP:Wounded Mana:Burning>
*Flae the Black Orc* has arrived from the north.
*an Orc* has arrived from the north.
* CW HP:Wounded Mana:Burning>
You barely manage to dodge *Flae the Black Orc*'s attempt to pound you.
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine>
*Flae the Black Orc* barely manages to dodge your attempt to pierce him.
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine> n
No way! You're fighting for your life!
* CW HP:Wounded Mana:Burning *Flae the Black Orc*(one):Fine> *Flae the Black Orc* lands a solid kick on you sending you staggering.
f
e
*an Orc* powerfully pounds your left arm, rupturing it.
*Flae the Black Orc* powerfully pounds your torso, rupturing it.
You wish that your wounds would stop BLEEDING so much!
You recover your senses and get back on your feet.
You flee in panic.
Road to Nuln
Exits: =north=, east, =south=, west.
You flee in panic.
On the Road to Nuln
*Flae the Black Orc* (one) is standing here.
*an Orc* is standing here.
Exits: =north=, east, =south=.
* CW HP:Bad Mana:Burning> Grasslands near the Road
Exits: =north=, east, south, =west=.
* CW HP:Bad Mana:Burning> e
e
A red fox has arrived from the south.
* CW HP:Bad Mana:Burning>
Grasslands
A red fox is scurrying about, looking for food.
Exits: =north=, west.
* CW HP:Bad Mana:Burning> n
Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> eA Stone-Paved Road
Exits: =east=, south, =west=.
* CW HP:Bad Mana:Burning>
On the Road to the Citadel
A knight of the Blazing Sun is here, keeping guard against the chaos.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: =south=, =west=.
* CW HP:Bad Mana:Burning> e
eAlas, you cannot go that way...
* CW HP:Bad Mana:Burning>
Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> s
Climbing Road to the Citadel
Exits: =north=, =east=.
* CW HP:Bad Mana:Burning> e
eRoad Nearing the Citadel
Exits: =north=, =west=.
* CW HP:Bad Mana:Burning>
Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> n
Before the Citadel of the Knightly Order of the Blazing Sun
A torch holder made of black iron is firmly mounted to the wall.
Exits: [east], =south=.
* CW HP:Bad Mana:Burning> o
The refreshing energy leaves your limbs.
* CW HP:Bad Mana:Burning> e
e[open exit east]
You start to use all your weight to open the citadelgates.
*Flae the Black Orc* has arrived from the south.
*an Orc* has arrived from the south.
|cw
You let go of the citadelgates.
*Flae the Black Orc* pounds your right arm forcefully, rupturing it.
You wish that your wounds would stop BLEEDING so much!
/You flee in panic.
Road Nearing the Citadel
Exits: =north=, =west=.
Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> w
wHuh?!?
* CW HP:Bad Mana:Burning>
Cloud tells you 'OMG'
* CW HP:Bad Mana:Burning> Climbing Road to the Citadel
Exits: =north=, =east=.
* CW HP:Bad Mana:Burning> w
Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> n
On the Road to the Citadel
Exits: =south=, =west=.
* CW HP:Bad Mana:Burning> w
A Stone-Paved Road
A knight of the Blazing Sun is here, keeping guard against the chaos.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: =east=, south, =west=.
* CW HP:Bad Mana:Burning> n
Alas, you cannot go that way...
* CW HP:Bad Mana:Burning> w
*Flae the Black Orc* has arrived from the east.
*an Orc* has arrived from the east.
* CW HP:Bad Mana:Burning>
A Stone-Paved Road
Exits: =east=, south, =west=.
* CW HP:Bad Mana:Burning> n
*Flae the Black Orc* has arrived from the east.
*an Orc* has arrived from the east.
* CW HP:Bad Mana:Burning> *Flae the Black Orc* pounds your left shoulder forcefully, rupturing it.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* CW HP:Awful Mana:Burning *Flae the Black Orc*(one):Fine>
You flee in panic.
Grasslands near the Road
Exits: =north=, east, south, =west=.
* CW HP:Awful Mana:Burning> n
Cloud tells you 'I GOT ULFGARD UP TRAPDOOR'
* CW HP:Awful Mana:Burning> A Stone-Paved Road
Exits: =east=, south, =west=.
* CW HP:Awful Mana:Burning> n
nAlas, you cannot go that way...
* CW HP:Awful Mana:Burning>
nAlas, you cannot go that way...
* CW HP:Awful Mana:Burning>
Alas, you cannot go that way...
* CW HP:Awful Mana:Burning> e
*Flae the Black Orc* has arrived from the east.
*an Orc* has arrived from the east.
* CW HP:Awful Mana:Burning>
*an Orc* tries to pound you, but you parry readily.
* CW HP:Awful Mana:Burning *an Orc*:Healthy>
You flee in panic.
