*L204 /COMMAND In short terms: you need /command to populate your zone. You can load mobiles or objects, make mobiles follow other mobiles, equip mobiles, put objects into containers or open/close/lock doors. Those commands are executed on zone-reset (pop). There are three main arguments: ADD, KILL, and LIST. With ADD, you add commands to the current room, with KILL you remove commands and with LIST you are able to display which commands are set for the current room. /COMMAND ADD The ADD subcommand will be described in following by giving several examples. Let's say the room your are in does not have any commands set. (/COM LIST does not give any output) If you type /COM ADD, you will get following output showing all possible compositions. /command add [new|] M load a mobile E equip the mobile with an object F make a mobile follow G give an object to the mobile O load an object P put an object into the container S open|close|lock|unlock change the state of the object D open|close|lock change the state of a door You may either add a command by using NEW or submit a NUMBER. When submitting NEW, the command will be added at the end of the list. If submitting a number, the command will be added before the given position number in the list. After that we have to decide what we want to add. Possibilities are M to add a mobile, O for object and D for door. The indented characters E for equip, F for follow, G for give, P for put and S for state-change cannot be used alone, since they depend on the previous command. They will only be executed if the previous command was successfull. Finally two additional commands must be submitted. The relating vnumber (direction, if it is a door) and the load-limit (open, close or lock if it is a door). If the given load-limit number is smaller than 100, it specifies the maximum number of instances which may load in that room. In that case, a load-chance of 100% is assumed. If the load-limit number is higher than 100, the last two digits will specify the load-chance percentage, while the first digits will specify the maximum number of instances, which may load. Examples: * Lets assume a room without commands. Add a mobile with the vnumber 100, with a load change of 50% and a maximum load limit of 3. > /com add new m 100 350 Added at position 1. > /com list 1 Load a patrolling Officer (100) (3/50%) * Now lets also add an object with vnumber 2002, a load chance of 100% and a load limit of 1. > /com add new o 2002 1 Added at position 2. > /com list 1 Load a patrolling Officer (100) (3/50%) 2 Load a large, cut tree (2002) (1/100%) * And we want a guard (vnumber 101, load-limit 3, load-chance 100%) to follow the officer. The follow command depends on loading of the officer at position 1. So now, instead of using NEW, he have to use 2, which will add the command before position 2. > /com add 2 f 101 3 Added at position 2. > /com list 1 Load a patrolling Officer (100) (3/50%) 2 |__ Load and follow 'a grim guard' (101) (3/100%) 3 Load a large, cut tree (2002) (1/100%) * Lets equip the guard with a knife. (vnumber 2010, limit 1, chance 100%) > /com add 3 e 2010 1 Added at position 3. > /com list 1 Load a patrolling Officer (100) (3/50%) 2 |__ Load and follow 'a grim guard' (101) (3/100%) 3 | |__ Equip with a thin-bladed skinning knife (2010) (1/100%) 4 Load a large, cut tree (2002) (1/100%)