DRESS "equips a mobile on load" A list of optional load positions is available. One or more object vnums may be attached. Following rules apply: a) if only a vnum is given, the object is loaded to that position at 100% e.g.: wield1: "9901" b) if a construct "vnum/chance" is given, then the object is loaded at a chance of %. If the first one failed, the next one is tested. e.g.: wield1: "9901/35 9902/25" Examples: wield1: "9901" the relating mobile will wield object 9901 at a chance of 100% wield1: "9901/35 9902/25" - equip with object 9901 at a chance of 35%, if that failed ... - equip with object 9902 at a 25% chance, if that fails too, ... - do nothing wield1: "9901/35 9902/25 9903" - see above - load object 9903 at 100% (*) the equip chance sequence may contain up to five entries