Grasslands near the Road
Exits: =north=, east, south, =west=.
* CW HP:Awful Mana:Burning> n
Grasslands
A red fox is scurrying about, looking for food.
A red fox is scurrying about, looking for food.
Exits: =north=, west.
* CW HP:Awful Mana:Burning> n
A Stone-Paved Road
A knight of the Blazing Sun is here, keeping guard against the chaos.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: =east=, south, =west=.
* CW HP:Awful Mana:Burning> n
Alas, you cannot go that way...
* CW HP:Awful Mana:Burning> n
Alas, you cannot go that way...
* CW HP:Awful Mana:Burning> e
nAlas, you cannot go that way...
* CW HP:Awful Mana:Burning>
On the Road to the Citadel
Exits: =south=, =west=.
* CW HP:Awful Mana:Burning> n
Alas, you cannot go that way...
* CW HP:Awful Mana:Burning> Alas, you cannot go that way...
* CW HP:Awful Mana:Burning> s
Climbing Road to the Citadel
Exits: =north=, =east=.
* CW HP:Awful Mana:Burning> e
nRoad Nearing the Citadel
Exits: =north=, =west=.
* CW HP:Awful Mana:Burning>
Before the Citadel of the Knightly Order of the Blazing Sun
A torch holder made of black iron is firmly mounted to the wall.
Exits: [east], =south=.
* CW HP:Awful Mana:Burning> oe
[open exit east]
You start to use all your weight to open the citadelgates. <---- Imho I should've died stupidly here
|e
Ok.
* CW HP:Awful Mana:Burning>
Inside the Gates of the Citadel
A layman of the Order is standing here, concentrating on his lessons.
A knight of the Blazing Sun is here, keeping guard against the chaos.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: east, (west).
* CW HP:Awful Mana:Burning> cw
[close exit west]
You start to use all your weight to close the citadelgates.
/t cloud a
An initiate of the Order has arrived from the east.
-wf in ulf
Cloud tells you 'UBER trap'
Ok.
* CW HP:Awful Mana:Burning> You tell Cloud, 'awf in ulf'
* CW HP:Awful Mana:Burning> e
The Main Hallway
A statue of a tall, well proportioned, young woman stands here.
Exits: north, east, south, west.
* CW HP:Awful Mana:Burning> s
The Hallways of the Citadel
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: north, [east], [south], west.
* CW HP:Awful Mana:Burning> oe
[open exit east]
Ok.
* CW HP:Bad Mana:Burning> e
A Prayer Room
A layman of the Order is standing here, concentrating on his lessons.
A layman of the Order is standing here, concentrating on his lessons.
Exits: (west).
* CW HP:Bad Mana:Burning> cw
[close exit west]
Ok.
* CW HP:Bad Mana:Burning> sc
26/249 hits, 78/88 mana, and 139/141 moves.
* CW HP:Bad Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...
-
Cloud tells you 'dont let him out of cooks'
Your spell backfired!
* CW HP:Bad Mana:Burning> sc
28/249 hits, 70/88 mana, and 141/141 moves.
* CW HP:Bad Mana:Burning> ref
[cast 'refresh']
You muster all your concentration...
/
Cloud tells you 'I lure them backway'
/
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Bad Mana:Hot> ow
w[open exit west]
Ok.
* CW HP:Bad Mana:Hot>
cThe Hallways of the Citadel
Exits: north, (east), [south], west.
* CW HP:Bad Mana:Hot> e
Saving Cecil.
* CW HP:Bad Mana:Hot> [close exit east]
Ok.
* CW HP:Bad Mana:Hot> n
The Main Hallway
A statue of a tall, well proportioned, young woman stands here.
Exits: north, east, south, west.
* CW HP:Bad Mana:Hot> n
The Hallways of the Citadel
Exits: [north], [east], south, west, (up).
* CW HP:Bad Mana:Hot> w
In the Hallways of the Citadel
Exits: east, up.
* CW HP:Bad Mana:Hot> e
The Hallways of the Citadel
Exits: [north], [east], south, west, (up).
* CW HP:Bad Mana:Hot> e
The doubledoor seems to be closed.
* CW HP:Bad Mana:Hot> oe
e[open exit east]
Ok.
* CW HP:Bad Mana:Hot>
The Dining Hall
A large table stands firm against the eastern wall.
A layman of the Order is standing here, concentrating on his lessons.
A layman of the Order is standing here, concentrating on his lessons.
Exits: (west), down.
* CW HP:Bad Mana:Hot> cw
[close exit west]
Ok.
* CW HP:Bad Mana:Hot> d
The Kitchens
A large table stands firm against the eastern wall.
There is a long, wooden bench standing here.
A small stone basin is here atop a column.
A cook runs around here, preparing food.
Ulfgard the veteran, preceptor of the citadel is standing here.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
A knight of the Blazing Sun is here, keeping guard against the chaos.
