*L104 /MOB FLAGS With the command /mob flags a number of settings can be tweaked for a mobile. Each flag is listed below with a short description of what effect the flag has on the mobile. The usage of the command: /mob flags list This displays a list of all available flags. /mob flags + Adds this flag to the mobile, the + can be omitted. /mob flags - Removes this flag from the mobile The flags available: AGGR - The mobile is aggressive to all players and will attack. AGGR_EVIL - The mobile is aggressive to anyone with evil align. AGGR_GOOD - The mobile is aggressive to anyone with good align. AGGR_NEUTRAL - The mobile is aggressive to anyone with neutral align AWARE - The mobile is aware of anyone entering the room and can not be backstabbed or surprised in other ways. BUILD - The mobile is not completed and proofed. This flag is set by default on all mobiles, and is removed only when the mobile is ready and approved to be loaded into the game. DEAD - Do not use this flag. ISNPC - This flag means the mob is not a player. Always set for mobiles. HELPER - Assist other characters of the same race. HORSE - The mobile is a horse. MEMORY - The mobile remembers players who attacked it in the past. MOUNT - The mobile is a mount that can be ridden by players. NO_BASH - The mobile can not be bashed to the ground. NO_BLIND - The mobile can not be blinded. NO_CHARM - The mobile can not be charmed to follow or obey a player. NO_SLEEP - The mobile can not be put to sleep. NO_SUMMN - The mobile can not be moved by magic spells. NO-EVENT - Do not use this flag. PATROL - Do not use this flag. SCAVENGER - The mobile picks up items from the ground. SECURITY - The mobile can only be /vstat or /stat by the owner or someone of level 107+. Used for special mobs like supermobs. SENTINEL - The mobile is sentinel, which means it will not move, unless it is following someone who is moving. SPEC - Do not use this flag. STAY-SECTOR - The mobile remembers what sector it was loaded in, and will stay in that type of room. For example if a mob is loaded in a room with sector 23 (dense forest), it will stay in dense forests. STAY-ZONE - The mobile remembers in which zone it loaded, and will not leave that zone unless it is following someone out of it. STAY-TERRAIN - A mobile remembers what sector it was loaded in and will stay in rooms of that sector, or with similar sector types. A mobile with this flag that is loaded in a room with sector type 23 (dense forests) will stay in rooms that are dense forest, sparse forest, forest clearing, forest trail and forrested slopes. USE-DOORS - The mobile will open and close doors. WIMPY - The mobile will flee from combat.