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2004/07/23, 18:09, Guru: | |
So far i know Rogon is against , but what do you all people think: would gunpowder be good in WARP as it is in Warhammer Fantasy Roleplay ?
This would involve many new missile weapons, and some related stuff too ... maybe some kind of bombs. Of course this Gunpowder would be unreliable and unpredictable as it was in its early stages but still could add some spice to the game... |
2004/07/24, 11:40, Naga: | |
I myself would be very interested on how we would be able to insert repeater crossbows into the game, without being totally overpowered. This does not mean you fire about 20 bolts at once though, as you still need to shoot every time. (which requires a great deal of strength) |
2004/07/24, 15:08, Guru: | |
Afaik there is some repeating crossobow in warhammer which has a small special box on it which can be loaded in with 5 bolts. This allows to shoot much faster but there are some maluses like that this box cant be large to not oversize the size of the crossbow , the bolts are smaller then usual so they do much less damage. In this case the crossbow won't be too overpowered. |
2004/07/25, 16:27, Rogon: | |
For crossbows of various kinds to be an alternative, we first need basic missile using ;)
But this thread was to be about gunpowder! I don't like gunpowder, i dont think it belongs in a fantasy game and i dont see how it would add anything really. Anything you could want to do with gunpowder, you can do without it with skills/other weapons/magic etc. |
2004/07/25, 21:16, Guru: | |
Hmm now it turns out not only about gunpowder but about primitive technic in the world... various technical devices and stuff like it is in warhammer... |
2004/07/25, 21:30, Guru: | |
Sorry technique instead of technic in previous post :D |
2004/08/05, 06:21, Slaanesh: | |
Gunpowder fits in warhammer because engineering is viewed as another form of magic, so to speak. Gyrocopters, steam tanks, organ guns and such would all seem like magic to people who didn't know what they were. Now the problem I see is, how do you balance out items like that properly. At the moment the classes/races aren't balanced due to incomplete skill lists and such, so it's a little early in the game to be worrying about things such as gunpowder. |
2004/08/05, 20:45, Virre: | |
Well all praise the warhammer world and everything, but remember that this mud is not based entirerly on it, so we have the choice to ignore certain aspects of it. And i can't really see any need for us to have things like steam tanks, guns or flying machines. My guess is that they would mess up the gameplay quite seriously. Like, imagine a small group of skavens suddenly running into a dwarf sitting in a tank, wielding a shotgun or something. What would the skavens do? Chew their way through the tank and kill the dwarf? My guess is that they would soon find themselves eating on that huge cheese in heaven :P...I'm all up for some more primitive forms of engineering, such as catapult devices and stuff. But as Slaanesh said, it would be better to focus on improving the balance between races with skills and spells for the time being. |
2004/08/06, 12:52, Rabo: | |
I don't like the idea of adding gunpowder either. All that time theoretically spent on coding gunpowder (items/etc) could easily be used for making various aspects of the game a lot more interesting. To begin with - city/castle/etc Sieges. Raiding a city is not just about breaking the gate and then having a massacre in one room. It's about climbing over the city walls, about trying to burn down the city by burning arrows, about destroying the buildings of inside the city by catapult and so on. It should not be about whether you can kill the whole city-defence in one room or not.
But lets not the good the old Rabo here get carried away, he might start writing a truelly loong post then. ;) |
2004/08/11, 14:25, Slaanesh: | |
Well, it's not like the skaven aren't masters of their own set of technological wonders. The doomwheel, warpstone rifles, warpstone flamethrowers, globadiers, the farsqueaker, etc. The skaven are genius at taking others creations and 'improving' on them, too bad it's their nature to be incompetant and sabotage each other as much as the people they fight. |
2004/08/21, 07:50, Splintor: | |
Why would we have gunpowder when we don't even have something as simple as a bow and arrow? |
2004/08/22, 16:30, Rogon: | |
Well I guess the discussion is about future improvements ;=)
I still haven't heard anything that makes me want to bring gunpowder into warp. |
2004/08/23, 15:18, Virre: | |
Is:
'Because it's cooooool!!!!!' Not good enough for ya? |
2004/08/23, 21:51, Axel: | |
and when we got gunpower - you want bombs right? :) |
2004/09/06, 12:55, Rabo: | |
I wanna WMDs, yeah!!!!!!1111 |
2004/11/26, 15:03, Taal: | |
Gunpowder is very important to the world and the feel of the world we're set in. Even if we aren't doing an exact replica of Warhammer, gunpowder is one of the things that sets it apart from the other most common frpgs. This should be the case for WARP as well. Else it's just another frpg-mud.
However, I do agree with among others Splintor: we do not even have something as simple as bow and arrow. This is something that is really needed! We should work hard now to get 'warp2' around. Marked by the opening of Grunburg, addition of bows and somewhat reworking of classes/races. - Taal, the God of Nature |
2004/11/26, 16:55, Sigmar: | |
I could picture that we could use gunpowder to trigger an explosion when you close or open a door or chest or whatever which has been 'manipulated' -> effects like a timed earthquake. |
2004/11/26, 18:55, Taal: | |
For instance yes. Traps is an interesting concept. Would need to have a disarm trap skill for the players then, so that they can try to disarm traps on such chests before they open it.