Exits: up, (down).
* CW HP:Bad Mana:Hot> sc
37/249 hits, 55/88 mana, and 141/141 moves.
* CW HP:Bad Mana:Hot> stat
OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- noquit
- swollen head
- refreshed
* CW HP:Bad Mana:Hot> cure
c[cast 'rinse']
You muster all your concentration...
\ure
cure
Ok.
You rinse your body and immediately feel better.
* CW HP:Bad Mana:Hot> [cast 'rinse']
You muster all your concentration...
/
Ok.
You rinse your body and immediately feel better.
* CW HP:Bad Mana:Warm> [cast 'rinse']
You muster all your concentration...
Ok.
You rinse your body and immediately feel better.
* CW HP:Wounded Mana:Warm> cure
[cast 'rinse']
You muster all your concentration...
-cure
t cloud
Ok.
You rinse your body and immediately feel better.
* CW HP:Wounded Mana:Cold> th[cast 'rinse']
You muster all your concentration...
|ey 2 now
Ok.
You rinse your body and immediately feel better.
* CW HP:Wounded Mana:Icy> scYou tell Cloud, 'they 2 now'
* CW HP:Wounded Mana:Icy>
83/249 hits, 7/89 mana, and 141/141 moves.
* CW HP:Wounded Mana:Icy> sc
85/249 hits, 7/89 mana, and 141/141 moves.
* CW HP:Wounded Mana:Icy> u
The Dining Hall
A large table stands firm against the eastern wall.
A layman of the Order is standing here, concentrating on his lessons.
A layman of the Order is standing here, concentrating on his lessons.
Exits: [west], down.
* CW HP:Wounded Mana:Icy>
Cloud tells you 'i know'
* CW HP:Wounded Mana:Icy> d
The Kitchens
A large table stands firm against the eastern wall.
There is a long, wooden bench standing here.
A small stone basin is here atop a column.
A cook runs around here, preparing food.
Ulfgard the veteran, preceptor of the citadel is standing here.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
A knight of the Blazing Sun is here, keeping guard against the chaos.
Exits: up, (down).
* CW HP:Wounded Mana:Icy> t
Ulfgard the Preceptor leaves up.
An initiate of the Order leaves up.
An initiate of the Order leaves up.
A knight of the Order leaves up.
* CW HP:Wounded Mana:Icy> clou
You hear some very close noise from above.
* CW HP:Wounded Mana:Icy> d
Cloud tells you 'I inside backway'
* CW HP:Wounded Mana:Icy> sc
88/249 hits, 9/89 mana, and 141/141 moves.
* CW HP:Wounded Mana:Cold>
Cloud tells you 'luring'
* CW HP:Wounded Mana:Cold> u
The Dining Hall
A large table stands firm against the eastern wall.
A layman of the Order is standing here, concentrating on his lessons.
A layman of the Order is standing here, concentrating on his lessons.
Ulfgard the veteran, preceptor of the citadel is standing here.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
A knight of the Blazing Sun is here, keeping guard against the chaos.
Exits: [west], down.
* CW HP:Wounded Mana:Cold> r
You sit down and rest your tired bones.
* CW HP:Wounded Mana:Cold> t cloud btw, 24 hps survival =p
You tell Cloud, 'btw, 24 hps survival =p'
* CW HP:Wounded Mana:Cold> sc
103/249 hits, 13/89 mana, and 141/141 moves.
* CW HP:Wounded Mana:Cold> stat
OB: 54%, DB: 13%, PB: 91%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- noquit
- refreshed
* CW HP:Wounded Mana:Cold> sc
105/249 hits, 13/89 mana, and 141/141 moves.
* CW HP:Wounded Mana:Cold> r
You are already resting.
* CW HP:Wounded Mana:Cold> stat
OB: 54%, DB: 13%, PB: 91%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- noquit
- refreshed
* CW HP:Wounded Mana:Cold> who
Good Players:
Cloud Strife, Ex-SOLDIER First Class
Cecil Harvey, the Holy Knight of Baron
[ Dsr] Slaanesh the Chaos Prince of Perverse Pleasures (linkless)
[ Imp] Sigmar Heldenhammer, Patron of the Empire and Warp (idle 382)
[ Bdr] Dechala the Denied One (idle 180)
5 characters displayed.
