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| 2004/11/27, 21:05, Taal: | |
| We need to decide upon a timeline, IMO. There is a good reference for this on:
http://www.criticalhit.co.uk/cgi-bin/wfbtl.cgi I hereby propose that we discuss it some openly on these boards on how we are to solve the timeline. A dynamic timeline I think will be too difficult to achieve with current code, while a truly static timeline will make it harder to create interesting areas over the whole world. Thus my suggestion is that each superzone has a varying time, but it should be set within a limit of say 50 years of each other. So for instance, we can have varying events to refer to in the various superzones or something like that. Maybe even 50 years is too much to make it believable, but I don't know. It's not a true copy of Warhammer anyway. As it is now, with the superzone I am doing now, I propse that our timeline is set from around 2460 to 2510 (Human time), but I am open to suggestions (with good arguments) to change this. Also, when we DO set a timeline (which I believe we should, to help builders and supervisors to perceive a vision of how the game should look), there might be some inconsistencies around in the existing world. One thing is for instance the beastmen that roam upon the imperial 'highway' from A to N. - Taal, the god of Wild Places | |
| 2004/11/27, 22:14, Bragni: | |
| Some of us are still trying to remember about warhammer hehe, i dont mind reading books to learn more, but having to read them first and then do zone would be alot slower. | |
| 2004/11/27, 23:25, Taal: | |
| I'm not saying that each builder should have extensive knowledge about warhammer, but the supervisors who plot out the main outline for an area should have some, and probably know what to point out for builders to read if they want to have more knowledge about what they do... :)
- Taal, the god of Wild Places | |
| 2004/11/28, 19:41, Sigmar: | |
| The link above was not usable:
http://www.criticalhit.co.uk/cgi-bin/wfbtl.cgi?all The other texts found on http://www.criticalhit.co.uk/wfrp also are quite interesting for getting a general overview. | |
| 2004/11/28, 21:14, Slaanesh: | |
| I'd suggest that we use the time of 2490 as a referance point, but not try and pin ourselves down to an exact calendar or things could get messy. 2490 is a good point in my mind because it is 1 year before the Krell is resurrected by the Liche-master, Karl-Franz is still the Empreror, the major Chaos incursion hasn't occured yet, Detlef Sierck has been alive long enough to write some of his plays, etc. By referance point I mean we use 2490 as the year we base what's going on in our world, but even though in the game time passes we are basically in 2490 mode. | |
| 2004/11/28, 22:28, Tzeentch: | |
| If we put in a year-counter, we are asking for trouble though. It would have to be reset backwards every X years to keep the game 'frozen' in time unless we wanted to actually make events happen (which would be cool but maybe not realistic). | |
| 2004/11/29, 02:10, Sigmar: | |
| I think it already would be fine if we would settle for a certain period.
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| 2004/11/29, 10:31, Morr: | |
| A certain period would be nice from my point of view too. It adds also some orientation on the building I would say. You do not build a Nuln with empire in it if it is for instance the period where Skaven tried to take it over. | |
| 2004/11/30, 20:02, Bragni: | |
| you already lost me people.... guess i will have to backread alot of Warhammer to get a clue wtf ya'll are talking about | |
| 2004/12/01, 15:15, Taal: | |
| We should set up a vote :)
Or, unless there are no other suggestions, we just claim that around 2490 is the period (and allow areas that are in existance/intact for say +-15 years to be built as well) - Taal | |
| 2004/12/01, 16:23, Slaanesh: | |
| Knowing some of warhammer's basic history would not hurt at all when building zones, and in fact I would encourage it as people who come by here who are real warhammer fans will be looking for things familiar to them. The more atmosphere we can make the more fans we can draw and keep. | |
| 2004/12/10, 20:11, Kiith: | |
| The period in time 2490 is basically a boring time in history lets face it. No undead hippies coming back, no major invasion led by the Kurgan.....err nothing. Though i do think moving in time would be kinda good, have world effects in the timeline effect the mud.
ie The two-K's join forces after Krells resurection and necromancers from all over the world reveal themselves and have an increased appearance of undead culminating in a minture invasion of greenskin and empire cities. Then as we move through time you could have undead sightings a rarity after 2K's defeat at the battle of La Maisonal (think its spelt right) where a bunch of bulletproof munks of Taal watch as Bretonnians/undead/skaven kick the shit out of each other for ages. Bretonnian have most men left over, 2K's leg it and the skaven regain the Black Ark Bagrain the cleric of Taal steals and leg it. Kiith | |
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