Another thing is to make gunpowder rare, so that if characters got a hold of gunpowder weapons they need to find the ammo for it, which is a rare and expensive quantity. But still, we need bows before we even think of adding anything closely related to gunpowder... - Taal |
2004/11/26, 22:58, Sigmar: | |
I do not get why we need bows before we start anything with gunpowder. I am not sure you will be able to convince me that I vote for gunpowder and bows :)
I admit gunpowder is a dominant element from the warhammer world. But what counts for us is playability and balance. I do not see how gunpowder+bows do fit in. Bows/arrows are usually extremely hard to balance. Either hard to balance or useless :) Gunpowder + bows will make every shooter go crazy to get gunpowder for 'the extra kick' in pk - triggerable by a keyclick. |
2004/11/26, 23:51, Tzeentch: | |
>Gunpowder is very important to the world and the feel of the world we're set in. Even if we aren't doing an exact replica of Warhammer, gunpowder is one of the things that sets it apart from the other most common frpgs. This should be the case for WARP as well. Else it's just another frpg-mud.
Saying it like that, it sounds like warp stands and falls with the implementation of gun powder ;) I do not truly see the need or use for gunpowder using weapons. There is melee weapons, there is bows (well not yet, but there will be...) and there is magic. I don't see where gun powder as a weapon fit in with this. Mostly it sounds like an instant, high-damage, non-mana spell. Gun powder as part of a quest, where it is needed to blow up a wall to access an area for example would be interesting. |
2004/11/27, 23:08, Bragni: | |
Dont forget gunpowder is easy to counter. just get it wet....WOW you've 200 pounds of wet Gunpowder!!! *draws warhammer and caves your skull in* + from the WH i know of, all the gunpowder using weapons were FUSE action, again rain,snow ect. i believe you should have gunpowder weapons in game, but it takes IQ too even use 1, training too shoot them and remember if its a smoothbore musket 'aiming' it mean pointing in a General direction and lighting the fuse. thats why up till the usa war of independence musket wielding troops(40+ soldiers) all marched and fought together...aiming a musket smoothbore at someone 100 yards away and Hitting the target in a 1 v.s. 1 you would be there all day unless you were a very experienced marksman. (thats why they kept formation tightly packed...just so they could hit something)
Also why 'Gunpowder'.....why not break it down into the 3 elements? spread those elements around (it would give people a reason to love bats)....and change the formula up abit.....2 parts batcrap,5 parts sulfur ......ect. mak'em learn alchemy just to make it, then depending on their skill at mixing gunpowder depends on if you get a misfire or it fires correctly. just my 5 cents on the matter! Bragni, Patron of Slayers |
2004/11/28, 21:23, Slaanesh: | |
Gunpowder can be done right so as not to unbalance the game. Seeing as player characters are not engineers they'd be limited to single shot pistols for the most part which would be most expensive to buy. Then they'd have to obtain the ingredients for gunpowder, which would be rare and expensive as only engineers and alchemists would even know how to make it, and that's if they were lucky enough to learn how. Most dwarf and Empire engineers try to keep how to make gunpowder a secret. Then you stil have a chance of misfiring etc etc. And even if you do get a shot off, you have to reload which takes some time, and you certainly couldn't do it with an orc beating on you. We could do it in the future, and it could be cool, but should be more for atmosphere then any sort of power gaming. At the moment though, with all we need to do, I wouldn't see this as any sort of top priority. |
2004/11/29, 10:26, Morr: | |
Hi,
too much 'black and white' again. I think there can be a few 'boobiee-traps', 'flasks filled with a gunpowder' needed to blast some rocks in a quest or a few 'pouches/containers' filled by gunpowder that can cause 'blinding' or 'fog' effects or further a few 'explosives' that block some unless you sit down and clean it away (delayed open). I believe these can and will definately add more to the atmosphere and perhaps bring us from the cannibalistic middle age mud that we are atm somewhere nearer to renaissance europe where 'rope swords' were more of use than some 'ornated axes' especially in 1-1 combat. I do not also think we should have engineership and alchemism that should yield to extense usage of gunpowder (by PC's). Also I do not see the point of if we add such mobs or artifacts etc that we must also add 'flint pistols' for PC usage :). Even we do such items they should be like 1d100, if hit killer but otherwise pretty much random. |
2004/11/30, 20:07, Bragni: | |
a pouch filled with gunpowder only is called a 'flash/bang gernade'. now add some rocks too it and ya get something else, but thats going to be some weird scripting.
Slaanesh has the right idea. Make it expensive, few alchemists to make it, and hard to get( time mixing and drying the gunpowder) |
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