* CW HP:Wounded Mana:Cold>
Cloud tells you 'cure yourself'
* CW HP:Wounded Mana:Cold> warl
Warlords:
1. ( 12) Pesmerga the Human Soldier
2. ( 10) Cecil the Human Soldier
3. ( 10) Hador the Elf Ranger
4. ( 8) Flae the Black Orc Marauder
5. ( 6) Lomme the Elf Wardancer
6. ( 4) Cloud the Human Soldier
7. ( 3) Balrog the Black Orc Marauder
8. ( 3) Calarin the Elf Wardancer
9. ( 3) Lei the Black Orc Marauder
10. ( 2) Evleh the Human Rogue
11. ( 2) Sizel the Elf Wizard
12. ( 2) Kanwulf the Black Orc Marauder
13. ( 2) What the Human Soldier
14. ( 2) Blacktooth the Black Orc Marauder
15. ( 2) Sharmak the Orc Shaman
16. ( 2) Vor the Night Goblin Hunter
17. ( 2) Worlan the Orc Shaman
18. ( 2) Nakk the Human Soldier
19. ( 2) Grotzgut the Forest Goblin Spiritualist
20. ( 1) Bully the Dwarf Slayer
* CW HP:Wounded Mana:Cold> t cloud have been
You tell Cloud, 'have been'
* CW HP:Wounded Mana:Cold> sc
113/249 hits, 15/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Cold> t cloud 115 hps now
You tell Cloud, '115 hps now'
* CW HP:Hurt Mana:Cold> sc
117/249 hits, 17/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Cold>
The refreshing energy leaves your limbs.
* CW HP:Hurt Mana:Cold> sta
You stop resting, and stand up.
* CW HP:Hurt Mana:Cold> r
You sit down and rest your tired bones.
* CW HP:Hurt Mana:Cold> sc
120/249 hits, 17/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Cold> stat
OB: 54%, DB: 13%, PB: 91%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- noquit
* CW HP:Hurt Mana:Cold> t cloud I do need evasive =/
You tell Cloud, 'I do need evasive =/'
* CW HP:Hurt Mana:Cold> sc
127/249 hits, 21/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Cold> stat
OB: 54%, DB: 13%, PB: 91%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- noquit
* CW HP:Hurt Mana:Cold> sc
sta128/249 hits, 21/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Cold>
rYou stop resting, and stand up.
* CW HP:Hurt Mana:Cold> ef
[cast 'refresh']
You muster all your concentration...
Cloud tells you 'they doing knight'
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Hurt Mana:Icy>
Cloud tells you 'outside'
* CW HP:Hurt Mana:Icy> t
Cloud tells you 'I leading tracks'
* CW HP:Hurt Mana:Icy>
Ulfgard the Preceptor leaves down.
An initiate of the Order leaves down.
An initiate of the Order leaves down.
A knight of the Order leaves down.
* CW HP:Hurt Mana:Icy>
You hear some very close noise from below.
* CW HP:Hurt Mana:Icy> d
The Kitchens
A large table stands firm against the eastern wall.
There is a long, wooden bench standing here.
A small stone basin is here atop a column.
A cook runs around here, preparing food.
Ulfgard the veteran, preceptor of the citadel is standing here.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
A knight of the Blazing Sun is here, keeping guard against the chaos.
Exits: up, (down).
* CW HP:Hurt Mana:Icy> d
Inside an Escape Tunnel
The corpse of a large, brown rat is lying here.
The corpse of a large, brown rat is lying here.
The corpse of a large, brown rat is lying here.
Exits: (up), down.
* CW HP:Hurt Mana:Icy> n
Alas, you cannot go that way...
* CW HP:Hurt Mana:Icy> d
Inside an Escape Tunnel
Cloud is standing here.
Exits: (west), up.
* CW HP:Hurt Mana:Icy>
Cloud closes the escapeway.
* CW HP:Hurt Mana:Icy> sc
141/249 hits, 7/89 mana, and 141/141 moves.
* CW HP:Hurt Mana:Icy> stat
OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- refreshed
- noquit
* CW HP:Hurt Mana:Icy> rep
Cloud licks his mouth and smiles.
* CW HP:Hurt Mana:Icy> o
Ok.
* CW HP:Hurt Mana:Icy> gig
You giggle happily.
* CW HP:Hurt Mana:Icy> r
You sit down and rest your tired bones.
* CW HP:Hurt Mana:Icy> stat
Cloud says 'didnt let ulfgard out did you?'
* CW HP:Hurt Mana:Icy> OB: 54%, DB: 13%, PB: 91%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- refreshed
* CW HP:Hurt Mana:Icy> shake
You shake your head in disapproval.
* CW HP:Hurt Mana:Icy>
Cloud says 'spam open trapdoor'
* CW HP:Hurt Mana:Cold>
Cloud starts applying a bandage to his torso.
* CW HP:Hurt Mana:Cold> stat
OB: 54%, DB: 13%, PB: 91%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- refreshed
* CW HP:Hurt Mana:Cold> alias 2
Cloud applies a light bandage on his torso.
* CW HP:Hurt Mana:Cold>
Cloud says 'wes not stupid'
* CW HP:Hurt Mana:Cold>
Cloud says 'others are'
* CW HP:Hurt Mana:Cold> gig
You giggle happily.
* CW HP:Hurt Mana:Cold> alias 1 open trapdoor
Alias added.
* CW HP:Hurt Mana:Cold>
The escapeway is opened from the other side.
* CW HP:Hurt Mana:Cold>
*Flae the Black Orc* has arrived from the west.
*an Orc* has arrived from the west.
*an Orc* has arrived from the west.
* CW HP:Hurt Mana:Cold>
*Flae the Black Orc* closes the escapeway.
* CW HP:Hurt Mana:Cold> sta
Cloud leaves up.
* CW HP:Hurt Mana:Cold> You stop resting, and stand up.
*an Orc* tries to crush you but you block his attack with your shield.
* CW HP:Hurt Mana:Cold *an Orc*:Healthy>
You pierce *an Orc*'s left shoulder hard.
* CW HP:Hurt Mana:Cold *an Orc*:Fine> e
*Flae the Black Orc* leaves up.
*an Orc* leaves up.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
No way! You're fighting for your life!
* CW HP:Hurt Mana:Cold *an Orc*:Fine> f
You desperately search for an escape route.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
You flee in panic.
Inside an Escape Tunnel
The corpse of a large, brown rat is lying here.
The corpse of a large, brown rat is lying here.
The corpse of a large, brown rat is lying here.
Cloud is here, fighting *an Orc*.
*Flae the Black Orc* (one) is standing here.
*an Orc* is here, fighting Cloud.
Exits: (up), down.
* CW HP:Hurt Mana:Cold>
*Flae the Black Orc* leaves down.
* CW HP:Hurt Mana:Cold>
Cloud panics, and attempts to flee!
Cloud leaves down.
* CW HP:Hurt Mana:Cold> u
The Kitchens
A large table stands firm against the eastern wall.
There is a long, wooden bench standing here.
A small stone basin is here atop a column.
A cook runs around here, preparing food.
Ulfgard the veteran, preceptor of the citadel is standing here.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
A knight of the Blazing Sun is here, keeping guard against the chaos.
Exits: up, (down).
* CW HP:Hurt Mana:Cold>
Cloud has arrived from below.
* CW HP:Hurt Mana:Cold>
Cloud leaves up.
* CW HP:Hurt Mana:Cold> ko
*Flae the Black Orc* has arrived from below.
*an Orc* has arrived from below.
*an Orc* has arrived from below.
* CW HP:Hurt Mana:Cold>
*Flae the Black Orc* closes the trapdoor.
* CW HP:Hurt Mana:Cold>
A knight of the Order tries to slash *Flae the Black Orc* but he blocks the attack with his buckler.
* CW HP:Hurt Mana:Cold>
*Flae the Black Orc* pounds a knight of the Order's left arm very hard.
* CW HP:Hurt Mana:Cold>
*an Orc* powerfully pounds your head.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
Ulfgard the Preceptor yells 'The Citadel is under attack! Double to me my boys! For the Myrmidia the fair, to Death! '
Ulfgard the Preceptor assists a knight of the Order.
Ulfgard the Preceptor powerfully slashes *Flae the Black Orc*'s head.
You try to pierce *an Orc* but he blocks your attack with his buckler.
* CW HP:Hurt Mana:Cold *an Orc*:Fine> [kill *orc*]
You do the best you can!
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
Cloud has arrived from above.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
*an Orc* powerfully crushes your left leg, jolting it.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
An initiate of the Order says 'The Order is under attack! For honour and valour, to the death!'
An initiate of the Order assists Ulfgard the Preceptor.
An initiate of the Order slashes *Flae the Black Orc*'s left leg hard.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
*Flae the Black Orc* panics, and attempts to flee!
*Flae the Black Orc* leaves up.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
An initiate of the Order weakly crushes *an Orc*'s left arm, barely grazing it.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
*an Orc* panics, and attempts to flee!
*an Orc* leaves up.
* CW HP:Hurt Mana:Cold *an Orc*:Fine> cd
An initiate of the Order says 'The Order is under attack! For honour and valour, to the death!'
An initiate of the Order assists an initiate of the Order.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
You pierce *an Orc*'s torso forcefully.
* CW HP:Hurt Mana:Cold *an Orc*:Fine> [close exit down]
I see no exit there.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
An initiate of the Order slashes *an Orc*'s torso hard.
* CW HP:Hurt Mana:Cold *an Orc*:Fine> !
*Flae the Black Orc* has arrived from above.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
Ulfgard the Preceptor yells 'The Citadel is under attack! Double to me my boys! For the Myrmidia the fair, to Death! '
Ulfgard the Preceptor assists an initiate of the Order.
Ulfgard the Preceptor slashes *an Orc*'s left arm forcefully.
* CW HP:Hurt Mana:Cold *an Orc*:Fine> !
![close exit down]
I see no exit there.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
![close exit down]
I see no exit there.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
!A knight of the Order yells 'For the Order of the Blazing Sun! Defeat the Chaos!'
A knight of the Order assists Ulfgard the Preceptor.
A knight of the Order slashes *an Orc*'s right arm hard.
[close exit down]
I see no exit there.
* CW HP:Hurt Mana:Cold *an Orc*:Fine>
!*an Orc* powerfully crushes your torso, jolting it.
[close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold *an Orc*:Fine>
!
You pierce *an Orc*'s left arm meagerly, grazing it.
* CW HP:Wounded Mana:Cold *an Orc*:Hurt>
*an Orc* panics, and attempts to flee!
*an Orc* leaves up.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
!
*Flae the Black Orc* opens the trapdoor.
* CW HP:Wounded Mana:Cold> [close exit down]
Ok.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
!
Ulfgard the Preceptor powerfully slashes *Flae the Black Orc*'s torso, jolting it.
*Flae the Black Orc* lightly pounds Ulfgard the Preceptor's torso, barely grazing it.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
!
A knight of the Order yells 'For the Order of the Blazing Sun! Defeat the Chaos!'
A knight of the Order assists Ulfgard the Preceptor.
A knight of the Order tries to slash *Flae the Black Orc* but he blocks the attack with his buckler.
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
!
Ulfgard the Preceptor weakly kicks *Flae the Black Orc*'s torso, grazing it.
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
!
*Flae the Black Orc* opens the trapdoor.
* CW HP:Wounded Mana:Cold>
An initiate of the Order says '68776'
An initiate of the Order assists Ulfgard the Preceptor.
An initiate of the Order crushes *Flae the Black Orc*'s left arm hard.
* CW HP:Wounded Mana:Cold>
![close exit down]
Ok.
* CW HP:Wounded Mana:Cold>
!
*Flae the Black Orc* panics, and attempts to flee!
*Flae the Black Orc* leaves up.
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
!
*Flae the Black Orc* has arrived from above.
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
!
*Flae the Black Orc* leaves up.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
!
[close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold> !
!
A knight of the Order yells from above 'For the Order of the Blazing Sun! Defeat the Chaos!'
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
![close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold> u
[close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold>
u
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold> [close exit down]
I see no exit there.
* CW HP:Wounded Mana:Cold> The Dining Hall
A large table stands firm against the eastern wall.
A layman of the Order is standing here, concentrating on his lessons.
A layman of the Order is standing here, concentrating on his lessons.
Exits: (west), down.
* CW HP:Wounded Mana:Cold>
A knight of the Order yells from the west 'For the Order of the Blazing Sun! Defeat the Chaos!'
* CW HP:Wounded Mana:Cold> w
The Hallways of the Citadel
Exits: [north], (east), south, west, (up).
* CW HP:Wounded Mana:Cold>
The refreshing energy leaves your limbs.
* CW HP:Wounded Mana:Cold> w
In the Hallways of the Citadel
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: east, up.
* CW HP:Wounded Mana:Cold> e
sThe Hallways of the Citadel
Exits: [north], (east), south, west, (up).
* CW HP:Wounded Mana:Cold>
wThe Main Hallway
A statue of a tall, well proportioned, young woman stands here.
Exits: north, east, south, west.
* CW HP:Wounded Mana:Cold>
Inside the Gates of the Citadel
A layman of the Order is standing here, concentrating on his lessons.
A knight of the Blazing Sun is here, keeping guard against the chaos.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
Exits: east, (west).
* CW HP:Wounded Mana:Cold> gos
Cloud has arrived from the east.
* CW HP:Wounded Mana:Cold> they out
*Flae the Black Orc* yells from the west 'fuck that shit'
* CW HP:Wounded Mana:Cold> You gossip, 'they out'
* CW HP:Wounded Mana:Cold>
Cloud says 'lmfa'
* CW HP:Wounded Mana:Cold> yell ROFL
You yell, 'ROFL'
* CW HP:Wounded Mana:Cold>
Cloud yells 'haha'
* CW HP:Wounded Mana:Cold> sc
111/249 hits, 19/89 mana, and 141/141 moves.
* CW HP:Wounded Mana:Cold> stat
OB: 79%, DB: 63%, PB: 106%, SB: 10%, Armour: 77%/23%, Wimpy: 90.
Needed: 236785 xp, Coins: 1151, Wps: 10. Style: defensive.
Affected by:
- noquit
* CW HP:Wounded Mana:Cold> ref
An initiate of the Order has arrived from the east.
* CW HP:Wounded Mana:Cold> [cast 'refresh']
You muster all your concentration...
-
Ok.
You draw upon the power of nature and feel new energy flow into your limbs.
* CW HP:Hurt Mana:Icy>
*an Orc* yells from the west 'that's what balls are!'
* CW HP:Hurt Mana:Icy>
*Flae the Black Orc* yells from the west 'ulfgard is an ass'
* CW HP:Hurt Mana:Icy>
Cloud yells 'you kept trying 3 v 1'
* CW HP:Hurt Mana:Icy>
An initiate of the Order leaves east.
* CW HP:Hurt Mana:Icy> ye
The citadelgates starts to close.
* CW HP:Hurt Mana:Icy> ll I thougth t
The citadelgates is closed from the other side.
* CW HP:Hurt Mana:Icy> it wa
Cloud starts to use all his weight to open the citadelgates.
* CW HP:Hurt Mana:Icy> s funny =/
You yell, 'I thougt it was funny =/'
* CW HP:Hurt Mana:Icy>
Cloud opens the citadelgates.
* CW HP:Hurt Mana:Icy> scou w
You start scouting westwards.
Before the Citadel of the Knightly Order of the Blazing Sun
A torch holder made of black iron is firmly mounted to the wall.
Exits: (east), =south=.
Inside the Gates of the Citadel
A layman of the Order is standing here, concentrating on his lessons.
A knight of the Blazing Sun is here, keeping guard against the chaos.
An initiate of the Order is standing here, trying to impress his supervisors.
An initiate of the Order is standing here, trying to impress his supervisors.
Cloud is standing here.
Exits: east, (west).
* CW HP:Hurt Mana:Icy>
Cloud yells 'was joke :)'
* CW HP:Hurt Mana:Icy>
*an Orc* yells from the west 'and u crying about 3 low levels?'
* CW HP:Hurt Mana:Icy>
The citadelgates starts to close.
* CW HP:Hurt Mana:Icy>
*an Orc* yells from the west 'giggles!'
* CW HP:Hurt Mana:Icy>
The citadelgates is closed from the other side.
* CW HP:Hurt Mana:Cold> ow
[open exit west]
You start to use all your weight to open the citadelgates.
-yel
Cloud yells 'Adam is a baby'
\l
Ok.
* CW HP:Hurt Mana:Cold> psh
You yell, 'psh'
* CW HP:Hurt Mana:Cold> yell ob is too
Cloud yells 'who throws a fit because no one will tell him giant loot key'
### Snip, Lots of yelling and taunts thrown around...
* CW Mana:Hot>
Cloud says 'charge them'
* CW Mana:Hot> s
Cloud says 'do fnord'
* CW Mana:Hot> ta
wYou are already standing.
* CW Mana:Hot>
1
Before the Citadel of the Knightly Order of the Blazing Sun
A torch holder made of black iron is firmly mounted to the wall.
Exits: (east), =south=.
Cloud has arrived from the east.
* CW Mana:Hot> [kill fnord]
They don't seem to be here.
* CW Mana:Hot> s
Road Nearing the Citadel
Exits: =north=, =west=.
Cloud has arrived from the north.
* CW Mana:Hot> w
Climbing Road to the Citadel
Exits: =north=, =east=.
Cloud has arrived from the east.
* CW Mana:Hot> 1
[kill fnord]
They don't seem to be here.
* CW Mana:Hot> n
1On the Road to the Citadel
Exits: =south=, =west=.
Cloud has arrived from the south.
* CW Mana:Hot>
[kill fnord]
They don't seem to be here.
* CW Mana:Hot> w
A Stone-Paved Road
Exits: =east=, south, =west=.
Cloud has arrived from the east.
* CW Mana:Hot> 1
[kill fnord]
They don't seem to be here.
* CW Mana:Hot> w
A Stone-Paved Road
Exits: =east=, south, =west=.
Cloud has arrived from the east.
* CW Mana:Hot> w
1
On the Crossroads
The corpse of an initiate of the Order is lying here.
The corpse of a knight of the Order is lying here.
The corpse of an initiate of the Order is lying here.
*Flae the Black Orc* (one) is resting here.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: =north=, =east=, =south=.
Cloud has arrived from the east.
* CW Mana:Hot> [kill fnord]
You try to pierce *an Orc*, but he parries readily.
* CW Mana:Hot *an Orc*:Healthy>
*an Orc* tries to pound you, but you parry readily.
* CW Mana:Hot *an Orc*:Healthy> l
Cloud powerfully smites *an Orc*'s left leg.
* CW Mana:Hot *an Orc*:Fine> o
*an Orc* attempts to kick you but misses.
* CW Mana:Hot *an Orc*:Fine> *Flae the Black Orc* stops resting, and clambers on his feet.
[label one]
Ok.
* CW Mana:Hot *an Orc*(one):Fine>
You land a kick solidly on *an Orc*.
* CW Mana:Hot *an Orc*(one):Fine>
You pierce *an Orc*'s left arm hard.
* CW Mana:Hot *an Orc*(one):Fine>
*an Orc* panics, and attempts to flee!
*an Orc* leaves north.
* CW Mana:Hot>
*Flae the Black Orc* pounds your head forcefully. <---- 1
* CW HP:Fine Mana:Hot *Flae the Black Orc*:Healthy>
*an Orc* says 'hes a mess'
* CW HP:Fine Mana:Hot *Flae the Black Orc*:Healthy> b
You try to pierce *Flae the Black Orc* but he blocks your attack with his buckler.
* CW HP:Fine Mana:Hot *Flae the Black Orc*:Healthy> [bash]
*an Orc* has arrived from the north.
*an Orc* powerfully pounds your torso. <---- 2
Cloud powerfully smites *an Orc*'s right leg.
*Flae the Black Orc* powerfully pounds your head. <---- 3
*an Orc* sends you sprawling on the ground.
*an Orc* crushes your left hand savagely, rupturing it. <---- 4
*an Orc* powerfully pounds your torso, jolting it. <---- 5
*an Orc* lands a solid kick on you.
*Flae the Black Orc* powerfully pounds your left shoulder, rupturing it. <---- 6
Cloud sends *an Orc* sprawling on the ground.
fCloud begins some strange incantations...
*Flae the Black Orc* powerfully pounds your left arm, rupturing it. <---- 7
You wish that your wounds would stop BLEEDING so much!
*an Orc* powerfully crushes your right hand, rupturing it. <---- 8 hits in one bash from full to....
You wish that your wounds would stop BLEEDING so much!
You recover your senses and get back on your feet.
You flee in panic.
Road to Nuln
Exits: =north=, east, =south=, =west=.
* CW HP:Awful Mana:Hot> <---- AWFUL, well that sucks...
You flee in panic.
On the Road to Nuln
Exits: =north=, east, =south=, [west].
* CW HP:Awful Mana:Hot> s
e
Road to Nuln
*Flae the Black Orc* is standing here.
*an Orc* is standing here.
Exits: =north=, east, =south=, =west=.
* CW HP:Awful Mana:Hot> e
*Flae the Black Orc* tries to pound you, but you barely manage to parry. <---- Woot!
No way! You're fighting for your life!
* CW HP:Awful Mana:Hot *Flae the Black Orc*:Healthy>
You flee in panic.
A Dirty Path
Exits: =east=, south, west.
* CW HP:Awful Mana:Hot> Road to Nuln
*Flae the Black Orc* is standing here.
*an Orc* is standing here.
Exits: =north=, east, =south=, =west=.
* CW HP:Awful Mana:Hot>
*an Orc* quickly approaches, trying to crush you.
* CW HP:Awful Mana:Hot *an Orc*:Healthy>
You strongly pierce *an Orc*'s torso.
*Flae the Black Orc* quickly approaches, trying to pound you.
* CW HP:Awful Mana:Hot *an Orc*:Fine>
*an Orc*'s weapon becomes a blur before landing on you in a deadly crush. <---- Damn
You are dead! Sorry...
You lose some reputation from your defeat in battle.
* CW HP:Awful Mana:Frozen Move:Exhausted> f
Nah... You feel too relaxed to do that..
* CW HP:Awful Mana:Icy Move:Exhausted> warl
Warlords:
1. ( 12) Pesmerga the Human Soldier
2. ( 11) Flae the Black Orc Marauder
3. ( 10) Hador the Elf Ranger
4. ( 7) Cecil the Human Soldier
5. ( 6) Lomme the Elf Wardancer
6. ( 4) Cloud the Human Soldier
7. ( 3) Forek the Black Orc Marauder
8. ( 3) Balrog the Black Orc Marauder
9. ( 3) Calarin the Elf Wardancer
10. ( 3) Lei the Black Orc Marauder
11. ( 2) Evleh the Human Rogue
12. ( 2) Sizel the Elf Wizard
13. ( 2) Kanwulf the Black Orc Marauder
14. ( 2) What the Human Soldier
15. ( 2) Blacktooth the Black Orc Marauder
16. ( 2) Sharmak the Orc Shaman
17. ( 2) Vor the Night Goblin Hunter
18. ( 2) Worlan the Orc Shaman
19. ( 2) Nakk the Human Soldier
20. ( 2) Grotzgut the Forest Goblin Spiritualist
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Missed best part of log, where in 3 seconds I go from 250 hps-dead because of 6 bad flees west inside village and like 9 instant mightilies. All 3 charged me inside citadel after cecil rips, I lose 0 hps, Forek insta walks outside instead of fighting, Fnord does absolutely nothing and lets Flae get bashed and buff Ulfgard. Gets out bad :( |
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And that's why you should have been logging the entire time too |
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Didn't intentionally mean to charge trapdoor there, just mispammed and then panicked. Could've killed me if someone closed the other door ;-) |
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Yeah! *Points at Cloud* It's all his fault. |
|
Bish, was my plan! Of course it didn't work! |
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